Material system changes between 1.x - 2.x?

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bertram
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Material system changes between 1.x - 2.x?

Post by bertram » Wed Sep 24, 2014 3:18 pm

Hi there,

I'm opening this topic since it seems I failed at getting what were the improvements or changes done to the material system (and the rt shader system since it's linked)
between the two versions.

Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?

Best regards,
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al2950
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Re: Material system changes between 1.x - 2.x?

Post by al2950 » Wed Sep 24, 2014 4:21 pm

bertram wrote: Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?
Best regards,
Well dark_sylinc is the man you really want as he is currently the grand master of Ogre 2.0. However there are some big and very exciting changes coming along which are centred around something called HLMS (High Level Material System) which is what I think you will be interested in. In short it takes lessons learnt from RTSS & scrawl's 'Shiny', but is a completely new system. There is some early versions of the code in the current Ogre 2.0 branch, but from what I gather there is a lot more coming, which has required an overhaul of the render queue and more, but means HLMS is now very tightly coupled with the core of Ogre, ie not just a material system plugged on top like RTSS & Shiny, as a result it will have much greater abilities.

Anyway I am speculating slightly :D , but hopefully the Ogre team will announce some news in the near future as I cant take the suspense anymore! :D
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dark_sylinc
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Re: Material system changes between 1.x - 2.x?

Post by dark_sylinc » Wed Sep 24, 2014 4:48 pm

bertram wrote:Hi there,

I'm opening this topic since it seems I failed at getting what were the improvements or changes done to the material system (and the rt shader system since it's linked)
between the two versions.

Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?

Best regards,
http://yosoygames.com.ar/wp/2014/05/a-g ... 2-0-final/
http://yosoygames.com.ar/wp/2014/08/the-green-triangle/
http://yosoygames.com.ar/wp/2014/08/ogre-2-0-final-faq/

Cheers.
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al2950
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Re: Material system changes between 1.x - 2.x?

Post by al2950 » Wed Sep 24, 2014 5:09 pm

Ah, that was the post I was looking for!
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Klaim
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Re: Material system changes between 1.x - 2.x?

Post by Klaim » Wed Sep 24, 2014 11:06 pm

dark_sylinc wrote:
bertram wrote:Hi there,

I'm opening this topic since it seems I failed at getting what were the improvements or changes done to the material system (and the rt shader system since it's linked)
between the two versions.

Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?

Best regards,
http://yosoygames.com.ar/wp/2014/05/a-g ... 2-0-final/
http://yosoygames.com.ar/wp/2014/08/the-green-triangle/
http://yosoygames.com.ar/wp/2014/08/ogre-2-0-final-faq/

Cheers.
Why aren't these links posted on the ogre website too? I totally missed the last two.
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bertram
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Re: Material system changes between 1.x - 2.x?

Post by bertram » Thu Sep 25, 2014 9:23 am

Excellent links!! Thanks a lot!

Thanks for all the info. :)
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