[iOS] CMake insists on GLES1 and GLES2 rendersystems

Minor issues with the Ogre API that can be trivial to fix
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simedj
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[iOS] CMake insists on GLES1 and GLES2 rendersystems

Post by simedj »

Really minor this one, but when I untick GLES1 rendersystem and reconfigure CMAke, GLES1 and GLES2 both end up ticked again.
Other than making builds take a little longer I see no particular problem, on the other hand it must be a really simple bug.
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.
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