Hello, I am porting a game from ogre 1.9 to ogre 2.0. But i could not find OctreeSceneManager
So, is OctreeSceneManager removed?
[OGRE 2.0] Is OctreeSceneManager removed?
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- Gnoblar
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- Gremlin
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Re: [OGRE 2.0] Is OctreeSceneManager removed?
Seems likely.
dark_sylinc removed the OctreeSceneManager because was too poor written and inefficient, you should use the generic scene manager instead.
dark_sylinc removed the OctreeSceneManager because was too poor written and inefficient, you should use the generic scene manager instead.
- Klaim
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Re: [OGRE 2.0] Is OctreeSceneManager removed?
Yeah I also planned to write a new one for Ogre 2.1 but stopped when I realized that the scenemanager system is totally bloated and would need a lot of work and then some other big tasks came up and killed my momentum.
Also, one of the issues I was thinknig about is that there might need a need first to simplify building portals between differenty types of scenes,
and then maybe provide a k-d tree implementation instead of an octree.
In any ways, I don't think much can be done on this front without Ogre 2.1 to be stabilized.
Also, one of the issues I was thinknig about is that there might need a need first to simplify building portals between differenty types of scenes,
and then maybe provide a k-d tree implementation instead of an octree.
In any ways, I don't think much can be done on this front without Ogre 2.1 to be stabilized.