MyGUI ported to Ogre 2.0

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scrawl
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MyGUI ported to Ogre 2.0

Post by scrawl » Fri Feb 06, 2015 4:20 pm

This makes it, to my knowledge, the first GUI library supporting Ogre 2.0. :)

Head on over to the MyGUI forums for more details.
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insider
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Re: MyGUI ported to Ogre 2.0

Post by insider » Fri Feb 06, 2015 4:25 pm

Excellent :D
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frostbyte
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Re: MyGUI ported to Ogre 2.0

Post by frostbyte » Fri Feb 06, 2015 5:05 pm

supereb :D
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Thyrion
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Re: MyGUI ported to Ogre 2.0

Post by Thyrion » Fri Feb 06, 2015 6:29 pm

nice! now i have an example how to create a custom rendering pass for gorilla :)
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Crystal Hammer
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Re: MyGUI ported to Ogre 2.0

Post by Crystal Hammer » Fri Feb 06, 2015 7:56 pm

Awesome :D
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Suslik
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Re: MyGUI ported to Ogre 2.0

Post by Suslik » Sun Feb 15, 2015 12:09 pm

What about newly releases ogre 2.1?
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al2950
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Re: MyGUI ported to Ogre 2.0

Post by al2950 » Sun Feb 15, 2015 12:25 pm

its on my TODO list! But my current porting order is; (Please note I can only really work on it every other sunday, so may be a bit slow!)
- My engine!
- Particle Universe
- MyGUI (If Scrawl has not already done!) (**EDIT** It should not be too difficult)
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scrawl
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Re: MyGUI ported to Ogre 2.0

Post by scrawl » Sun Feb 15, 2015 12:40 pm

- MyGUI (If Scrawl has not already done!) (**EDIT** It should not be too difficult)
I don't have any plans for Ogre 2.1 yet, so feel free to go ahead!
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