[2.1] Hlms Pbs - Ambient Occlusion Map Support?

Design / architecture / roadmap discussions related to future of Ogre3D (version 2.0 and above)
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Kaylx
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[2.1] Hlms Pbs - Ambient Occlusion Map Support?

Post by Kaylx » Tue Jun 13, 2017 9:16 am

Hi guys,

Just wondering if there's any plans to support AO maps out the box with the HLMS PBS system?
I couldn't really find anything on the forums about it (except for xrgo's own PBR system).
On a related note, what about height maps for Parallax Occlusion Mapping? Any plans?

Kaylx
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Boost113
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Re: [2.1] Hlms Pbs - Ambient Occlusion Map Support?

Post by Boost113 » Thu Apr 05, 2018 6:47 pm

I'd also be interested in having these supported.
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hedphelym
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Re: [2.1] Hlms Pbs - Ambient Occlusion Map Support?

Post by hedphelym » Thu Apr 05, 2018 6:55 pm

I was also going to ask this question.
We also need \ want this (AO \ height maps).
I have it on my to-do to look into, but I have not gotten that far yet.

I guess one can make a custom implementation, but it would be nice with
support for this out of the box just as the other map types already supported.
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chchwy
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Re: [2.1] Hlms Pbs - Ambient Occlusion Map Support?

Post by chchwy » Sat Apr 14, 2018 1:42 am

+1. I would appreciate that if Ogre could have AO map support.
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zxz
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Re: [2.1] Hlms Pbs - Ambient Occlusion Map Support?

Post by zxz » Mon Apr 16, 2018 3:30 pm

Just chiming in to +1 this feature.

It would be very helpful to suppress spurious skybox reflections in places that are really obscured. We are having pretty large issues due to such unwanted reflections.

Has anybody looked into what work is required to implement this?
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