Minor issues with the Ogre API that can be trivial to fix
- Posts: 14
- Joined: Tue Mar 22, 2011 10:06 pm
OgreLog.cpp contains the following code:
Code: Select all
if (mDebugOut && !maskDebug)
# if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT) && OGRE_DEBUG_MODE
# if OGRE_WCHAR_T_STRINGS
if (lml == LML_CRITICAL)
std::cerr << message << std::endl;
std::cout << message << std::endl;
I'm using the QTCreator IDE on Windows 10 and this causes every line of output to be printed twice, once from OutputDebugStringW/OutputDebugStringA and a second time from cerr/cout. I haven't tested with MSVC (presumably the more popular Windows use case) but for my setup I think using cerr/cout only if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT) is false would be better.
Also I was going to add this to the bug tracker but the link in the "Rules for papercuts" post (https://www.ogre3d.org/mantis/
) is dead.
- OGRE Team Member
- Posts: 4034
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
- x 214
OutputDebugString and stdout are different.
stdout is useful if you're using your own console.
This is more of an issue that the particular IDE (QtCreator) is mixing both outputs in the same pane.
Probably the best solution is to add a boolean to mask the duplicated output at runtime adjusting to user's needs.