trying to build ogre 2.0

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ghiboz
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trying to build ogre 2.0

Post by ghiboz »

hi all!
i'm trying to build ogre 2.0 with visualstudio 2010.
i've downloaded the latest source from bitbucket
i've launced cmake and generate the solutions (the dependencies and external libs are ok, i'm using them to build ogre 1.8)
i've opened OGRE.sln
some projects are ok, someother gives error:

OgreMain.dll is ok
OgreMeshUpgrader.exe is ok
OgreOverlay.dll is ok
OgreProperty.dll is ok
OgreRTShaderSystem.dll is ok
OgrePaging gives these errors:

Code: Select all

Error	1	error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::NameGenerator::~NameGenerator(void)" (__imp_??1NameGenerator@Ogre@@QAE@XZ) referenced in function "public: virtual __thiscall Ogre::PagedWorld::~PagedWorld(void)" (??1PagedWorld@Ogre@@UAE@XZ)	C:\ghiboz\Ogre-2.0-build\Components\Paging\compile_OgrePaging_0.obj	OgrePaging
the others are like this

and after, like OgreTerrain gives errors (same NameGenerator, plus other, maybe OgrePaging is not compiled..

any ideas?
thanks
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Kojack
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Re: trying to build ogre 2.0

Post by Kojack »

Ogre 2.0 is a long way from being finished (although the current work is going great), components like paging and terrain probably haven't been ported to the new system yet.
scrawl
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Re: trying to build ogre 2.0

Post by scrawl »

That's to be expected at this point, these components aren't fixed yet.
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ghiboz
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Re: trying to build ogre 2.0

Post by ghiboz »

thanks all!
and thanks for your great work about ogre 2
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