v2-2 TextureGpuManager dumpMemoryUsage Topic is solved

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dermont
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v2-2 TextureGpuManager dumpMemoryUsage

Post by dermont » Wed Jul 11, 2018 5:24 am

In TextureGpuManager::dumpMemoryUsage I think the MsaaExplicitResolves/isManualTextureFlagPresent need to be swapped to match the MemoryUsage header.

The current output is:

Code: Select all

"RTT|UAV|Manual|MSAA Explicit|Reinterpretable|AutomaticBatched"
...
            text.a( entry.texture->isRenderToTexture(), "|",
                    entry.texture->isUav(), "|",
                    entry.texture->hasMsaaExplicitResolves(), "|" );
            text.a( entry.texture->_isManualTextureFlagPresent(), "|",
...

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dark_sylinc
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Re: v2-2 TextureGpuManager dumpMemoryUsage

Post by dark_sylinc » Wed Jul 11, 2018 6:45 pm

Thanks! Fixed.
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dermont
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Re: v2-2 TextureGpuManager dumpMemoryUsage

Post by dermont » Fri Jul 27, 2018 6:32 pm

Thank you.
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