[2.1][BUG?] Out of GPU memory or driver refused

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kracejic
Kobold
Posts: 25
Joined: Wed Sep 10, 2014 5:18 pm
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[2.1][BUG?] Out of GPU memory or driver refused

Post by kracejic »

Hi, from time to time I get this error from running Ogre2.1 applications (tutorials, examples, my test application):

Code: Select all

11:25:22.531 ERROR OGRE    : OGRE EXCEPTION(3:RenderingAPIException): Out of GPU memory or driver refused.
11:25:22.531 ERROR OGRE    :   *- glGetError code: 1285.
11:25:22.531 ERROR OGRE    :   *- Requested: 33554432 bytes. in GL3PlusVaoManager::allocateVbo at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/Vao/OgreGL3PlusVaoManager.cpp (line 281)
After this, I need to restart my PC in order to get Ogre2.1 running again. No other graphic application has this problem (I tested CS:GO, Blender, KSP and more).

I am running Linux Mint (basically ubuntu 14.04 LTS) + AMD 7970 with latest drivers 15.05.
I think, that problem is not on the Ogre side, but instead on bad drivers. But other graphicall application can somehow handle this.

I discovered that running Steam, Chrome can make this error appear sooner.

Whole log:

Code: Select all

11:25:22.108 INFO  OGRE    : CPU Identifier & Features
11:25:22.108 INFO  OGRE    : -------------------------
11:25:22.108 INFO  OGRE    :  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
11:25:22.108 INFO  OGRE    :  *   Logical cores: 8
11:25:22.108 INFO  OGRE    :  *      SSE: yes
11:25:22.108 INFO  OGRE    :  *     SSE2: yes
11:25:22.108 INFO  OGRE    :  *     SSE3: yes
11:25:22.108 INFO  OGRE    :  *      MMX: yes
11:25:22.108 INFO  OGRE    :  *   MMXEXT: yes
11:25:22.108 INFO  OGRE    :  *    3DNOW: no
11:25:22.108 INFO  OGRE    :  * 3DNOWEXT: no
11:25:22.108 INFO  OGRE    :  *     CMOV: yes
11:25:22.108 INFO  OGRE    :  *      TSC: yes
11:25:22.108 INFO  OGRE    :  *      FPU: yes
11:25:22.108 INFO  OGRE    :  *      PRO: yes
11:25:22.108 INFO  OGRE    :  *       HT: no
11:25:22.108 INFO  OGRE    : -------------------------
11:25:22.108 INFO  OGRE    : ******************************
11:25:22.108 INFO  OGRE    :   *- *** Starting GLX Subsystem ***
11:25:22.108 INFO  OGRE    :   *- ******************************
11:25:22.143 INFO  OGRE    : GL3PlusRenderSystem::_createRenderWindow "TestApp", 1280x800 windowed  miscParams: FSAA=4 gamma=true parentWindowHandle=140509194 title=TestApp vsync=No 
11:25:22.172 INFO  OGRE    : Created GL 4.3 context
11:25:22.184 INFO  OGRE    : GLXWindow::create used FBConfigID = 47
11:25:22.185 INFO  OGRE    : GL_VERSION = 4.3.0.0
11:25:22.185 INFO  OGRE    : GL_VENDOR = ATI Technologies Inc.
11:25:22.185 INFO  OGRE    : GL_RENDERER = AMD Radeon R9 200 / HD 7900 Series
11:25:22.186 INFO  OGRE    : GL_EXTENSIONS = 
11:25:22.186 INFO  OGRE    : GL_AMDX_debug_output
11:25:22.186 INFO  OGRE    : GL_AMD_blend_minmax_factor
11:25:22.186 INFO  OGRE    : GL_AMD_conservative_depth
11:25:22.186 INFO  OGRE    : GL_AMD_debug_output
11:25:22.186 INFO  OGRE    : GL_AMD_depth_clamp_separate
11:25:22.186 INFO  OGRE    : GL_AMD_draw_buffers_blend
11:25:22.186 INFO  OGRE    : GL_AMD_framebuffer_sample_positions
11:25:22.186 INFO  OGRE    : GL_AMD_gcn_shader
11:25:22.186 INFO  OGRE    : GL_AMD_gpu_shader_int64
11:25:22.186 INFO  OGRE    : GL_AMD_interleaved_elements
11:25:22.186 INFO  OGRE    : GL_AMD_multi_draw_indirect
11:25:22.186 INFO  OGRE    : GL_AMD_name_gen_delete
11:25:22.186 INFO  OGRE    : GL_AMD_performance_monitor
11:25:22.186 INFO  OGRE    : GL_AMD_pinned_memory
11:25:22.186 INFO  OGRE    : GL_AMD_query_buffer_object
11:25:22.186 INFO  OGRE    : GL_AMD_sample_positions
11:25:22.186 INFO  OGRE    : GL_AMD_seamless_cubemap_per_texture
11:25:22.186 INFO  OGRE    : GL_AMD_shader_atomic_counter_ops
11:25:22.186 INFO  OGRE    : GL_AMD_shader_stencil_export
11:25:22.186 INFO  OGRE    : GL_AMD_shader_stencil_value_export
11:25:22.186 INFO  OGRE    : GL_AMD_shader_trace
11:25:22.186 INFO  OGRE    : GL_AMD_shader_trinary_minmax
11:25:22.186 INFO  OGRE    : GL_AMD_stencil_operation_extended
11:25:22.186 INFO  OGRE    : GL_AMD_texture_cube_map_array
11:25:22.186 INFO  OGRE    : GL_AMD_texture_texture4
11:25:22.186 INFO  OGRE    : GL_AMD_transform_feedback3_lines_triangles
11:25:22.186 INFO  OGRE    : GL_AMD_transform_feedback4
11:25:22.186 INFO  OGRE    : GL_AMD_vertex_shader_layer
11:25:22.186 INFO  OGRE    : GL_AMD_vertex_shader_viewport_index
11:25:22.186 INFO  OGRE    : GL_ARB_ES2_compatibility
11:25:22.186 INFO  OGRE    : GL_ARB_ES3_compatibility
11:25:22.186 INFO  OGRE    : GL_ARB_arrays_of_arrays
11:25:22.186 INFO  OGRE    : GL_ARB_base_instance
11:25:22.186 INFO  OGRE    : GL_ARB_bindless_texture
11:25:22.186 INFO  OGRE    : GL_ARB_blend_func_extended
11:25:22.186 INFO  OGRE    : GL_ARB_buffer_storage
11:25:22.186 INFO  OGRE    : GL_ARB_clear_buffer_object
11:25:22.186 INFO  OGRE    : GL_ARB_clear_texture
11:25:22.186 INFO  OGRE    : GL_ARB_clip_control
11:25:22.186 INFO  OGRE    : GL_ARB_color_buffer_float
11:25:22.186 INFO  OGRE    : GL_ARB_compressed_texture_pixel_storage
11:25:22.186 INFO  OGRE    : GL_ARB_compute_shader
11:25:22.186 INFO  OGRE    : GL_ARB_conditional_render_inverted
11:25:22.186 INFO  OGRE    : GL_ARB_conservative_depth
11:25:22.186 INFO  OGRE    : GL_ARB_copy_buffer
11:25:22.186 INFO  OGRE    : GL_ARB_copy_image
11:25:22.186 INFO  OGRE    : GL_ARB_debug_output
11:25:22.186 INFO  OGRE    : GL_ARB_depth_buffer_float
11:25:22.186 INFO  OGRE    : GL_ARB_depth_clamp
11:25:22.186 INFO  OGRE    : GL_ARB_depth_texture
11:25:22.186 INFO  OGRE    : GL_ARB_derivative_control
11:25:22.186 INFO  OGRE    : GL_ARB_draw_buffers
11:25:22.186 INFO  OGRE    : GL_ARB_draw_buffers_blend
11:25:22.186 INFO  OGRE    : GL_ARB_draw_elements_base_vertex
11:25:22.186 INFO  OGRE    : GL_ARB_draw_indirect
11:25:22.186 INFO  OGRE    : GL_ARB_draw_instanced
11:25:22.186 INFO  OGRE    : GL_ARB_enhanced_layouts
11:25:22.186 INFO  OGRE    : GL_ARB_explicit_attrib_location
11:25:22.186 INFO  OGRE    : GL_ARB_explicit_uniform_location
11:25:22.186 INFO  OGRE    : GL_ARB_fragment_coord_conventions
11:25:22.186 INFO  OGRE    : GL_ARB_fragment_layer_viewport
11:25:22.186 INFO  OGRE    : GL_ARB_fragment_program
11:25:22.186 INFO  OGRE    : GL_ARB_fragment_program_shadow
11:25:22.186 INFO  OGRE    : GL_ARB_fragment_shader
11:25:22.186 INFO  OGRE    : GL_ARB_framebuffer_no_attachments
11:25:22.186 INFO  OGRE    : GL_ARB_framebuffer_object
11:25:22.186 INFO  OGRE    : GL_ARB_framebuffer_sRGB
11:25:22.186 INFO  OGRE    : GL_ARB_geometry_shader4
11:25:22.186 INFO  OGRE    : GL_ARB_get_program_binary
11:25:22.186 INFO  OGRE    : GL_ARB_get_texture_sub_image
11:25:22.186 INFO  OGRE    : GL_ARB_gpu_shader5
11:25:22.186 INFO  OGRE    : GL_ARB_gpu_shader_fp64
11:25:22.186 INFO  OGRE    : GL_ARB_half_float_pixel
11:25:22.186 INFO  OGRE    : GL_ARB_half_float_vertex
11:25:22.186 INFO  OGRE    : GL_ARB_imaging
11:25:22.186 INFO  OGRE    : GL_ARB_indirect_parameters
11:25:22.186 INFO  OGRE    : GL_ARB_instanced_arrays
11:25:22.187 INFO  OGRE    : GL_ARB_internalformat_query
11:25:22.187 INFO  OGRE    : GL_ARB_internalformat_query2
11:25:22.187 INFO  OGRE    : GL_ARB_invalidate_subdata
11:25:22.187 INFO  OGRE    : GL_ARB_map_buffer_alignment
11:25:22.187 INFO  OGRE    : GL_ARB_map_buffer_range
11:25:22.187 INFO  OGRE    : GL_ARB_multi_bind
11:25:22.187 INFO  OGRE    : GL_ARB_multi_draw_indirect
11:25:22.187 INFO  OGRE    : GL_ARB_multisample
11:25:22.187 INFO  OGRE    : GL_ARB_multitexture
11:25:22.187 INFO  OGRE    : GL_ARB_occlusion_query
11:25:22.187 INFO  OGRE    : GL_ARB_occlusion_query2
11:25:22.187 INFO  OGRE    : GL_ARB_pipeline_statistics_query
11:25:22.187 INFO  OGRE    : GL_ARB_pixel_buffer_object
11:25:22.187 INFO  OGRE    : GL_ARB_point_parameters
11:25:22.187 INFO  OGRE    : GL_ARB_point_sprite
11:25:22.187 INFO  OGRE    : GL_ARB_program_interface_query
11:25:22.187 INFO  OGRE    : GL_ARB_provoking_vertex
11:25:22.187 INFO  OGRE    : GL_ARB_query_buffer_object
11:25:22.187 INFO  OGRE    : GL_ARB_robust_buffer_access_behavior
11:25:22.187 INFO  OGRE    : GL_ARB_sample_shading
11:25:22.187 INFO  OGRE    : GL_ARB_sampler_objects
11:25:22.187 INFO  OGRE    : GL_ARB_seamless_cube_map
11:25:22.187 INFO  OGRE    : GL_ARB_seamless_cubemap_per_texture
11:25:22.187 INFO  OGRE    : GL_ARB_separate_shader_objects
11:25:22.187 INFO  OGRE    : GL_ARB_shader_atomic_counters
11:25:22.187 INFO  OGRE    : GL_ARB_shader_bit_encoding
11:25:22.187 INFO  OGRE    : GL_ARB_shader_draw_parameters
11:25:22.187 INFO  OGRE    : GL_ARB_shader_group_vote
11:25:22.187 INFO  OGRE    : GL_ARB_shader_image_load_store
11:25:22.187 INFO  OGRE    : GL_ARB_shader_image_size
11:25:22.187 INFO  OGRE    : GL_ARB_shader_objects
11:25:22.187 INFO  OGRE    : GL_ARB_shader_precision
11:25:22.187 INFO  OGRE    : GL_ARB_shader_stencil_export
11:25:22.187 INFO  OGRE    : GL_ARB_shader_storage_buffer_object
11:25:22.187 INFO  OGRE    : GL_ARB_shader_subroutine
11:25:22.187 INFO  OGRE    : GL_ARB_shader_texture_lod
11:25:22.187 INFO  OGRE    : GL_ARB_shading_language_100
11:25:22.187 INFO  OGRE    : GL_ARB_shading_language_420pack
11:25:22.187 INFO  OGRE    : GL_ARB_shading_language_packing
11:25:22.187 INFO  OGRE    : GL_ARB_shadow
11:25:22.188 INFO  OGRE    : GL_ARB_shadow_ambient
11:25:22.188 INFO  OGRE    : GL_ARB_stencil_texturing
11:25:22.188 INFO  OGRE    : GL_ARB_sync
11:25:22.188 INFO  OGRE    : GL_ARB_tessellation_shader
11:25:22.188 INFO  OGRE    : GL_ARB_texture_barrier
11:25:22.188 INFO  OGRE    : GL_ARB_texture_border_clamp
11:25:22.188 INFO  OGRE    : GL_ARB_texture_buffer_object
11:25:22.188 INFO  OGRE    : GL_ARB_texture_buffer_object_rgb32
11:25:22.188 INFO  OGRE    : GL_ARB_texture_buffer_range
11:25:22.188 INFO  OGRE    : GL_ARB_texture_compression
11:25:22.188 INFO  OGRE    : GL_ARB_texture_compression_bptc
11:25:22.188 INFO  OGRE    : GL_ARB_texture_compression_rgtc
11:25:22.188 INFO  OGRE    : GL_ARB_texture_cube_map
11:25:22.188 INFO  OGRE    : GL_ARB_texture_cube_map_array
11:25:22.188 INFO  OGRE    : GL_ARB_texture_env_add
11:25:22.188 INFO  OGRE    : GL_ARB_texture_env_combine
11:25:22.188 INFO  OGRE    : GL_ARB_texture_env_crossbar
11:25:22.188 INFO  OGRE    : GL_ARB_texture_env_dot3
11:25:22.188 INFO  OGRE    : GL_ARB_texture_float
11:25:22.188 INFO  OGRE    : GL_ARB_texture_gather
11:25:22.188 INFO  OGRE    : GL_ARB_texture_mirror_clamp_to_edge
11:25:22.188 INFO  OGRE    : GL_ARB_texture_mirrored_repeat
11:25:22.188 INFO  OGRE    : GL_ARB_texture_multisample
11:25:22.188 INFO  OGRE    : GL_ARB_texture_non_power_of_two
11:25:22.188 INFO  OGRE    : GL_ARB_texture_query_levels
11:25:22.188 INFO  OGRE    : GL_ARB_texture_query_lod
11:25:22.188 INFO  OGRE    : GL_ARB_texture_rectangle
11:25:22.188 INFO  OGRE    : GL_ARB_texture_rg
11:25:22.188 INFO  OGRE    : GL_ARB_texture_rgb10_a2ui
11:25:22.188 INFO  OGRE    : GL_ARB_texture_snorm
11:25:22.188 INFO  OGRE    : GL_ARB_texture_stencil8
11:25:22.188 INFO  OGRE    : GL_ARB_texture_storage
11:25:22.188 INFO  OGRE    : GL_ARB_texture_storage_multisample
11:25:22.188 INFO  OGRE    : GL_ARB_texture_swizzle
11:25:22.188 INFO  OGRE    : GL_ARB_texture_view
11:25:22.188 INFO  OGRE    : GL_ARB_timer_query
11:25:22.188 INFO  OGRE    : GL_ARB_transform_feedback2
11:25:22.188 INFO  OGRE    : GL_ARB_transform_feedback3
11:25:22.188 INFO  OGRE    : GL_ARB_transform_feedback_instanced
11:25:22.188 INFO  OGRE    : GL_ARB_transform_feedback_overflow_query
11:25:22.188 INFO  OGRE    : GL_ARB_transpose_matrix
11:25:22.188 INFO  OGRE    : GL_ARB_uniform_buffer_object
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_array_bgra
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_array_object
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_attrib_64bit
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_attrib_binding
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_buffer_object
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_program
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_shader
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_type_10f_11f_11f_rev
11:25:22.188 INFO  OGRE    : GL_ARB_vertex_type_2_10_10_10_rev
11:25:22.189 INFO  OGRE    : GL_ARB_viewport_array
11:25:22.189 INFO  OGRE    : GL_ARB_window_pos
11:25:22.189 INFO  OGRE    : GL_ATI_draw_buffers
11:25:22.189 INFO  OGRE    : GL_ATI_envmap_bumpmap
11:25:22.189 INFO  OGRE    : GL_ATI_fragment_shader
11:25:22.189 INFO  OGRE    : GL_ATI_meminfo
11:25:22.189 INFO  OGRE    : GL_ATI_separate_stencil
11:25:22.189 INFO  OGRE    : GL_ATI_texture_compression_3dc
11:25:22.189 INFO  OGRE    : GL_ATI_texture_env_combine3
11:25:22.189 INFO  OGRE    : GL_ATI_texture_float
11:25:22.189 INFO  OGRE    : GL_ATI_texture_mirror_once
11:25:22.189 INFO  OGRE    : GL_EXT_abgr
11:25:22.189 INFO  OGRE    : GL_EXT_bgra
11:25:22.189 INFO  OGRE    : GL_EXT_bindable_uniform
11:25:22.189 INFO  OGRE    : GL_EXT_blend_color
11:25:22.189 INFO  OGRE    : GL_EXT_blend_equation_separate
11:25:22.189 INFO  OGRE    : GL_EXT_blend_func_separate
11:25:22.189 INFO  OGRE    : GL_EXT_blend_minmax
11:25:22.189 INFO  OGRE    : GL_EXT_blend_subtract
11:25:22.189 INFO  OGRE    : GL_EXT_compiled_vertex_array
11:25:22.189 INFO  OGRE    : GL_EXT_copy_buffer
11:25:22.189 INFO  OGRE    : GL_EXT_copy_texture
11:25:22.189 INFO  OGRE    : GL_EXT_depth_bounds_test
11:25:22.189 INFO  OGRE    : GL_EXT_direct_state_access
11:25:22.189 INFO  OGRE    : GL_EXT_draw_buffers2
11:25:22.189 INFO  OGRE    : GL_EXT_draw_instanced
11:25:22.189 INFO  OGRE    : GL_EXT_draw_range_elements
11:25:22.189 INFO  OGRE    : GL_EXT_fog_coord
11:25:22.189 INFO  OGRE    : GL_EXT_framebuffer_blit
11:25:22.189 INFO  OGRE    : GL_EXT_framebuffer_multisample
11:25:22.189 INFO  OGRE    : GL_EXT_framebuffer_object
11:25:22.189 INFO  OGRE    : GL_EXT_framebuffer_sRGB
11:25:22.189 INFO  OGRE    : GL_EXT_geometry_shader4
11:25:22.189 INFO  OGRE    : GL_EXT_gpu_program_parameters
11:25:22.189 INFO  OGRE    : GL_EXT_gpu_shader4
11:25:22.189 INFO  OGRE    : GL_EXT_histogram
11:25:22.189 INFO  OGRE    : GL_EXT_multi_draw_arrays
11:25:22.189 INFO  OGRE    : GL_EXT_packed_depth_stencil
11:25:22.189 INFO  OGRE    : GL_EXT_packed_float
11:25:22.189 INFO  OGRE    : GL_EXT_packed_pixels
11:25:22.189 INFO  OGRE    : GL_EXT_pixel_buffer_object
11:25:22.189 INFO  OGRE    : GL_EXT_point_parameters
11:25:22.189 INFO  OGRE    : GL_EXT_polygon_offset_clamp
11:25:22.189 INFO  OGRE    : GL_EXT_provoking_vertex
11:25:22.189 INFO  OGRE    : GL_EXT_rescale_normal
11:25:22.189 INFO  OGRE    : GL_EXT_secondary_color
11:25:22.189 INFO  OGRE    : GL_EXT_separate_specular_color
11:25:22.189 INFO  OGRE    : GL_EXT_shader_image_load_store
11:25:22.189 INFO  OGRE    : GL_EXT_shader_integer_mix
11:25:22.189 INFO  OGRE    : GL_EXT_shadow_funcs
11:25:22.189 INFO  OGRE    : GL_EXT_stencil_wrap
11:25:22.189 INFO  OGRE    : GL_EXT_subtexture
11:25:22.189 INFO  OGRE    : GL_EXT_texgen_reflection
11:25:22.189 INFO  OGRE    : GL_EXT_texture3D
11:25:22.189 INFO  OGRE    : GL_EXT_texture_array
11:25:22.189 INFO  OGRE    : GL_EXT_texture_buffer_object
11:25:22.189 INFO  OGRE    : GL_EXT_texture_compression_bptc
11:25:22.189 INFO  OGRE    : GL_EXT_texture_compression_latc
11:25:22.189 INFO  OGRE    : GL_EXT_texture_compression_rgtc
11:25:22.189 INFO  OGRE    : GL_EXT_texture_compression_s3tc
11:25:22.189 INFO  OGRE    : GL_EXT_texture_cube_map
11:25:22.189 INFO  OGRE    : GL_EXT_texture_edge_clamp
11:25:22.189 INFO  OGRE    : GL_EXT_texture_env_add
11:25:22.189 INFO  OGRE    : GL_EXT_texture_env_combine
11:25:22.189 INFO  OGRE    : GL_EXT_texture_env_dot3
11:25:22.189 INFO  OGRE    : GL_EXT_texture_filter_anisotropic
11:25:22.189 INFO  OGRE    : GL_EXT_texture_integer
11:25:22.189 INFO  OGRE    : GL_EXT_texture_lod
11:25:22.189 INFO  OGRE    : GL_EXT_texture_lod_bias
11:25:22.189 INFO  OGRE    : GL_EXT_texture_mirror_clamp
11:25:22.189 INFO  OGRE    : GL_EXT_texture_object
11:25:22.189 INFO  OGRE    : GL_EXT_texture_rectangle
11:25:22.189 INFO  OGRE    : GL_EXT_texture_sRGB
11:25:22.189 INFO  OGRE    : GL_EXT_texture_sRGB_decode
11:25:22.189 INFO  OGRE    : GL_EXT_texture_shared_exponent
11:25:22.189 INFO  OGRE    : GL_EXT_texture_snorm
11:25:22.189 INFO  OGRE    : GL_EXT_texture_storage
11:25:22.189 INFO  OGRE    : GL_EXT_texture_swizzle
11:25:22.189 INFO  OGRE    : GL_EXT_timer_query
11:25:22.189 INFO  OGRE    : GL_EXT_transform_feedback
11:25:22.189 INFO  OGRE    : GL_EXT_vertex_array
11:25:22.189 INFO  OGRE    : GL_EXT_vertex_array_bgra
11:25:22.189 INFO  OGRE    : GL_EXT_vertex_attrib_64bit
11:25:22.189 INFO  OGRE    : GL_IBM_texture_mirrored_repeat
11:25:22.189 INFO  OGRE    : GL_INTEL_fragment_shader_ordering
11:25:22.189 INFO  OGRE    : GL_KHR_context_flush_control
11:25:22.189 INFO  OGRE    : GL_KHR_debug
11:25:22.189 INFO  OGRE    : GL_KHR_robust_buffer_access_behavior
11:25:22.189 INFO  OGRE    : GL_KHR_robustness
11:25:22.189 INFO  OGRE    : GL_KTX_buffer_region
11:25:22.189 INFO  OGRE    : GL_NV_blend_square
11:25:22.189 INFO  OGRE    : GL_NV_conditional_render
11:25:22.189 INFO  OGRE    : GL_NV_copy_depth_to_color
11:25:22.190 INFO  OGRE    : GL_NV_copy_image
11:25:22.190 INFO  OGRE    : GL_NV_depth_buffer_float
11:25:22.190 INFO  OGRE    : GL_NV_explicit_multisample
11:25:22.190 INFO  OGRE    : GL_NV_float_buffer
11:25:22.190 INFO  OGRE    : GL_NV_half_float
11:25:22.190 INFO  OGRE    : GL_NV_primitive_restart
11:25:22.190 INFO  OGRE    : GL_NV_texgen_reflection
11:25:22.190 INFO  OGRE    : GL_NV_texture_barrier
11:25:22.190 INFO  OGRE    : GL_SGIS_generate_mipmap
11:25:22.190 INFO  OGRE    : GL_SGIS_texture_edge_clamp
11:25:22.190 INFO  OGRE    : GL_SGIS_texture_lod
11:25:22.190 INFO  OGRE    : GL_SUN_multi_draw_arrays
11:25:22.190 INFO  OGRE    : GL_WIN_swap_hint
11:25:22.233 INFO  OGRE    : Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control 
11:25:22.234 INFO  OGRE    : **************************************
11:25:22.234 INFO  OGRE    : ***   OpenGL 3+ Renderer Started   ***
11:25:22.234 INFO  OGRE    : **************************************
11:25:22.236 INFO  OGRE    : Registering ResourceManager for type GpuProgram
11:25:22.236 INFO  OGRE    : GL3+: Using FBOs for rendering to textures
11:25:22.236 INFO  OGRE    : FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.236 INFO  OGRE    : FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.236 INFO  OGRE    : FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.237 INFO  OGRE    : FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
11:25:22.238 INFO  OGRE    : [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
11:25:22.238 INFO  OGRE    : RenderSystem capabilities
11:25:22.238 INFO  OGRE    : -------------------------
11:25:22.238 INFO  OGRE    : RenderSystem Name: OpenGL 3+ Rendering Subsystem
11:25:22.238 INFO  OGRE    : GPU Vendor: unknown
11:25:22.238 INFO  OGRE    : Device Name: AMD Radeon R9 200 / HD 7900 Series
11:25:22.238 INFO  OGRE    : Driver Version: 4.3.0.0
11:25:22.238 INFO  OGRE    :  * Fixed function pipeline: no
11:25:22.238 INFO  OGRE    :  * Hardware generation of mipmaps: yes
11:25:22.238 INFO  OGRE    :  * Texture blending: yes
11:25:22.238 INFO  OGRE    :  * Anisotropic texture filtering: yes
11:25:22.238 INFO  OGRE    :  * Dot product texture operation: yes
11:25:22.238 INFO  OGRE    :  * Cube mapping: yes
11:25:22.238 INFO  OGRE    :  * Hardware stencil buffer: yes
11:25:22.238 INFO  OGRE    :    - Stencil depth: 8
11:25:22.238 INFO  OGRE    :    - Two sided stencil support: yes
11:25:22.238 INFO  OGRE    :    - Wrap stencil values: yes
11:25:22.238 INFO  OGRE    :  * Hardware vertex / index buffers: yes
11:25:22.238 INFO  OGRE    :  * 32-bit index buffers: yes
11:25:22.238 INFO  OGRE    :  * Vertex programs: yes
11:25:22.238 INFO  OGRE    :  * Number of floating-point constants for vertex programs: 16384
11:25:22.238 INFO  OGRE    :  * Number of integer constants for vertex programs: 16384
11:25:22.238 INFO  OGRE    :  * Number of boolean constants for vertex programs: 16384
11:25:22.238 INFO  OGRE    :  * Fragment programs: yes
11:25:22.238 INFO  OGRE    :  * Number of floating-point constants for fragment programs: 16384
11:25:22.238 INFO  OGRE    :  * Number of integer constants for fragment programs: 16384
11:25:22.238 INFO  OGRE    :  * Number of boolean constants for fragment programs: 16384
11:25:22.238 INFO  OGRE    :  * Geometry programs: yes
11:25:22.238 INFO  OGRE    :  * Number of floating-point constants for geometry programs: 16384
11:25:22.238 INFO  OGRE    :  * Number of integer constants for geometry programs: 16384
11:25:22.238 INFO  OGRE    :  * Number of boolean constants for geometry programs: 16384
11:25:22.239 INFO  OGRE    :  * Tessellation Hull programs: yes
11:25:22.239 INFO  OGRE    :  * Number of floating-point constants for tessellation hull programs: 16384
11:25:22.239 INFO  OGRE    :  * Number of integer constants for tessellation hull programs: 16384
11:25:22.239 INFO  OGRE    :  * Number of boolean constants for tessellation hull programs: 16384
11:25:22.239 INFO  OGRE    :  * Tessellation Domain programs: yes
11:25:22.239 INFO  OGRE    :  * Number of floating-point constants for tessellation domain programs: 16384
11:25:22.239 INFO  OGRE    :  * Number of integer constants for tessellation domain programs: 16384
11:25:22.239 INFO  OGRE    :  * Number of boolean constants for tessellation domain programs: 16384
11:25:22.239 INFO  OGRE    :  * Compute programs: yes
11:25:22.239 INFO  OGRE    :  * Number of floating-point constants for compute programs: 16384
11:25:22.239 INFO  OGRE    :  * Number of integer constants for compute programs: 16384
11:25:22.239 INFO  OGRE    :  * Number of boolean constants for compute programs: 16384
11:25:22.239 INFO  OGRE    :  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
11:25:22.239 INFO  OGRE    :  * Texture Compression: yes
11:25:22.239 INFO  OGRE    :    - DXT: yes
11:25:22.239 INFO  OGRE    :    - VTC: no
11:25:22.239 INFO  OGRE    :    - PVRTC: no
11:25:22.239 INFO  OGRE    :    - ATC: no
11:25:22.239 INFO  OGRE    :    - ETC1: no
11:25:22.239 INFO  OGRE    :    - ETC2: yes
11:25:22.239 INFO  OGRE    :    - BC4/BC5: yes
11:25:22.239 INFO  OGRE    :    - BC6H/BC7: yes
11:25:22.239 INFO  OGRE    :  * Hardware Occlusion Query: yes
11:25:22.239 INFO  OGRE    :  * User clip planes: yes
11:25:22.239 INFO  OGRE    :  * VET_UBYTE4 vertex element type: yes
11:25:22.239 INFO  OGRE    :  * Infinite far plane projection: yes
11:25:22.239 INFO  OGRE    :  * Hardware render-to-texture: yes
11:25:22.239 INFO  OGRE    :  * Floating point textures: yes
11:25:22.239 INFO  OGRE    :  * Non-power-of-two textures: yes
11:25:22.239 INFO  OGRE    :  * 1d textures: yes
11:25:22.239 INFO  OGRE    :  * Volume textures: yes
11:25:22.239 INFO  OGRE    :  * Max Texture resolution (2D) 16384
11:25:22.239 INFO  OGRE    :  * Max Texture resolution (3D) 2048
11:25:22.239 INFO  OGRE    :  * Max Texture resolution (Cubemaps) 16384
11:25:22.239 INFO  OGRE    :  * Multiple Render Targets: 8
11:25:22.239 INFO  OGRE    :    - With different bit depths: yes
11:25:22.239 INFO  OGRE    :  * Point Sprites: yes
11:25:22.239 INFO  OGRE    :  * Extended point parameters: yes
11:25:22.239 INFO  OGRE    :  * Max Point Size: 63
11:25:22.239 INFO  OGRE    :  * Vertex texture fetch: yes
11:25:22.239 INFO  OGRE    :  * Number of world matrices: 0
11:25:22.239 INFO  OGRE    :  * Number of texture units: 16
11:25:22.239 INFO  OGRE    :  * Stencil buffer depth: 8
11:25:22.239 INFO  OGRE    :  * Number of vertex blend matrices: 0
11:25:22.239 INFO  OGRE    :    - Max vertex textures: 32
11:25:22.239 INFO  OGRE    :    - Vertex textures shared: yes
11:25:22.239 INFO  OGRE    :  * Render to Vertex Buffer : yes
11:25:22.239 INFO  OGRE    :  * Hardware Atomic Counters: yes
11:25:22.239 INFO  OGRE    :  * GL 1.5 without VBO workaround: no
11:25:22.239 INFO  OGRE    :  * Frame Buffer objects: yes
11:25:22.239 INFO  OGRE    :  * Frame Buffer objects (ARB extension): no
11:25:22.239 INFO  OGRE    :  * Frame Buffer objects (ATI extension): no
11:25:22.239 INFO  OGRE    :  * PBuffer support: no
11:25:22.239 INFO  OGRE    :  * GL 1.5 without HW-occlusion workaround: no
11:25:22.239 INFO  OGRE    :  * Vertex Array Objects: yes
11:25:22.239 INFO  OGRE    :  * Separate shader objects: no
11:25:22.239 INFO  OGRE    : Registering ResourceManager for type Texture
11:25:22.239 INFO  OGRE    : Using FSAA.
11:25:22.239 INFO  OGRE    : DefaultWorkQueue('Root') initialising on thread 7f8f9c6bcf80.
11:25:22.239 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f8d6dd700 starting.
11:25:22.239 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f870fc700 starting.
11:25:22.239 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f868fb700 starting.
11:25:22.239 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f860fa700 starting.
11:25:22.239 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f858f9700 starting.
11:25:22.240 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f850f8700 starting.
11:25:22.240 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f848f7700 starting.
11:25:22.240 INFO  OGRE    : DefaultWorkQueue('Root')::WorkerFunc - thread 7f8f840f6700 starting.
11:25:22.253 INFO  OGRE    : Particle Renderer Type 'billboard' registered
11:25:22.285 INFO  OGRE    : OverlayElementFactory for type Panel registered.
11:25:22.285 INFO  OGRE    : OverlayElementFactory for type BorderPanel registered.
11:25:22.285 INFO  OGRE    : OverlayElementFactory for type TextArea registered.
11:25:22.285 INFO  OGRE    : Registering ResourceManager for type Font
11:25:22.286 INFO  OGRE    : Added resource location '../media' of type 'FileSystem' to resource group 'General'
11:25:22.286 INFO  OGRE    : Added resource location '../media/example' of type 'FileSystem' to resource group 'General'
11:25:22.286 INFO  OGRE    : Added resource location '../media/map' of type 'FileSystem' to resource group 'General'
11:25:22.286 INFO  OGRE    : Added resource location '../media/ships' of type 'FileSystem' to resource group 'General'
11:25:22.286 INFO  OGRE    : Added resource location '../media/fonts' of type 'FileSystem' to resource group 'General'
11:25:22.286 INFO  OGRE    : Parsing scripts for resource group Autodetect
11:25:22.286 INFO  OGRE    : Finished parsing scripts for resource group Autodetect
11:25:22.286 INFO  OGRE    : Creating resources for group Autodetect
11:25:22.286 INFO  OGRE    : All done
11:25:22.286 INFO  OGRE    : Parsing scripts for resource group General
11:25:22.287 INFO  OGRE    : Parsing script example.material
11:25:22.287 INFO  OGRE    : Parsing script map.material
11:25:22.287 INFO  OGRE    : Texture: loading line.png as line.png
11:25:22.290 INFO  OGRE    : Texture: loading star.png as star.png
11:25:22.307 INFO  OGRE    : Texture: loading glare.png as glare.png
11:25:22.319 INFO  OGRE    : Parsing script shuttle1.material
11:25:22.319 INFO  OGRE    : Texture: loading shuttle1.png as shuttle1.png
11:25:22.460 ERROR OGRE    : OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::upload at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/OgreGL3PlusTextureBuffer.cpp (line 188)
11:25:22.462 ERROR OGRE    : OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::upload at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/OgreGL3PlusTextureBuffer.cpp (line 188)
11:25:22.463 INFO  OGRE    : Parsing script basic.compositor
11:25:22.463 INFO  OGRE    : Parsing script map.compositor
11:25:22.464 INFO  OGRE    : Parsing script SdkTrays.fontdef
11:25:22.464 INFO  OGRE    : Finished parsing scripts for resource group General
11:25:22.464 INFO  OGRE    : Creating resources for group General
11:25:22.464 INFO  OGRE    : All done
11:25:22.464 INFO  OGRE    : Parsing scripts for resource group Internal
11:25:22.464 INFO  OGRE    : Finished parsing scripts for resource group Internal
11:25:22.464 INFO  OGRE    : Creating resources for group Internal
11:25:22.464 INFO  OGRE    : All done
11:25:22.464 INFO  OGRE    : MovableObjectFactory for type 'MovableText' registered.
11:25:22.465 INFO  OGRE    : Mesh: Loading suzanne.mesh.
11:25:22.466 INFO  OGRE    : WARNING: Mesh 'suzanne.mesh' has shared vertices. They're being 'unshared' for importing to v2
11:25:22.531 ERROR OGRE    : OGRE EXCEPTION(3:RenderingAPIException): Out of GPU memory or driver refused.
11:25:22.531 ERROR OGRE    :   *- glGetError code: 1285.
11:25:22.531 ERROR OGRE    :   *- Requested: 33554432 bytes. in GL3PlusVaoManager::allocateVbo at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/Vao/OgreGL3PlusVaoManager.cpp (line 281)

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dark_sylinc
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by dark_sylinc »

Drivers 15.05 are out :shock:

Those drivers came out this month!

Previous drivers aren't showing that problem; furthermore I remember like 2 or 3 driver versions ago the driver itself had GL memory leaks that didn't go away until the system crashed or you restarted.
I will research though. Been wanting to try a new version.

This is indeed a driver issue. We ask for 128MB + 32MB + 32MB + 32MB = 224MB upfront at startup. Seems the driver doesn't like it or has its memory too fragmented. Could be also a specific 3rd party app wreaking havoc with its allocation patterns though.
Most likely it doesn't have 128MB of contiguous space.

Lowering the amount requested in GL3PlusVaoManager::GL3PlusVaoManager should workaround it (btw these amounts are supposed to be user tweakable but I forgot and left the defaults hardcoded).

kracejic
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by kracejic »

I had the same problem even with previous release(s), I think it was 14.12 (14.501.1003 says the filename). But back then I blamed the Chrome browser, since when I opened more than three windows, Ogre2.1 ended with exactly the same error. I think, that even before Ogre2+ when I was using Opengl3+ render system I get these crashes, but I am not 100% sure...

I tried to lower these amount (I hope that I did it the right way, since this is not my area of expertise.. :) )

Code: Select all

        //Keep pools of 128MB each for static meshes
        mDefaultPoolSize[CPU_INACCESSIBLE]  = 8 * 1024 * 1024; //8MB

        //Keep pools of 32MB each for dynamic vertex buffers
        for( size_t i=CPU_ACCESSIBLE_DEFAULT; i<=CPU_ACCESSIBLE_PERSISTENT_COHERENT; ++i )
            mDefaultPoolSize[i] = 8 * 1024 * 1024; //8MB
I still get this error (even when I set them to be 1MB+1MB+1MB+1MB) .

Code: Select all

...................
12:37:07.754 INFO  OGRE    : Parsing script shuttle1.material
12:37:07.754 INFO  OGRE    : Texture: loading shuttle1.png as shuttle1.png
12:37:07.881 ERROR OGRE    : OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::upload at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/OgreGL3PlusTextureBuffer.cpp (line 188)
12:37:07.882 ERROR OGRE    : OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::upload at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/OgreGL3PlusTextureBuffer.cpp (line 188)
12:37:07.882 INFO  OGRE    : Parsing script basic.compositor
12:37:07.882 INFO  OGRE    : Parsing script map.compositor
12:37:07.882 INFO  OGRE    : Parsing script SdkTrays.fontdef
12:37:07.882 INFO  OGRE    : Finished parsing scripts for resource group General
12:37:07.882 INFO  OGRE    : Creating resources for group General
12:37:07.882 INFO  OGRE    : All done
12:37:07.882 INFO  OGRE    : Parsing scripts for resource group Internal
12:37:07.882 INFO  OGRE    : Finished parsing scripts for resource group Internal
12:37:07.882 INFO  OGRE    : Creating resources for group Internal
12:37:07.882 INFO  OGRE    : All done
12:37:07.882 INFO  OGRE    : MovableObjectFactory for type 'MovableText' registered.
12:37:07.883 INFO  OGRE    : Mesh: Loading suzanne.mesh.
12:37:07.883 INFO  OGRE    : WARNING: Mesh 'suzanne.mesh' has shared vertices. They're being 'unshared' for importing to v2
12:37:07.919 ERROR OGRE    : if(error == GL_OUT_OF_MEMORY)
12:37:07.919 ERROR OGRE    : OGRE EXCEPTION(3:RenderingAPIException): Out of GPU memory or driver refused.
12:37:07.919 ERROR OGRE    :   *- glGetError code: 1285.
12:37:07.919 ERROR OGRE    :   *- Requested: 8388608 bytes. in GL3PlusVaoManager::allocateVbo at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/Vao/OgreGL3PlusVaoManager.cpp (line 284)
WTF, I just tried running my Ogre2.1 app after CS:GO and it is working again! CS:GO somehow made it working again, so I do not even have to restart!

So to summarize my todays experince:
1] Ogre app is working
2] Ogre app throws Out of GPU memory, I tried it run several times (10x) with the same result
3] Start Steam
4] Start CS:GO if it is working and play a few minutes to see if level will load
5] I try Ogre, just for fun, and it is working again - no other closed or opened windows than I described

Ok, next time I get this error from Ogre, I try again CS:GO, so I do not have to reboot. :)

And I wonder why other graphic apps are working... :roll: There must be a way around this. It is impossible for me to go back to 1.x after I got my hands on 2.1... :D

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dark_sylinc
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by dark_sylinc »

Can you post the full Ogre.log? There are a few hunches I want to corroborate. Thanks :)
I had the same problem even with previous release(s), I think it was 14.12 (14.501.1003 says the filename).
Yeah, that's the driver version I'm using during development. I'm on Ubuntu 14.04
uname -r returns 3.13.0-53-generic

kracejic
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by kracejic »

Whole log is part of first post, I have my custom log tool which is catching all logs from OGRE via LogListener.

Kernel: 3.16.0-30-generic, but again the problem was there also when I was on older kernel... :(

Driver - when using 15.05 it seems that it takes longer for this problem to manifest, but tis might be only wishful thinking...

Ok, I executed two instances of Blender, tried to run it and error is there again... :lol: :(
So at least I can simulate it when I want to...

Ogre.log

Code: Select all

21:52:09: Creating resource group General
21:52:09: Creating resource group Internal
21:52:09: Creating resource group Autodetect
21:52:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:52:09: Registering ResourceManager for type Material
21:52:09: Registering ResourceManager for type Mesh
21:52:09: Registering ResourceManager for type Mesh2
21:52:09: Registering ResourceManager for type OldSkeleton
21:52:09: MovableObjectFactory for type 'ParticleSystem' registered.
21:52:09: ArchiveFactory for archive type FileSystem registered.
21:52:09: ArchiveFactory for archive type Zip registered.
21:52:09: ArchiveFactory for archive type EmbeddedZip registered.
21:52:09: DDS codec registering
21:52:09: FreeImage version: 3.15.4
21:52:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:52:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
21:52:09: ETC codec registering
21:52:09: Registering ResourceManager for type HighLevelGpuProgram
21:52:09: MovableObjectFactory for type 'Entity' registered.
21:52:09: MovableObjectFactory for type 'Item' registered.
21:52:09: MovableObjectFactory for type 'Light' registered.
21:52:09: MovableObjectFactory for type 'BillboardSet' registered.
21:52:09: MovableObjectFactory for type 'ManualObject2' registered.
21:52:09: MovableObjectFactory for type 'BillboardChain' registered.
21:52:09: MovableObjectFactory for type 'RibbonTrail' registered.
21:52:09: Loading library /home/user/cpp/SDK/ogre2.0/build/lib/RenderSystem_GL3Plus
21:52:09: Installing plugin: GL 3+ RenderSystem
21:52:09: OpenGL 3+ Rendering Subsystem created.
21:52:09: Plugin successfully installed
21:52:09: Loading library /home/user/cpp/SDK/ogre2.0/build/lib/Plugin_ParticleFX
21:52:09: Installing plugin: ParticleFX
21:52:09: Particle Emitter Type 'Point' registered
21:52:09: Particle Emitter Type 'Box' registered
21:52:09: Particle Emitter Type 'Ellipsoid' registered
21:52:09: Particle Emitter Type 'Cylinder' registered
21:52:09: Particle Emitter Type 'Ring' registered
21:52:09: Particle Emitter Type 'HollowEllipsoid' registered
21:52:09: Particle Affector Type 'LinearForce' registered
21:52:09: Particle Affector Type 'ColourFader' registered
21:52:09: Particle Affector Type 'ColourFader2' registered
21:52:09: Particle Affector Type 'ColourImage' registered
21:52:09: Particle Affector Type 'ColourInterpolator' registered
21:52:09: Particle Affector Type 'Scaler' registered
21:52:09: Particle Affector Type 'Rotator' registered
21:52:09: Particle Affector Type 'DirectionRandomiser' registered
21:52:09: Particle Affector Type 'DeflectorPlane' registered
21:52:09: Plugin successfully installed
21:52:09: *-*-* OGRE Initialising
21:52:09: *-*-* Version 2.1.0unstable (Tindalos)
21:52:09: CPU Identifier & Features
21:52:09: -------------------------
21:52:09:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
21:52:09:  *   Logical cores: 8
21:52:09:  *      SSE: yes
21:52:09:  *     SSE2: yes
21:52:09:  *     SSE3: yes
21:52:09:  *      MMX: yes
21:52:09:  *   MMXEXT: yes
21:52:09:  *    3DNOW: no
21:52:09:  * 3DNOWEXT: no
21:52:09:  *     CMOV: yes
21:52:09:  *      TSC: yes
21:52:09:  *      FPU: yes
21:52:09:  *      PRO: yes
21:52:09:  *       HT: no
21:52:09: -------------------------
21:52:09: ******************************
*** Starting GLX Subsystem ***
******************************
21:52:09: GL3PlusRenderSystem::_createRenderWindow "TestApp", 1920x1200 windowed  miscParams: FSAA=2 gamma=true parentWindowHandle=136314890 title=TestApp vsync=No 
21:52:10: Created GL 4.3 context
21:52:10: GLXWindow::create used FBConfigID = 43
21:52:10: GL_VERSION = 4.3.0.0
21:52:10: GL_VENDOR = ATI Technologies Inc.
21:52:10: GL_RENDERER = AMD Radeon R9 200 / HD 7900 Series
21:52:10: GL_EXTENSIONS = 
21:52:10: GL_AMDX_debug_output
21:52:10: GL_AMD_blend_minmax_factor
21:52:10: GL_AMD_conservative_depth
21:52:10: GL_AMD_debug_output
21:52:10: GL_AMD_depth_clamp_separate
21:52:10: GL_AMD_draw_buffers_blend
21:52:10: GL_AMD_framebuffer_sample_positions
21:52:10: GL_AMD_gcn_shader
21:52:10: GL_AMD_gpu_shader_int64
21:52:10: GL_AMD_interleaved_elements
21:52:10: GL_AMD_multi_draw_indirect
21:52:10: GL_AMD_name_gen_delete
21:52:10: GL_AMD_performance_monitor
21:52:10: GL_AMD_pinned_memory
21:52:10: GL_AMD_query_buffer_object
21:52:10: GL_AMD_sample_positions
21:52:10: GL_AMD_seamless_cubemap_per_texture
21:52:10: GL_AMD_shader_atomic_counter_ops
21:52:10: GL_AMD_shader_stencil_export
21:52:10: GL_AMD_shader_stencil_value_export
21:52:10: GL_AMD_shader_trace
21:52:10: GL_AMD_shader_trinary_minmax
21:52:10: GL_AMD_stencil_operation_extended
21:52:10: GL_AMD_texture_cube_map_array
21:52:10: GL_AMD_texture_texture4
21:52:10: GL_AMD_transform_feedback3_lines_triangles
21:52:10: GL_AMD_transform_feedback4
21:52:10: GL_AMD_vertex_shader_layer
21:52:10: GL_AMD_vertex_shader_viewport_index
21:52:10: GL_ARB_ES2_compatibility
21:52:10: GL_ARB_ES3_compatibility
21:52:10: GL_ARB_arrays_of_arrays
21:52:10: GL_ARB_base_instance
21:52:10: GL_ARB_bindless_texture
21:52:10: GL_ARB_blend_func_extended
21:52:10: GL_ARB_buffer_storage
21:52:10: GL_ARB_clear_buffer_object
21:52:10: GL_ARB_clear_texture
21:52:10: GL_ARB_clip_control
21:52:10: GL_ARB_color_buffer_float
21:52:10: GL_ARB_compressed_texture_pixel_storage
21:52:10: GL_ARB_compute_shader
21:52:10: GL_ARB_conditional_render_inverted
21:52:10: GL_ARB_conservative_depth
21:52:10: GL_ARB_copy_buffer
21:52:10: GL_ARB_copy_image
21:52:10: GL_ARB_debug_output
21:52:10: GL_ARB_depth_buffer_float
21:52:10: GL_ARB_depth_clamp
21:52:10: GL_ARB_depth_texture
21:52:10: GL_ARB_derivative_control
21:52:10: GL_ARB_draw_buffers
21:52:10: GL_ARB_draw_buffers_blend
21:52:10: GL_ARB_draw_elements_base_vertex
21:52:10: GL_ARB_draw_indirect
21:52:10: GL_ARB_draw_instanced
21:52:10: GL_ARB_enhanced_layouts
21:52:10: GL_ARB_explicit_attrib_location
21:52:10: GL_ARB_explicit_uniform_location
21:52:10: GL_ARB_fragment_coord_conventions
21:52:10: GL_ARB_fragment_layer_viewport
21:52:10: GL_ARB_fragment_program
21:52:10: GL_ARB_fragment_program_shadow
21:52:10: GL_ARB_fragment_shader
21:52:10: GL_ARB_framebuffer_no_attachments
21:52:10: GL_ARB_framebuffer_object
21:52:10: GL_ARB_framebuffer_sRGB
21:52:10: GL_ARB_geometry_shader4
21:52:10: GL_ARB_get_program_binary
21:52:10: GL_ARB_get_texture_sub_image
21:52:10: GL_ARB_gpu_shader5
21:52:10: GL_ARB_gpu_shader_fp64
21:52:10: GL_ARB_half_float_pixel
21:52:10: GL_ARB_half_float_vertex
21:52:10: GL_ARB_imaging
21:52:10: GL_ARB_indirect_parameters
21:52:10: GL_ARB_instanced_arrays
21:52:10: GL_ARB_internalformat_query
21:52:10: GL_ARB_internalformat_query2
21:52:10: GL_ARB_invalidate_subdata
21:52:10: GL_ARB_map_buffer_alignment
21:52:10: GL_ARB_map_buffer_range
21:52:10: GL_ARB_multi_bind
21:52:10: GL_ARB_multi_draw_indirect
21:52:10: GL_ARB_multisample
21:52:10: GL_ARB_multitexture
21:52:10: GL_ARB_occlusion_query
21:52:10: GL_ARB_occlusion_query2
21:52:10: GL_ARB_pipeline_statistics_query
21:52:10: GL_ARB_pixel_buffer_object
21:52:10: GL_ARB_point_parameters
21:52:10: GL_ARB_point_sprite
21:52:10: GL_ARB_program_interface_query
21:52:10: GL_ARB_provoking_vertex
21:52:10: GL_ARB_query_buffer_object
21:52:10: GL_ARB_robust_buffer_access_behavior
21:52:10: GL_ARB_sample_shading
21:52:10: GL_ARB_sampler_objects
21:52:10: GL_ARB_seamless_cube_map
21:52:10: GL_ARB_seamless_cubemap_per_texture
21:52:10: GL_ARB_separate_shader_objects
21:52:10: GL_ARB_shader_atomic_counters
21:52:10: GL_ARB_shader_bit_encoding
21:52:10: GL_ARB_shader_draw_parameters
21:52:10: GL_ARB_shader_group_vote
21:52:10: GL_ARB_shader_image_load_store
21:52:10: GL_ARB_shader_image_size
21:52:10: GL_ARB_shader_objects
21:52:10: GL_ARB_shader_precision
21:52:10: GL_ARB_shader_stencil_export
21:52:10: GL_ARB_shader_storage_buffer_object
21:52:10: GL_ARB_shader_subroutine
21:52:10: GL_ARB_shader_texture_lod
21:52:10: GL_ARB_shading_language_100
21:52:10: GL_ARB_shading_language_420pack
21:52:10: GL_ARB_shading_language_packing
21:52:10: GL_ARB_shadow
21:52:10: GL_ARB_shadow_ambient
21:52:10: GL_ARB_stencil_texturing
21:52:10: GL_ARB_sync
21:52:10: GL_ARB_tessellation_shader
21:52:10: GL_ARB_texture_barrier
21:52:10: GL_ARB_texture_border_clamp
21:52:10: GL_ARB_texture_buffer_object
21:52:10: GL_ARB_texture_buffer_object_rgb32
21:52:10: GL_ARB_texture_buffer_range
21:52:10: GL_ARB_texture_compression
21:52:10: GL_ARB_texture_compression_bptc
21:52:10: GL_ARB_texture_compression_rgtc
21:52:10: GL_ARB_texture_cube_map
21:52:10: GL_ARB_texture_cube_map_array
21:52:10: GL_ARB_texture_env_add
21:52:10: GL_ARB_texture_env_combine
21:52:10: GL_ARB_texture_env_crossbar
21:52:10: GL_ARB_texture_env_dot3
21:52:10: GL_ARB_texture_float
21:52:10: GL_ARB_texture_gather
21:52:10: GL_ARB_texture_mirror_clamp_to_edge
21:52:10: GL_ARB_texture_mirrored_repeat
21:52:10: GL_ARB_texture_multisample
21:52:10: GL_ARB_texture_non_power_of_two
21:52:10: GL_ARB_texture_query_levels
21:52:10: GL_ARB_texture_query_lod
21:52:10: GL_ARB_texture_rectangle
21:52:10: GL_ARB_texture_rg
21:52:10: GL_ARB_texture_rgb10_a2ui
21:52:10: GL_ARB_texture_snorm
21:52:10: GL_ARB_texture_stencil8
21:52:10: GL_ARB_texture_storage
21:52:10: GL_ARB_texture_storage_multisample
21:52:10: GL_ARB_texture_swizzle
21:52:10: GL_ARB_texture_view
21:52:10: GL_ARB_timer_query
21:52:10: GL_ARB_transform_feedback2
21:52:10: GL_ARB_transform_feedback3
21:52:10: GL_ARB_transform_feedback_instanced
21:52:10: GL_ARB_transform_feedback_overflow_query
21:52:10: GL_ARB_transpose_matrix
21:52:10: GL_ARB_uniform_buffer_object
21:52:10: GL_ARB_vertex_array_bgra
21:52:10: GL_ARB_vertex_array_object
21:52:10: GL_ARB_vertex_attrib_64bit
21:52:10: GL_ARB_vertex_attrib_binding
21:52:10: GL_ARB_vertex_buffer_object
21:52:10: GL_ARB_vertex_program
21:52:10: GL_ARB_vertex_shader
21:52:10: GL_ARB_vertex_type_10f_11f_11f_rev
21:52:10: GL_ARB_vertex_type_2_10_10_10_rev
21:52:10: GL_ARB_viewport_array
21:52:10: GL_ARB_window_pos
21:52:10: GL_ATI_draw_buffers
21:52:10: GL_ATI_envmap_bumpmap
21:52:10: GL_ATI_fragment_shader
21:52:10: GL_ATI_meminfo
21:52:10: GL_ATI_separate_stencil
21:52:10: GL_ATI_texture_compression_3dc
21:52:10: GL_ATI_texture_env_combine3
21:52:10: GL_ATI_texture_float
21:52:10: GL_ATI_texture_mirror_once
21:52:10: GL_EXT_abgr
21:52:10: GL_EXT_bgra
21:52:10: GL_EXT_bindable_uniform
21:52:10: GL_EXT_blend_color
21:52:10: GL_EXT_blend_equation_separate
21:52:10: GL_EXT_blend_func_separate
21:52:10: GL_EXT_blend_minmax
21:52:10: GL_EXT_blend_subtract
21:52:10: GL_EXT_compiled_vertex_array
21:52:10: GL_EXT_copy_buffer
21:52:10: GL_EXT_copy_texture
21:52:10: GL_EXT_depth_bounds_test
21:52:10: GL_EXT_direct_state_access
21:52:10: GL_EXT_draw_buffers2
21:52:10: GL_EXT_draw_instanced
21:52:10: GL_EXT_draw_range_elements
21:52:10: GL_EXT_fog_coord
21:52:10: GL_EXT_framebuffer_blit
21:52:10: GL_EXT_framebuffer_multisample
21:52:10: GL_EXT_framebuffer_object
21:52:10: GL_EXT_framebuffer_sRGB
21:52:10: GL_EXT_geometry_shader4
21:52:10: GL_EXT_gpu_program_parameters
21:52:10: GL_EXT_gpu_shader4
21:52:10: GL_EXT_histogram
21:52:10: GL_EXT_multi_draw_arrays
21:52:10: GL_EXT_packed_depth_stencil
21:52:10: GL_EXT_packed_float
21:52:10: GL_EXT_packed_pixels
21:52:10: GL_EXT_pixel_buffer_object
21:52:10: GL_EXT_point_parameters
21:52:10: GL_EXT_polygon_offset_clamp
21:52:10: GL_EXT_provoking_vertex
21:52:10: GL_EXT_rescale_normal
21:52:10: GL_EXT_secondary_color
21:52:10: GL_EXT_separate_specular_color
21:52:10: GL_EXT_shader_image_load_store
21:52:10: GL_EXT_shader_integer_mix
21:52:10: GL_EXT_shadow_funcs
21:52:10: GL_EXT_stencil_wrap
21:52:10: GL_EXT_subtexture
21:52:10: GL_EXT_texgen_reflection
21:52:10: GL_EXT_texture3D
21:52:10: GL_EXT_texture_array
21:52:10: GL_EXT_texture_buffer_object
21:52:10: GL_EXT_texture_compression_bptc
21:52:10: GL_EXT_texture_compression_latc
21:52:10: GL_EXT_texture_compression_rgtc
21:52:10: GL_EXT_texture_compression_s3tc
21:52:10: GL_EXT_texture_cube_map
21:52:10: GL_EXT_texture_edge_clamp
21:52:10: GL_EXT_texture_env_add
21:52:10: GL_EXT_texture_env_combine
21:52:10: GL_EXT_texture_env_dot3
21:52:10: GL_EXT_texture_filter_anisotropic
21:52:10: GL_EXT_texture_integer
21:52:10: GL_EXT_texture_lod
21:52:10: GL_EXT_texture_lod_bias
21:52:10: GL_EXT_texture_mirror_clamp
21:52:10: GL_EXT_texture_object
21:52:10: GL_EXT_texture_rectangle
21:52:10: GL_EXT_texture_sRGB
21:52:10: GL_EXT_texture_sRGB_decode
21:52:10: GL_EXT_texture_shared_exponent
21:52:10: GL_EXT_texture_snorm
21:52:10: GL_EXT_texture_storage
21:52:10: GL_EXT_texture_swizzle
21:52:10: GL_EXT_timer_query
21:52:10: GL_EXT_transform_feedback
21:52:10: GL_EXT_vertex_array
21:52:10: GL_EXT_vertex_array_bgra
21:52:10: GL_EXT_vertex_attrib_64bit
21:52:10: GL_IBM_texture_mirrored_repeat
21:52:10: GL_INTEL_fragment_shader_ordering
21:52:10: GL_KHR_context_flush_control
21:52:10: GL_KHR_debug
21:52:10: GL_KHR_robust_buffer_access_behavior
21:52:10: GL_KHR_robustness
21:52:10: GL_KTX_buffer_region
21:52:10: GL_NV_blend_square
21:52:10: GL_NV_conditional_render
21:52:10: GL_NV_copy_depth_to_color
21:52:10: GL_NV_copy_image
21:52:10: GL_NV_depth_buffer_float
21:52:10: GL_NV_explicit_multisample
21:52:10: GL_NV_float_buffer
21:52:10: GL_NV_half_float
21:52:10: GL_NV_primitive_restart
21:52:10: GL_NV_texgen_reflection
21:52:10: GL_NV_texture_barrier
21:52:10: GL_SGIS_generate_mipmap
21:52:10: GL_SGIS_texture_edge_clamp
21:52:10: GL_SGIS_texture_lod
21:52:10: GL_SUN_multi_draw_arrays
21:52:10: GL_WIN_swap_hint
21:52:10: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control 
21:52:10: **************************************
21:52:10: ***   OpenGL 3+ Renderer Started   ***
21:52:10: **************************************
21:52:10: Registering ResourceManager for type GpuProgram
21:52:10: GL3+: Using FBOs for rendering to textures
21:52:10: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:52:10: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
21:52:10: RenderSystem capabilities
21:52:10: -------------------------
21:52:10: RenderSystem Name: OpenGL 3+ Rendering Subsystem
21:52:10: GPU Vendor: unknown
21:52:10: Device Name: AMD Radeon R9 200 / HD 7900 Series
21:52:10: Driver Version: 4.3.0.0
21:52:10:  * Fixed function pipeline: no
21:52:10:  * Hardware generation of mipmaps: yes
21:52:10:  * Texture blending: yes
21:52:10:  * Anisotropic texture filtering: yes
21:52:10:  * Dot product texture operation: yes
21:52:10:  * Cube mapping: yes
21:52:10:  * Hardware stencil buffer: yes
21:52:10:    - Stencil depth: 8
21:52:10:    - Two sided stencil support: yes
21:52:10:    - Wrap stencil values: yes
21:52:10:  * Hardware vertex / index buffers: yes
21:52:10:  * 32-bit index buffers: yes
21:52:10:  * Vertex programs: yes
21:52:10:  * Number of floating-point constants for vertex programs: 16384
21:52:10:  * Number of integer constants for vertex programs: 16384
21:52:10:  * Number of boolean constants for vertex programs: 16384
21:52:10:  * Fragment programs: yes
21:52:10:  * Number of floating-point constants for fragment programs: 16384
21:52:10:  * Number of integer constants for fragment programs: 16384
21:52:10:  * Number of boolean constants for fragment programs: 16384
21:52:10:  * Geometry programs: yes
21:52:10:  * Number of floating-point constants for geometry programs: 16384
21:52:10:  * Number of integer constants for geometry programs: 16384
21:52:10:  * Number of boolean constants for geometry programs: 16384
21:52:10:  * Tessellation Hull programs: yes
21:52:10:  * Number of floating-point constants for tessellation hull programs: 16384
21:52:10:  * Number of integer constants for tessellation hull programs: 16384
21:52:10:  * Number of boolean constants for tessellation hull programs: 16384
21:52:10:  * Tessellation Domain programs: yes
21:52:10:  * Number of floating-point constants for tessellation domain programs: 16384
21:52:10:  * Number of integer constants for tessellation domain programs: 16384
21:52:10:  * Number of boolean constants for tessellation domain programs: 16384
21:52:10:  * Compute programs: yes
21:52:10:  * Number of floating-point constants for compute programs: 16384
21:52:10:  * Number of integer constants for compute programs: 16384
21:52:10:  * Number of boolean constants for compute programs: 16384
21:52:10:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
21:52:10:  * Texture Compression: yes
21:52:10:    - DXT: yes
21:52:10:    - VTC: no
21:52:10:    - PVRTC: no
21:52:10:    - ATC: no
21:52:10:    - ETC1: no
21:52:10:    - ETC2: yes
21:52:10:    - BC4/BC5: yes
21:52:10:    - BC6H/BC7: yes
21:52:10:  * Hardware Occlusion Query: yes
21:52:10:  * User clip planes: yes
21:52:10:  * VET_UBYTE4 vertex element type: yes
21:52:10:  * Infinite far plane projection: yes
21:52:10:  * Hardware render-to-texture: yes
21:52:10:  * Floating point textures: yes
21:52:10:  * Non-power-of-two textures: yes
21:52:10:  * 1d textures: yes
21:52:10:  * Volume textures: yes
21:52:10:  * Max Texture resolution (2D) 16384
21:52:10:  * Max Texture resolution (3D) 2048
21:52:10:  * Max Texture resolution (Cubemaps) 16384
21:52:10:  * Multiple Render Targets: 8
21:52:10:    - With different bit depths: yes
21:52:10:  * Point Sprites: yes
21:52:10:  * Extended point parameters: yes
21:52:10:  * Max Point Size: 63
21:52:10:  * Vertex texture fetch: yes
21:52:10:  * Number of world matrices: 0
21:52:10:  * Number of texture units: 16
21:52:10:  * Stencil buffer depth: 8
21:52:10:  * Number of vertex blend matrices: 0
21:52:10:    - Max vertex textures: 32
21:52:10:    - Vertex textures shared: yes
21:52:10:  * Render to Vertex Buffer : yes
21:52:10:  * Hardware Atomic Counters: yes
21:52:10:  * GL 1.5 without VBO workaround: no
21:52:10:  * Frame Buffer objects: yes
21:52:10:  * Frame Buffer objects (ARB extension): no
21:52:10:  * Frame Buffer objects (ATI extension): no
21:52:10:  * PBuffer support: no
21:52:10:  * GL 1.5 without HW-occlusion workaround: no
21:52:10:  * Vertex Array Objects: yes
21:52:10:  * Separate shader objects: no
21:52:10: Registering ResourceManager for type Texture
21:52:10: Using FSAA.
21:52:10: DefaultWorkQueue('Root') initialising on thread 7fdd5e7cbf80.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd4f7ec700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd4d29a700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd4ca99700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd47fff700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd477fe700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd46ffd700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd3bfff700 starting.
21:52:10: DefaultWorkQueue('Root')::WorkerFunc - thread 7fdd467fc700 starting.
21:52:10: Particle Renderer Type 'billboard' registered
21:52:10: OverlayElementFactory for type Panel registered.
21:52:10: OverlayElementFactory for type BorderPanel registered.
21:52:10: OverlayElementFactory for type TextArea registered.
21:52:10: Registering ResourceManager for type Font
21:52:10: Added resource location '../media' of type 'FileSystem' to resource group 'General'
21:52:10: Added resource location '../media/example' of type 'FileSystem' to resource group 'General'
21:52:10: Added resource location '../media/map' of type 'FileSystem' to resource group 'General'
21:52:10: Added resource location '../media/ships' of type 'FileSystem' to resource group 'General'
21:52:10: Added resource location '../media/fonts' of type 'FileSystem' to resource group 'General'
21:52:10: Parsing scripts for resource group Autodetect
21:52:10: Finished parsing scripts for resource group Autodetect
21:52:10: Creating resources for group Autodetect
21:52:10: All done
21:52:10: Parsing scripts for resource group General
21:52:10: Parsing script example.material
21:52:10: Parsing script map.material
21:52:10: Texture: loading backround.dds as backround.dds
21:52:10: Texture: loading unknown.png as unknown.png
21:52:10: Texture: loading line.png as line.png
21:52:10: Texture: loading star.png as star.png
21:52:10: Texture: loading glare.png as glare.png
21:52:10: Parsing script shuttle1.material
21:52:10: Texture: loading shuttle1.png as shuttle1.png
21:52:10: OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::upload at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/OgreGL3PlusTextureBuffer.cpp (line 188)
21:52:10: OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::upload at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/OgreGL3PlusTextureBuffer.cpp (line 188)
21:52:10: Parsing script basic.compositor
21:52:10: Parsing script map.compositor
21:52:10: Parsing script SdkTrays.fontdef
21:52:10: Finished parsing scripts for resource group General
21:52:10: Creating resources for group General
21:52:10: All done
21:52:10: Parsing scripts for resource group Internal
21:52:10: Finished parsing scripts for resource group Internal
21:52:10: Creating resources for group Internal
21:52:10: All done
21:52:10: MovableObjectFactory for type 'MovableText' registered.
21:52:10: Mesh: Loading suzanne.mesh.
21:52:10: WARNING: Mesh 'suzanne.mesh' has shared vertices. They're being 'unshared' for importing to v2
21:52:10: OGRE EXCEPTION(3:RenderingAPIException): Out of GPU memory or driver refused.
glGetError code: 1285.
Requested: 16777216 bytes. in GL3PlusVaoManager::allocateVbo at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/Vao/OgreGL3PlusVaoManager.cpp (line 281)
After closing blender windows, I got 1 succesfull run of my Ogre application. Second run end again wit Out of GPU memory. :?

BTW I found out that "fixing" driver with games can be quite a productivity killer... :D

You do not have this problem? Could it be grafic card type specific? I also have 3 monitors connected. I am using MATE desktop without compiz.

kracejic
Kobold
Posts: 25
Joined: Wed Sep 10, 2014 5:18 pm
x 1

Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by kracejic »

And there is Ogre.log from PbsSample:

Code: Select all

21:56:11: Creating resource group General
21:56:11: Creating resource group Internal
21:56:11: Creating resource group Autodetect
21:56:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:56:11: Registering ResourceManager for type Material
21:56:11: Registering ResourceManager for type Mesh
21:56:11: Registering ResourceManager for type Mesh2
21:56:11: Registering ResourceManager for type OldSkeleton
21:56:11: MovableObjectFactory for type 'ParticleSystem' registered.
21:56:11: ArchiveFactory for archive type FileSystem registered.
21:56:11: ArchiveFactory for archive type Zip registered.
21:56:11: ArchiveFactory for archive type EmbeddedZip registered.
21:56:11: DDS codec registering
21:56:11: FreeImage version: 3.15.4
21:56:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:56:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
21:56:11: ETC codec registering
21:56:11: Registering ResourceManager for type HighLevelGpuProgram
21:56:11: MovableObjectFactory for type 'Entity' registered.
21:56:11: MovableObjectFactory for type 'Item' registered.
21:56:11: MovableObjectFactory for type 'Light' registered.
21:56:11: MovableObjectFactory for type 'BillboardSet' registered.
21:56:11: MovableObjectFactory for type 'ManualObject2' registered.
21:56:11: MovableObjectFactory for type 'BillboardChain' registered.
21:56:11: MovableObjectFactory for type 'RibbonTrail' registered.
21:56:11: Loading library /home/user/cpp/SDK/ogre2.0/build/lib/RenderSystem_GL3Plus
21:56:11: Installing plugin: GL 3+ RenderSystem
21:56:11: OpenGL 3+ Rendering Subsystem created.
21:56:11: Plugin successfully installed
21:56:11: Loading library /home/user/cpp/SDK/ogre2.0/build/lib/Plugin_ParticleFX
21:56:11: Installing plugin: ParticleFX
21:56:11: Particle Emitter Type 'Point' registered
21:56:11: Particle Emitter Type 'Box' registered
21:56:11: Particle Emitter Type 'Ellipsoid' registered
21:56:11: Particle Emitter Type 'Cylinder' registered
21:56:11: Particle Emitter Type 'Ring' registered
21:56:11: Particle Emitter Type 'HollowEllipsoid' registered
21:56:11: Particle Affector Type 'LinearForce' registered
21:56:11: Particle Affector Type 'ColourFader' registered
21:56:11: Particle Affector Type 'ColourFader2' registered
21:56:11: Particle Affector Type 'ColourImage' registered
21:56:11: Particle Affector Type 'ColourInterpolator' registered
21:56:11: Particle Affector Type 'Scaler' registered
21:56:11: Particle Affector Type 'Rotator' registered
21:56:11: Particle Affector Type 'DirectionRandomiser' registered
21:56:11: Particle Affector Type 'DeflectorPlane' registered
21:56:11: Plugin successfully installed
21:56:11: *-*-* OGRE Initialising
21:56:11: *-*-* Version 2.1.0unstable (Tindalos)
21:56:12: CPU Identifier & Features
21:56:12: -------------------------
21:56:12:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
21:56:12:  *   Logical cores: 8
21:56:12:  *      SSE: yes
21:56:12:  *     SSE2: yes
21:56:12:  *     SSE3: yes
21:56:12:  *      MMX: yes
21:56:12:  *   MMXEXT: yes
21:56:12:  *    3DNOW: no
21:56:12:  * 3DNOWEXT: no
21:56:12:  *     CMOV: yes
21:56:12:  *      TSC: yes
21:56:12:  *      FPU: yes
21:56:12:  *      PRO: yes
21:56:12:  *       HT: no
21:56:12: -------------------------
21:56:12: ******************************
*** Starting GLX Subsystem ***
******************************
21:56:12: GL3PlusRenderSystem::_createRenderWindow "PBS Materials Sample", 1920x1200 windowed  miscParams: FSAA=0 gamma=true parentWindowHandle=136314890 title=PBS Materials Sample vsync=No 
21:56:12: Created GL 4.3 context
21:56:12: GLXWindow::create used FBConfigID = 39
21:56:12: GL_VERSION = 4.3.0.0
21:56:12: GL_VENDOR = ATI Technologies Inc.
21:56:12: GL_RENDERER = AMD Radeon R9 200 / HD 7900 Series
21:56:12: GL_EXTENSIONS = 
21:56:12: GL_AMDX_debug_output
21:56:12: GL_AMD_blend_minmax_factor
21:56:12: GL_AMD_conservative_depth
21:56:12: GL_AMD_debug_output
21:56:12: GL_AMD_depth_clamp_separate
21:56:12: GL_AMD_draw_buffers_blend
21:56:12: GL_AMD_framebuffer_sample_positions
21:56:12: GL_AMD_gcn_shader
21:56:12: GL_AMD_gpu_shader_int64
21:56:12: GL_AMD_interleaved_elements
21:56:12: GL_AMD_multi_draw_indirect
21:56:12: GL_AMD_name_gen_delete
21:56:12: GL_AMD_performance_monitor
21:56:12: GL_AMD_pinned_memory
21:56:12: GL_AMD_query_buffer_object
21:56:12: GL_AMD_sample_positions
21:56:12: GL_AMD_seamless_cubemap_per_texture
21:56:12: GL_AMD_shader_atomic_counter_ops
21:56:12: GL_AMD_shader_stencil_export
21:56:12: GL_AMD_shader_stencil_value_export
21:56:12: GL_AMD_shader_trace
21:56:12: GL_AMD_shader_trinary_minmax
21:56:12: GL_AMD_stencil_operation_extended
21:56:12: GL_AMD_texture_cube_map_array
21:56:12: GL_AMD_texture_texture4
21:56:12: GL_AMD_transform_feedback3_lines_triangles
21:56:12: GL_AMD_transform_feedback4
21:56:12: GL_AMD_vertex_shader_layer
21:56:12: GL_AMD_vertex_shader_viewport_index
21:56:12: GL_ARB_ES2_compatibility
21:56:12: GL_ARB_ES3_compatibility
21:56:12: GL_ARB_arrays_of_arrays
21:56:12: GL_ARB_base_instance
21:56:12: GL_ARB_bindless_texture
21:56:12: GL_ARB_blend_func_extended
21:56:12: GL_ARB_buffer_storage
21:56:12: GL_ARB_clear_buffer_object
21:56:12: GL_ARB_clear_texture
21:56:12: GL_ARB_clip_control
21:56:12: GL_ARB_color_buffer_float
21:56:12: GL_ARB_compressed_texture_pixel_storage
21:56:12: GL_ARB_compute_shader
21:56:12: GL_ARB_conditional_render_inverted
21:56:12: GL_ARB_conservative_depth
21:56:12: GL_ARB_copy_buffer
21:56:12: GL_ARB_copy_image
21:56:12: GL_ARB_debug_output
21:56:12: GL_ARB_depth_buffer_float
21:56:12: GL_ARB_depth_clamp
21:56:12: GL_ARB_depth_texture
21:56:12: GL_ARB_derivative_control
21:56:12: GL_ARB_draw_buffers
21:56:12: GL_ARB_draw_buffers_blend
21:56:12: GL_ARB_draw_elements_base_vertex
21:56:12: GL_ARB_draw_indirect
21:56:12: GL_ARB_draw_instanced
21:56:12: GL_ARB_enhanced_layouts
21:56:12: GL_ARB_explicit_attrib_location
21:56:12: GL_ARB_explicit_uniform_location
21:56:12: GL_ARB_fragment_coord_conventions
21:56:12: GL_ARB_fragment_layer_viewport
21:56:12: GL_ARB_fragment_program
21:56:12: GL_ARB_fragment_program_shadow
21:56:12: GL_ARB_fragment_shader
21:56:12: GL_ARB_framebuffer_no_attachments
21:56:12: GL_ARB_framebuffer_object
21:56:12: GL_ARB_framebuffer_sRGB
21:56:12: GL_ARB_geometry_shader4
21:56:12: GL_ARB_get_program_binary
21:56:12: GL_ARB_get_texture_sub_image
21:56:12: GL_ARB_gpu_shader5
21:56:12: GL_ARB_gpu_shader_fp64
21:56:12: GL_ARB_half_float_pixel
21:56:12: GL_ARB_half_float_vertex
21:56:12: GL_ARB_imaging
21:56:12: GL_ARB_indirect_parameters
21:56:12: GL_ARB_instanced_arrays
21:56:12: GL_ARB_internalformat_query
21:56:12: GL_ARB_internalformat_query2
21:56:12: GL_ARB_invalidate_subdata
21:56:12: GL_ARB_map_buffer_alignment
21:56:12: GL_ARB_map_buffer_range
21:56:12: GL_ARB_multi_bind
21:56:12: GL_ARB_multi_draw_indirect
21:56:12: GL_ARB_multisample
21:56:12: GL_ARB_multitexture
21:56:12: GL_ARB_occlusion_query
21:56:12: GL_ARB_occlusion_query2
21:56:12: GL_ARB_pipeline_statistics_query
21:56:12: GL_ARB_pixel_buffer_object
21:56:12: GL_ARB_point_parameters
21:56:12: GL_ARB_point_sprite
21:56:12: GL_ARB_program_interface_query
21:56:12: GL_ARB_provoking_vertex
21:56:12: GL_ARB_query_buffer_object
21:56:12: GL_ARB_robust_buffer_access_behavior
21:56:12: GL_ARB_sample_shading
21:56:12: GL_ARB_sampler_objects
21:56:12: GL_ARB_seamless_cube_map
21:56:12: GL_ARB_seamless_cubemap_per_texture
21:56:12: GL_ARB_separate_shader_objects
21:56:12: GL_ARB_shader_atomic_counters
21:56:12: GL_ARB_shader_bit_encoding
21:56:12: GL_ARB_shader_draw_parameters
21:56:12: GL_ARB_shader_group_vote
21:56:12: GL_ARB_shader_image_load_store
21:56:12: GL_ARB_shader_image_size
21:56:12: GL_ARB_shader_objects
21:56:12: GL_ARB_shader_precision
21:56:12: GL_ARB_shader_stencil_export
21:56:12: GL_ARB_shader_storage_buffer_object
21:56:12: GL_ARB_shader_subroutine
21:56:12: GL_ARB_shader_texture_lod
21:56:12: GL_ARB_shading_language_100
21:56:12: GL_ARB_shading_language_420pack
21:56:12: GL_ARB_shading_language_packing
21:56:12: GL_ARB_shadow
21:56:12: GL_ARB_shadow_ambient
21:56:12: GL_ARB_stencil_texturing
21:56:12: GL_ARB_sync
21:56:12: GL_ARB_tessellation_shader
21:56:12: GL_ARB_texture_barrier
21:56:12: GL_ARB_texture_border_clamp
21:56:12: GL_ARB_texture_buffer_object
21:56:12: GL_ARB_texture_buffer_object_rgb32
21:56:12: GL_ARB_texture_buffer_range
21:56:12: GL_ARB_texture_compression
21:56:12: GL_ARB_texture_compression_bptc
21:56:12: GL_ARB_texture_compression_rgtc
21:56:12: GL_ARB_texture_cube_map
21:56:12: GL_ARB_texture_cube_map_array
21:56:12: GL_ARB_texture_env_add
21:56:12: GL_ARB_texture_env_combine
21:56:12: GL_ARB_texture_env_crossbar
21:56:12: GL_ARB_texture_env_dot3
21:56:12: GL_ARB_texture_float
21:56:12: GL_ARB_texture_gather
21:56:12: GL_ARB_texture_mirror_clamp_to_edge
21:56:12: GL_ARB_texture_mirrored_repeat
21:56:12: GL_ARB_texture_multisample
21:56:12: GL_ARB_texture_non_power_of_two
21:56:12: GL_ARB_texture_query_levels
21:56:12: GL_ARB_texture_query_lod
21:56:12: GL_ARB_texture_rectangle
21:56:12: GL_ARB_texture_rg
21:56:12: GL_ARB_texture_rgb10_a2ui
21:56:12: GL_ARB_texture_snorm
21:56:12: GL_ARB_texture_stencil8
21:56:12: GL_ARB_texture_storage
21:56:12: GL_ARB_texture_storage_multisample
21:56:12: GL_ARB_texture_swizzle
21:56:12: GL_ARB_texture_view
21:56:12: GL_ARB_timer_query
21:56:12: GL_ARB_transform_feedback2
21:56:12: GL_ARB_transform_feedback3
21:56:12: GL_ARB_transform_feedback_instanced
21:56:12: GL_ARB_transform_feedback_overflow_query
21:56:12: GL_ARB_transpose_matrix
21:56:12: GL_ARB_uniform_buffer_object
21:56:12: GL_ARB_vertex_array_bgra
21:56:12: GL_ARB_vertex_array_object
21:56:12: GL_ARB_vertex_attrib_64bit
21:56:12: GL_ARB_vertex_attrib_binding
21:56:12: GL_ARB_vertex_buffer_object
21:56:12: GL_ARB_vertex_program
21:56:12: GL_ARB_vertex_shader
21:56:12: GL_ARB_vertex_type_10f_11f_11f_rev
21:56:12: GL_ARB_vertex_type_2_10_10_10_rev
21:56:12: GL_ARB_viewport_array
21:56:12: GL_ARB_window_pos
21:56:12: GL_ATI_draw_buffers
21:56:12: GL_ATI_envmap_bumpmap
21:56:12: GL_ATI_fragment_shader
21:56:12: GL_ATI_meminfo
21:56:12: GL_ATI_separate_stencil
21:56:12: GL_ATI_texture_compression_3dc
21:56:12: GL_ATI_texture_env_combine3
21:56:12: GL_ATI_texture_float
21:56:12: GL_ATI_texture_mirror_once
21:56:12: GL_EXT_abgr
21:56:12: GL_EXT_bgra
21:56:12: GL_EXT_bindable_uniform
21:56:12: GL_EXT_blend_color
21:56:12: GL_EXT_blend_equation_separate
21:56:12: GL_EXT_blend_func_separate
21:56:12: GL_EXT_blend_minmax
21:56:12: GL_EXT_blend_subtract
21:56:12: GL_EXT_compiled_vertex_array
21:56:12: GL_EXT_copy_buffer
21:56:12: GL_EXT_copy_texture
21:56:12: GL_EXT_depth_bounds_test
21:56:12: GL_EXT_direct_state_access
21:56:12: GL_EXT_draw_buffers2
21:56:12: GL_EXT_draw_instanced
21:56:12: GL_EXT_draw_range_elements
21:56:12: GL_EXT_fog_coord
21:56:12: GL_EXT_framebuffer_blit
21:56:12: GL_EXT_framebuffer_multisample
21:56:12: GL_EXT_framebuffer_object
21:56:12: GL_EXT_framebuffer_sRGB
21:56:12: GL_EXT_geometry_shader4
21:56:12: GL_EXT_gpu_program_parameters
21:56:12: GL_EXT_gpu_shader4
21:56:12: GL_EXT_histogram
21:56:12: GL_EXT_multi_draw_arrays
21:56:12: GL_EXT_packed_depth_stencil
21:56:12: GL_EXT_packed_float
21:56:12: GL_EXT_packed_pixels
21:56:12: GL_EXT_pixel_buffer_object
21:56:12: GL_EXT_point_parameters
21:56:12: GL_EXT_polygon_offset_clamp
21:56:12: GL_EXT_provoking_vertex
21:56:12: GL_EXT_rescale_normal
21:56:12: GL_EXT_secondary_color
21:56:12: GL_EXT_separate_specular_color
21:56:12: GL_EXT_shader_image_load_store
21:56:12: GL_EXT_shader_integer_mix
21:56:12: GL_EXT_shadow_funcs
21:56:12: GL_EXT_stencil_wrap
21:56:12: GL_EXT_subtexture
21:56:12: GL_EXT_texgen_reflection
21:56:12: GL_EXT_texture3D
21:56:12: GL_EXT_texture_array
21:56:12: GL_EXT_texture_buffer_object
21:56:12: GL_EXT_texture_compression_bptc
21:56:12: GL_EXT_texture_compression_latc
21:56:12: GL_EXT_texture_compression_rgtc
21:56:12: GL_EXT_texture_compression_s3tc
21:56:12: GL_EXT_texture_cube_map
21:56:12: GL_EXT_texture_edge_clamp
21:56:12: GL_EXT_texture_env_add
21:56:12: GL_EXT_texture_env_combine
21:56:12: GL_EXT_texture_env_dot3
21:56:12: GL_EXT_texture_filter_anisotropic
21:56:12: GL_EXT_texture_integer
21:56:12: GL_EXT_texture_lod
21:56:12: GL_EXT_texture_lod_bias
21:56:12: GL_EXT_texture_mirror_clamp
21:56:12: GL_EXT_texture_object
21:56:12: GL_EXT_texture_rectangle
21:56:12: GL_EXT_texture_sRGB
21:56:12: GL_EXT_texture_sRGB_decode
21:56:12: GL_EXT_texture_shared_exponent
21:56:12: GL_EXT_texture_snorm
21:56:12: GL_EXT_texture_storage
21:56:12: GL_EXT_texture_swizzle
21:56:12: GL_EXT_timer_query
21:56:12: GL_EXT_transform_feedback
21:56:12: GL_EXT_vertex_array
21:56:12: GL_EXT_vertex_array_bgra
21:56:12: GL_EXT_vertex_attrib_64bit
21:56:12: GL_IBM_texture_mirrored_repeat
21:56:12: GL_INTEL_fragment_shader_ordering
21:56:12: GL_KHR_context_flush_control
21:56:12: GL_KHR_debug
21:56:12: GL_KHR_robust_buffer_access_behavior
21:56:12: GL_KHR_robustness
21:56:12: GL_KTX_buffer_region
21:56:12: GL_NV_blend_square
21:56:12: GL_NV_conditional_render
21:56:12: GL_NV_copy_depth_to_color
21:56:12: GL_NV_copy_image
21:56:12: GL_NV_depth_buffer_float
21:56:12: GL_NV_explicit_multisample
21:56:12: GL_NV_float_buffer
21:56:12: GL_NV_half_float
21:56:12: GL_NV_primitive_restart
21:56:12: GL_NV_texgen_reflection
21:56:12: GL_NV_texture_barrier
21:56:12: GL_SGIS_generate_mipmap
21:56:12: GL_SGIS_texture_edge_clamp
21:56:12: GL_SGIS_texture_lod
21:56:12: GL_SUN_multi_draw_arrays
21:56:12: GL_WIN_swap_hint
21:56:12: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control 
21:56:12: **************************************
21:56:12: ***   OpenGL 3+ Renderer Started   ***
21:56:12: **************************************
21:56:12: Registering ResourceManager for type GpuProgram
21:56:12: GL3+: Using FBOs for rendering to textures
21:56:12: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
21:56:12: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
21:56:12: RenderSystem capabilities
21:56:12: -------------------------
21:56:12: RenderSystem Name: OpenGL 3+ Rendering Subsystem
21:56:12: GPU Vendor: unknown
21:56:12: Device Name: AMD Radeon R9 200 / HD 7900 Series
21:56:12: Driver Version: 4.3.0.0
21:56:12:  * Fixed function pipeline: no
21:56:12:  * Hardware generation of mipmaps: yes
21:56:12:  * Texture blending: yes
21:56:12:  * Anisotropic texture filtering: yes
21:56:12:  * Dot product texture operation: yes
21:56:12:  * Cube mapping: yes
21:56:12:  * Hardware stencil buffer: yes
21:56:12:    - Stencil depth: 8
21:56:12:    - Two sided stencil support: yes
21:56:12:    - Wrap stencil values: yes
21:56:12:  * Hardware vertex / index buffers: yes
21:56:12:  * 32-bit index buffers: yes
21:56:12:  * Vertex programs: yes
21:56:12:  * Number of floating-point constants for vertex programs: 16384
21:56:12:  * Number of integer constants for vertex programs: 16384
21:56:12:  * Number of boolean constants for vertex programs: 16384
21:56:12:  * Fragment programs: yes
21:56:12:  * Number of floating-point constants for fragment programs: 16384
21:56:12:  * Number of integer constants for fragment programs: 16384
21:56:12:  * Number of boolean constants for fragment programs: 16384
21:56:12:  * Geometry programs: yes
21:56:12:  * Number of floating-point constants for geometry programs: 16384
21:56:12:  * Number of integer constants for geometry programs: 16384
21:56:12:  * Number of boolean constants for geometry programs: 16384
21:56:12:  * Tessellation Hull programs: yes
21:56:12:  * Number of floating-point constants for tessellation hull programs: 16384
21:56:12:  * Number of integer constants for tessellation hull programs: 16384
21:56:12:  * Number of boolean constants for tessellation hull programs: 16384
21:56:12:  * Tessellation Domain programs: yes
21:56:12:  * Number of floating-point constants for tessellation domain programs: 16384
21:56:12:  * Number of integer constants for tessellation domain programs: 16384
21:56:12:  * Number of boolean constants for tessellation domain programs: 16384
21:56:12:  * Compute programs: yes
21:56:12:  * Number of floating-point constants for compute programs: 16384
21:56:12:  * Number of integer constants for compute programs: 16384
21:56:12:  * Number of boolean constants for compute programs: 16384
21:56:12:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
21:56:12:  * Texture Compression: yes
21:56:12:    - DXT: yes
21:56:12:    - VTC: no
21:56:12:    - PVRTC: no
21:56:12:    - ATC: no
21:56:12:    - ETC1: no
21:56:12:    - ETC2: yes
21:56:12:    - BC4/BC5: yes
21:56:12:    - BC6H/BC7: yes
21:56:12:  * Hardware Occlusion Query: yes
21:56:12:  * User clip planes: yes
21:56:12:  * VET_UBYTE4 vertex element type: yes
21:56:12:  * Infinite far plane projection: yes
21:56:12:  * Hardware render-to-texture: yes
21:56:12:  * Floating point textures: yes
21:56:12:  * Non-power-of-two textures: yes
21:56:12:  * 1d textures: yes
21:56:12:  * Volume textures: yes
21:56:12:  * Max Texture resolution (2D) 16384
21:56:12:  * Max Texture resolution (3D) 2048
21:56:12:  * Max Texture resolution (Cubemaps) 16384
21:56:12:  * Multiple Render Targets: 8
21:56:12:    - With different bit depths: yes
21:56:12:  * Point Sprites: yes
21:56:12:  * Extended point parameters: yes
21:56:12:  * Max Point Size: 63
21:56:12:  * Vertex texture fetch: yes
21:56:12:  * Number of world matrices: 0
21:56:12:  * Number of texture units: 16
21:56:12:  * Stencil buffer depth: 8
21:56:12:  * Number of vertex blend matrices: 0
21:56:12:    - Max vertex textures: 32
21:56:12:    - Vertex textures shared: yes
21:56:12:  * Render to Vertex Buffer : yes
21:56:12:  * Hardware Atomic Counters: yes
21:56:12:  * GL 1.5 without VBO workaround: no
21:56:12:  * Frame Buffer objects: yes
21:56:12:  * Frame Buffer objects (ARB extension): no
21:56:12:  * Frame Buffer objects (ATI extension): no
21:56:12:  * PBuffer support: no
21:56:12:  * GL 1.5 without HW-occlusion workaround: no
21:56:12:  * Vertex Array Objects: yes
21:56:12:  * Separate shader objects: no
21:56:12: Registering ResourceManager for type Texture
21:56:12: DefaultWorkQueue('Root') initialising on thread 7fd859aca840.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd84ab28700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd843fff700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd8437fe700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd842ffd700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd8427fc700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd841ffb700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd8417fa700 starting.
21:56:12: DefaultWorkQueue('Root')::WorkerFunc - thread 7fd840ff9700 starting.
21:56:12: Particle Renderer Type 'billboard' registered
21:56:12: OverlayElementFactory for type Panel registered.
21:56:12: OverlayElementFactory for type BorderPanel registered.
21:56:12: OverlayElementFactory for type TextArea registered.
21:56:12: Registering ResourceManager for type Font
21:56:12: Creating resource group Essential
21:56:12: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
21:56:12: Creating resource group Popular
21:56:12: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
21:56:12: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
21:56:12: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
21:56:12: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
21:56:12: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General'
21:56:12: Parsing scripts for resource group Autodetect
21:56:12: Finished parsing scripts for resource group Autodetect
21:56:12: Creating resources for group Autodetect
21:56:12: All done
21:56:12: Parsing scripts for resource group Essential
21:56:12: Parsing script Materials.material
21:56:12: Parsing script DebugFont.fontdef
21:56:12: Finished parsing scripts for resource group Essential
21:56:12: Creating resources for group Essential
21:56:12: All done
21:56:12: Parsing scripts for resource group General
21:56:12: Parsing script PbsMaterials.material
21:56:12: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
21:56:13: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
21:56:13: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
21:56:13: Texture: loading nm_up.png as nm_up.png
21:56:13: Texture: loading 1d_debug.png as 1d_debug.png
21:56:13: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
21:56:13: Texture: loading nm_bk.png as nm_bk.png
21:56:13: Texture: loading NMBumpsOut.png as NMBumpsOut.png
21:56:13: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
21:56:13: Texture: loading NMBalls.png as NMBalls.png
21:56:13: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
21:56:13: Finished parsing scripts for resource group General
21:56:13: Creating resources for group General
21:56:13: All done
21:56:13: Parsing scripts for resource group Internal
21:56:13: Finished parsing scripts for resource group Internal
21:56:13: Creating resources for group Internal
21:56:13: All done
21:56:13: Parsing scripts for resource group Popular
21:56:13: Parsing script TutorialSky_Postprocess.compositor
21:56:13: Parsing script ShadowMapDebugging.compositor
21:56:13: Parsing script PbsMaterials.compositor
21:56:13: Parsing script StereoRendering.compositor
21:56:13: Finished parsing scripts for resource group Popular
21:56:13: Creating resources for group Popular
21:56:13: All done
21:56:13: Can't assign material  because this Material does not exist. Have you forgotten to define it in a .material script?
21:56:13: Mesh: Loading Sphere1000.mesh.
21:56:13: Mesh: Loading Cube_d.mesh.
21:56:13: Texture: loading SaintPetersBasilica.dds as SaintPetersBasilica.dds
21:56:13: OGRE EXCEPTION(3:RenderingAPIException): Out of GPU memory or driver refused.
glGetError code: 1285.
Requested: 16777216 bytes. in GL3PlusVaoManager::allocateVbo at /home/user/cpp/SDK/ogre2.0/RenderSystems/GL3Plus/src/Vao/OgreGL3PlusVaoManager.cpp (line 281)

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dark_sylinc
OGRE Team Member
OGRE Team Member
Posts: 4262
Joined: Sat Jul 21, 2007 4:55 pm
Location: Buenos Aires, Argentina
x 832
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by dark_sylinc »

Until this is sorted out, you can maximize compatibility by doing the following:
  • Replace the line:

    Code: Select all

    mVaoManager = OGRE_NEW GL3PlusVaoManager(
                                                mGLSupport->checkExtension("GL_ARB_buffer_storage"),
                                                mGLSupport->checkExtension("GL_ARB_multi_draw_indirect") );
    with just:

    Code: Select all

    mVaoManager = OGRE_NEW GL3PlusVaoManager( false, false );
  • Lower the amount of memory the GL3PlusVaoManager requests in its constructor; like 32MB + 4MB + 4MB + 4MB
  • Change the line in OgreHlmsTextureManager.cpp:

    Code: Select all

        mDefaultTextureParameters[i].maxTexturesPerArray = 40;
    }
    
    mDefaultTextureParameters[TEXTURE_TYPE_ENV_MAP].maxTexturesPerArray = 20;
    if( !caps->hasCapability(RSC_TEXTURE_CUBE_MAP_ARRAY) )
        mDefaultTextureParameters[TEXTURE_TYPE_ENV_MAP].maxTexturesPerArray = 1;
    for

    Code: Select all

        mDefaultTextureParameters[i].maxTexturesPerArray = 1;
    }
    
    mDefaultTextureParameters[TEXTURE_TYPE_ENV_MAP].maxTexturesPerArray = 1;
    if( !caps->hasCapability(RSC_TEXTURE_CUBE_MAP_ARRAY) )
        mDefaultTextureParameters[TEXTURE_TYPE_ENV_MAP].maxTexturesPerArray = 1;
Then restart and see if this problem happens again (I sense we might be doing something that wreaks havoc in the driver; don't run the old code again since it may screw up the driver; that's why I ask you to restart after you've made these workarounds).

kracejic
Kobold
Posts: 25
Joined: Wed Sep 10, 2014 5:18 pm
x 1

Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by kracejic »

Thanks a lot, several hours without this Out of GPU memory so far... Might be only luck though... :) But I tried to run Blender in backround and no bug.

But now I get this error when I close my application:

Code: Select all

OGRE EXCEPTION(1:InvalidStateException): Buffer wasn't mapped! in BufferPacked::unmap at /home/user/cpp/SDK/ogre2.0/OgreMain/src/Vao/OgreBufferPacked.cpp (line 204)
I did some tests and I discovered that this is connecte to Manual Object, as normal Ogre samples as Pbs, Compositor, V2Mesh, Forward3D, ... are working fine, but Sample_V2ManualObject has this same exact error.
This could be normal after changes to Ogre sources which you have advised. I just wanted to let you know about this. :)

Ogre.log from ./Sample_V2ManualObject

Code: Select all

15:57:11: Creating resource group General
15:57:11: Creating resource group Internal
15:57:11: Creating resource group Autodetect
15:57:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:57:11: Registering ResourceManager for type Material
15:57:11: Registering ResourceManager for type Mesh
15:57:11: Registering ResourceManager for type Mesh2
15:57:11: Registering ResourceManager for type OldSkeleton
15:57:11: MovableObjectFactory for type 'ParticleSystem' registered.
15:57:11: ArchiveFactory for archive type FileSystem registered.
15:57:11: ArchiveFactory for archive type Zip registered.
15:57:11: ArchiveFactory for archive type EmbeddedZip registered.
15:57:11: DDS codec registering
15:57:11: FreeImage version: 3.15.4
15:57:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:57:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
15:57:11: ETC codec registering
15:57:11: Registering ResourceManager for type HighLevelGpuProgram
15:57:11: MovableObjectFactory for type 'Entity' registered.
15:57:11: MovableObjectFactory for type 'Item' registered.
15:57:11: MovableObjectFactory for type 'Light' registered.
15:57:11: MovableObjectFactory for type 'BillboardSet' registered.
15:57:11: MovableObjectFactory for type 'ManualObject2' registered.
15:57:11: MovableObjectFactory for type 'BillboardChain' registered.
15:57:11: MovableObjectFactory for type 'RibbonTrail' registered.
15:57:11: Loading library /home/user/cpp/SDK/ogre2.0/build/lib/RenderSystem_GL3Plus
15:57:11: Installing plugin: GL 3+ RenderSystem
15:57:11: OpenGL 3+ Rendering Subsystem created.
15:57:11: Plugin successfully installed
15:57:11: Loading library /home/user/cpp/SDK/ogre2.0/build/lib/Plugin_ParticleFX
15:57:11: Installing plugin: ParticleFX
15:57:11: Particle Emitter Type 'Point' registered
15:57:11: Particle Emitter Type 'Box' registered
15:57:11: Particle Emitter Type 'Ellipsoid' registered
15:57:11: Particle Emitter Type 'Cylinder' registered
15:57:11: Particle Emitter Type 'Ring' registered
15:57:11: Particle Emitter Type 'HollowEllipsoid' registered
15:57:11: Particle Affector Type 'LinearForce' registered
15:57:11: Particle Affector Type 'ColourFader' registered
15:57:11: Particle Affector Type 'ColourFader2' registered
15:57:11: Particle Affector Type 'ColourImage' registered
15:57:11: Particle Affector Type 'ColourInterpolator' registered
15:57:11: Particle Affector Type 'Scaler' registered
15:57:11: Particle Affector Type 'Rotator' registered
15:57:11: Particle Affector Type 'DirectionRandomiser' registered
15:57:11: Particle Affector Type 'DeflectorPlane' registered
15:57:11: Plugin successfully installed
15:57:11: *-*-* OGRE Initialising
15:57:11: *-*-* Version 2.1.0unstable (Tindalos)
15:57:13: CPU Identifier & Features
15:57:13: -------------------------
15:57:13:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
15:57:13:  *   Logical cores: 8
15:57:13:  *      SSE: yes
15:57:13:  *     SSE2: yes
15:57:13:  *     SSE3: yes
15:57:13:  *      MMX: yes
15:57:13:  *   MMXEXT: yes
15:57:13:  *    3DNOW: no
15:57:13:  * 3DNOWEXT: no
15:57:13:  *     CMOV: yes
15:57:13:  *      TSC: yes
15:57:13:  *      FPU: yes
15:57:13:  *      PRO: yes
15:57:13:  *       HT: no
15:57:13: -------------------------
15:57:13: ******************************
*** Starting GLX Subsystem ***
******************************
15:57:13: GL3PlusRenderSystem::_createRenderWindow "v2 ManualObject usage", 1920x1200 windowed  miscParams: FSAA=0 gamma=true parentWindowHandle=77594634 title=v2 ManualObject usage vsync=No 
15:57:13: Created GL 4.3 context
15:57:13: GLXWindow::create used FBConfigID = 39
15:57:13: GL_VERSION = 4.3.0.0
15:57:13: GL_VENDOR = ATI Technologies Inc.
15:57:13: GL_RENDERER = AMD Radeon R9 200 / HD 7900 Series
15:57:13: GL_EXTENSIONS = 
15:57:13: GL_AMDX_debug_output
15:57:13: GL_AMD_blend_minmax_factor
15:57:13: GL_AMD_conservative_depth
15:57:13: GL_AMD_debug_output
15:57:13: GL_AMD_depth_clamp_separate
15:57:13: GL_AMD_draw_buffers_blend
15:57:13: GL_AMD_framebuffer_sample_positions
15:57:13: GL_AMD_gcn_shader
15:57:13: GL_AMD_gpu_shader_int64
15:57:13: GL_AMD_interleaved_elements
15:57:13: GL_AMD_multi_draw_indirect
15:57:13: GL_AMD_name_gen_delete
15:57:13: GL_AMD_performance_monitor
15:57:13: GL_AMD_pinned_memory
15:57:13: GL_AMD_query_buffer_object
15:57:13: GL_AMD_sample_positions
15:57:13: GL_AMD_seamless_cubemap_per_texture
15:57:13: GL_AMD_shader_atomic_counter_ops
15:57:13: GL_AMD_shader_stencil_export
15:57:13: GL_AMD_shader_stencil_value_export
15:57:13: GL_AMD_shader_trace
15:57:13: GL_AMD_shader_trinary_minmax
15:57:13: GL_AMD_stencil_operation_extended
15:57:13: GL_AMD_texture_cube_map_array
15:57:13: GL_AMD_texture_texture4
15:57:13: GL_AMD_transform_feedback3_lines_triangles
15:57:13: GL_AMD_transform_feedback4
15:57:13: GL_AMD_vertex_shader_layer
15:57:13: GL_AMD_vertex_shader_viewport_index
15:57:13: GL_ARB_ES2_compatibility
15:57:13: GL_ARB_ES3_compatibility
15:57:13: GL_ARB_arrays_of_arrays
15:57:13: GL_ARB_base_instance
15:57:13: GL_ARB_bindless_texture
15:57:13: GL_ARB_blend_func_extended
15:57:13: GL_ARB_buffer_storage
15:57:13: GL_ARB_clear_buffer_object
15:57:13: GL_ARB_clear_texture
15:57:13: GL_ARB_clip_control
15:57:13: GL_ARB_color_buffer_float
15:57:13: GL_ARB_compressed_texture_pixel_storage
15:57:13: GL_ARB_compute_shader
15:57:13: GL_ARB_conditional_render_inverted
15:57:13: GL_ARB_conservative_depth
15:57:13: GL_ARB_copy_buffer
15:57:13: GL_ARB_copy_image
15:57:13: GL_ARB_debug_output
15:57:13: GL_ARB_depth_buffer_float
15:57:13: GL_ARB_depth_clamp
15:57:13: GL_ARB_depth_texture
15:57:13: GL_ARB_derivative_control
15:57:13: GL_ARB_draw_buffers
15:57:13: GL_ARB_draw_buffers_blend
15:57:13: GL_ARB_draw_elements_base_vertex
15:57:13: GL_ARB_draw_indirect
15:57:13: GL_ARB_draw_instanced
15:57:13: GL_ARB_enhanced_layouts
15:57:13: GL_ARB_explicit_attrib_location
15:57:13: GL_ARB_explicit_uniform_location
15:57:13: GL_ARB_fragment_coord_conventions
15:57:13: GL_ARB_fragment_layer_viewport
15:57:13: GL_ARB_fragment_program
15:57:13: GL_ARB_fragment_program_shadow
15:57:13: GL_ARB_fragment_shader
15:57:13: GL_ARB_framebuffer_no_attachments
15:57:13: GL_ARB_framebuffer_object
15:57:13: GL_ARB_framebuffer_sRGB
15:57:13: GL_ARB_geometry_shader4
15:57:13: GL_ARB_get_program_binary
15:57:13: GL_ARB_get_texture_sub_image
15:57:13: GL_ARB_gpu_shader5
15:57:13: GL_ARB_gpu_shader_fp64
15:57:13: GL_ARB_half_float_pixel
15:57:13: GL_ARB_half_float_vertex
15:57:13: GL_ARB_imaging
15:57:13: GL_ARB_indirect_parameters
15:57:13: GL_ARB_instanced_arrays
15:57:13: GL_ARB_internalformat_query
15:57:13: GL_ARB_internalformat_query2
15:57:13: GL_ARB_invalidate_subdata
15:57:13: GL_ARB_map_buffer_alignment
15:57:13: GL_ARB_map_buffer_range
15:57:13: GL_ARB_multi_bind
15:57:13: GL_ARB_multi_draw_indirect
15:57:13: GL_ARB_multisample
15:57:13: GL_ARB_multitexture
15:57:13: GL_ARB_occlusion_query
15:57:13: GL_ARB_occlusion_query2
15:57:13: GL_ARB_pipeline_statistics_query
15:57:13: GL_ARB_pixel_buffer_object
15:57:13: GL_ARB_point_parameters
15:57:13: GL_ARB_point_sprite
15:57:13: GL_ARB_program_interface_query
15:57:13: GL_ARB_provoking_vertex
15:57:13: GL_ARB_query_buffer_object
15:57:13: GL_ARB_robust_buffer_access_behavior
15:57:13: GL_ARB_sample_shading
15:57:13: GL_ARB_sampler_objects
15:57:13: GL_ARB_seamless_cube_map
15:57:13: GL_ARB_seamless_cubemap_per_texture
15:57:13: GL_ARB_separate_shader_objects
15:57:13: GL_ARB_shader_atomic_counters
15:57:13: GL_ARB_shader_bit_encoding
15:57:13: GL_ARB_shader_draw_parameters
15:57:13: GL_ARB_shader_group_vote
15:57:13: GL_ARB_shader_image_load_store
15:57:13: GL_ARB_shader_image_size
15:57:13: GL_ARB_shader_objects
15:57:13: GL_ARB_shader_precision
15:57:13: GL_ARB_shader_stencil_export
15:57:13: GL_ARB_shader_storage_buffer_object
15:57:13: GL_ARB_shader_subroutine
15:57:13: GL_ARB_shader_texture_lod
15:57:13: GL_ARB_shading_language_100
15:57:13: GL_ARB_shading_language_420pack
15:57:13: GL_ARB_shading_language_packing
15:57:13: GL_ARB_shadow
15:57:13: GL_ARB_shadow_ambient
15:57:13: GL_ARB_stencil_texturing
15:57:13: GL_ARB_sync
15:57:13: GL_ARB_tessellation_shader
15:57:13: GL_ARB_texture_barrier
15:57:13: GL_ARB_texture_border_clamp
15:57:13: GL_ARB_texture_buffer_object
15:57:13: GL_ARB_texture_buffer_object_rgb32
15:57:13: GL_ARB_texture_buffer_range
15:57:13: GL_ARB_texture_compression
15:57:13: GL_ARB_texture_compression_bptc
15:57:13: GL_ARB_texture_compression_rgtc
15:57:13: GL_ARB_texture_cube_map
15:57:13: GL_ARB_texture_cube_map_array
15:57:13: GL_ARB_texture_env_add
15:57:13: GL_ARB_texture_env_combine
15:57:13: GL_ARB_texture_env_crossbar
15:57:13: GL_ARB_texture_env_dot3
15:57:13: GL_ARB_texture_float
15:57:13: GL_ARB_texture_gather
15:57:13: GL_ARB_texture_mirror_clamp_to_edge
15:57:13: GL_ARB_texture_mirrored_repeat
15:57:13: GL_ARB_texture_multisample
15:57:13: GL_ARB_texture_non_power_of_two
15:57:13: GL_ARB_texture_query_levels
15:57:13: GL_ARB_texture_query_lod
15:57:13: GL_ARB_texture_rectangle
15:57:13: GL_ARB_texture_rg
15:57:13: GL_ARB_texture_rgb10_a2ui
15:57:13: GL_ARB_texture_snorm
15:57:13: GL_ARB_texture_stencil8
15:57:13: GL_ARB_texture_storage
15:57:13: GL_ARB_texture_storage_multisample
15:57:13: GL_ARB_texture_swizzle
15:57:13: GL_ARB_texture_view
15:57:13: GL_ARB_timer_query
15:57:13: GL_ARB_transform_feedback2
15:57:13: GL_ARB_transform_feedback3
15:57:13: GL_ARB_transform_feedback_instanced
15:57:13: GL_ARB_transform_feedback_overflow_query
15:57:13: GL_ARB_transpose_matrix
15:57:13: GL_ARB_uniform_buffer_object
15:57:13: GL_ARB_vertex_array_bgra
15:57:13: GL_ARB_vertex_array_object
15:57:13: GL_ARB_vertex_attrib_64bit
15:57:13: GL_ARB_vertex_attrib_binding
15:57:13: GL_ARB_vertex_buffer_object
15:57:13: GL_ARB_vertex_program
15:57:13: GL_ARB_vertex_shader
15:57:13: GL_ARB_vertex_type_10f_11f_11f_rev
15:57:13: GL_ARB_vertex_type_2_10_10_10_rev
15:57:13: GL_ARB_viewport_array
15:57:13: GL_ARB_window_pos
15:57:13: GL_ATI_draw_buffers
15:57:13: GL_ATI_envmap_bumpmap
15:57:13: GL_ATI_fragment_shader
15:57:13: GL_ATI_meminfo
15:57:13: GL_ATI_separate_stencil
15:57:13: GL_ATI_texture_compression_3dc
15:57:13: GL_ATI_texture_env_combine3
15:57:13: GL_ATI_texture_float
15:57:13: GL_ATI_texture_mirror_once
15:57:13: GL_EXT_abgr
15:57:13: GL_EXT_bgra
15:57:13: GL_EXT_bindable_uniform
15:57:13: GL_EXT_blend_color
15:57:13: GL_EXT_blend_equation_separate
15:57:13: GL_EXT_blend_func_separate
15:57:13: GL_EXT_blend_minmax
15:57:13: GL_EXT_blend_subtract
15:57:13: GL_EXT_compiled_vertex_array
15:57:13: GL_EXT_copy_buffer
15:57:13: GL_EXT_copy_texture
15:57:13: GL_EXT_depth_bounds_test
15:57:13: GL_EXT_direct_state_access
15:57:13: GL_EXT_draw_buffers2
15:57:13: GL_EXT_draw_instanced
15:57:13: GL_EXT_draw_range_elements
15:57:13: GL_EXT_fog_coord
15:57:13: GL_EXT_framebuffer_blit
15:57:13: GL_EXT_framebuffer_multisample
15:57:13: GL_EXT_framebuffer_object
15:57:13: GL_EXT_framebuffer_sRGB
15:57:13: GL_EXT_geometry_shader4
15:57:13: GL_EXT_gpu_program_parameters
15:57:13: GL_EXT_gpu_shader4
15:57:13: GL_EXT_histogram
15:57:13: GL_EXT_multi_draw_arrays
15:57:13: GL_EXT_packed_depth_stencil
15:57:13: GL_EXT_packed_float
15:57:13: GL_EXT_packed_pixels
15:57:13: GL_EXT_pixel_buffer_object
15:57:13: GL_EXT_point_parameters
15:57:13: GL_EXT_polygon_offset_clamp
15:57:13: GL_EXT_provoking_vertex
15:57:13: GL_EXT_rescale_normal
15:57:13: GL_EXT_secondary_color
15:57:13: GL_EXT_separate_specular_color
15:57:13: GL_EXT_shader_image_load_store
15:57:13: GL_EXT_shader_integer_mix
15:57:13: GL_EXT_shadow_funcs
15:57:13: GL_EXT_stencil_wrap
15:57:13: GL_EXT_subtexture
15:57:13: GL_EXT_texgen_reflection
15:57:13: GL_EXT_texture3D
15:57:13: GL_EXT_texture_array
15:57:13: GL_EXT_texture_buffer_object
15:57:13: GL_EXT_texture_compression_bptc
15:57:13: GL_EXT_texture_compression_latc
15:57:13: GL_EXT_texture_compression_rgtc
15:57:13: GL_EXT_texture_compression_s3tc
15:57:13: GL_EXT_texture_cube_map
15:57:13: GL_EXT_texture_edge_clamp
15:57:13: GL_EXT_texture_env_add
15:57:13: GL_EXT_texture_env_combine
15:57:13: GL_EXT_texture_env_dot3
15:57:13: GL_EXT_texture_filter_anisotropic
15:57:13: GL_EXT_texture_integer
15:57:13: GL_EXT_texture_lod
15:57:13: GL_EXT_texture_lod_bias
15:57:13: GL_EXT_texture_mirror_clamp
15:57:13: GL_EXT_texture_object
15:57:13: GL_EXT_texture_rectangle
15:57:13: GL_EXT_texture_sRGB
15:57:13: GL_EXT_texture_sRGB_decode
15:57:13: GL_EXT_texture_shared_exponent
15:57:13: GL_EXT_texture_snorm
15:57:13: GL_EXT_texture_storage
15:57:13: GL_EXT_texture_swizzle
15:57:13: GL_EXT_timer_query
15:57:13: GL_EXT_transform_feedback
15:57:13: GL_EXT_vertex_array
15:57:13: GL_EXT_vertex_array_bgra
15:57:13: GL_EXT_vertex_attrib_64bit
15:57:13: GL_IBM_texture_mirrored_repeat
15:57:13: GL_INTEL_fragment_shader_ordering
15:57:13: GL_KHR_context_flush_control
15:57:13: GL_KHR_debug
15:57:13: GL_KHR_robust_buffer_access_behavior
15:57:13: GL_KHR_robustness
15:57:13: GL_KTX_buffer_region
15:57:13: GL_NV_blend_square
15:57:13: GL_NV_conditional_render
15:57:13: GL_NV_copy_depth_to_color
15:57:13: GL_NV_copy_image
15:57:13: GL_NV_depth_buffer_float
15:57:13: GL_NV_explicit_multisample
15:57:13: GL_NV_float_buffer
15:57:13: GL_NV_half_float
15:57:13: GL_NV_primitive_restart
15:57:13: GL_NV_texgen_reflection
15:57:13: GL_NV_texture_barrier
15:57:13: GL_SGIS_generate_mipmap
15:57:13: GL_SGIS_texture_edge_clamp
15:57:13: GL_SGIS_texture_lod
15:57:13: GL_SUN_multi_draw_arrays
15:57:13: GL_WIN_swap_hint
15:57:13: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control 
15:57:13: **************************************
15:57:13: ***   OpenGL 3+ Renderer Started   ***
15:57:13: **************************************
15:57:13: Registering ResourceManager for type GpuProgram
15:57:13: GL3+: Using FBOs for rendering to textures
15:57:13: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 
15:57:13: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
15:57:13: RenderSystem capabilities
15:57:13: -------------------------
15:57:13: RenderSystem Name: OpenGL 3+ Rendering Subsystem
15:57:13: GPU Vendor: unknown
15:57:13: Device Name: AMD Radeon R9 200 / HD 7900 Series
15:57:13: Driver Version: 4.3.0.0
15:57:13:  * Fixed function pipeline: no
15:57:13:  * Hardware generation of mipmaps: yes
15:57:13:  * Texture blending: yes
15:57:13:  * Anisotropic texture filtering: yes
15:57:13:  * Dot product texture operation: yes
15:57:13:  * Cube mapping: yes
15:57:13:  * Hardware stencil buffer: yes
15:57:13:    - Stencil depth: 8
15:57:13:    - Two sided stencil support: yes
15:57:13:    - Wrap stencil values: yes
15:57:13:  * Hardware vertex / index buffers: yes
15:57:13:  * 32-bit index buffers: yes
15:57:13:  * Vertex programs: yes
15:57:13:  * Number of floating-point constants for vertex programs: 16384
15:57:13:  * Number of integer constants for vertex programs: 16384
15:57:13:  * Number of boolean constants for vertex programs: 16384
15:57:13:  * Fragment programs: yes
15:57:13:  * Number of floating-point constants for fragment programs: 16384
15:57:13:  * Number of integer constants for fragment programs: 16384
15:57:13:  * Number of boolean constants for fragment programs: 16384
15:57:13:  * Geometry programs: yes
15:57:13:  * Number of floating-point constants for geometry programs: 16384
15:57:13:  * Number of integer constants for geometry programs: 16384
15:57:13:  * Number of boolean constants for geometry programs: 16384
15:57:13:  * Tessellation Hull programs: yes
15:57:13:  * Number of floating-point constants for tessellation hull programs: 16384
15:57:13:  * Number of integer constants for tessellation hull programs: 16384
15:57:13:  * Number of boolean constants for tessellation hull programs: 16384
15:57:13:  * Tessellation Domain programs: yes
15:57:13:  * Number of floating-point constants for tessellation domain programs: 16384
15:57:13:  * Number of integer constants for tessellation domain programs: 16384
15:57:13:  * Number of boolean constants for tessellation domain programs: 16384
15:57:13:  * Compute programs: yes
15:57:13:  * Number of floating-point constants for compute programs: 16384
15:57:13:  * Number of integer constants for compute programs: 16384
15:57:13:  * Number of boolean constants for compute programs: 16384
15:57:13:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
15:57:13:  * Texture Compression: yes
15:57:13:    - DXT: yes
15:57:13:    - VTC: no
15:57:13:    - PVRTC: no
15:57:13:    - ATC: no
15:57:13:    - ETC1: no
15:57:13:    - ETC2: yes
15:57:13:    - BC4/BC5: yes
15:57:13:    - BC6H/BC7: yes
15:57:13:  * Hardware Occlusion Query: yes
15:57:13:  * User clip planes: yes
15:57:13:  * VET_UBYTE4 vertex element type: yes
15:57:13:  * Infinite far plane projection: yes
15:57:13:  * Hardware render-to-texture: yes
15:57:13:  * Floating point textures: yes
15:57:13:  * Non-power-of-two textures: yes
15:57:13:  * 1d textures: yes
15:57:13:  * Volume textures: yes
15:57:13:  * Max Texture resolution (2D) 16384
15:57:13:  * Max Texture resolution (3D) 2048
15:57:13:  * Max Texture resolution (Cubemaps) 16384
15:57:13:  * Multiple Render Targets: 8
15:57:13:    - With different bit depths: yes
15:57:13:  * Point Sprites: yes
15:57:13:  * Extended point parameters: yes
15:57:13:  * Max Point Size: 63
15:57:13:  * Vertex texture fetch: yes
15:57:13:  * Number of world matrices: 0
15:57:13:  * Number of texture units: 16
15:57:13:  * Stencil buffer depth: 8
15:57:13:  * Number of vertex blend matrices: 0
15:57:13:    - Max vertex textures: 32
15:57:13:    - Vertex textures shared: yes
15:57:13:  * Render to Vertex Buffer : yes
15:57:13:  * Hardware Atomic Counters: yes
15:57:13:  * GL 1.5 without VBO workaround: no
15:57:13:  * Frame Buffer objects: yes
15:57:13:  * Frame Buffer objects (ARB extension): no
15:57:13:  * Frame Buffer objects (ATI extension): no
15:57:13:  * PBuffer support: no
15:57:13:  * GL 1.5 without HW-occlusion workaround: no
15:57:13:  * Vertex Array Objects: yes
15:57:13:  * Separate shader objects: no
15:57:13: Registering ResourceManager for type Texture
15:57:13: DefaultWorkQueue('Root') initialising on thread 7fb6d432c840.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6c538a700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bedfc700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6be5fb700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bddfa700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bd5f9700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bcdf8700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bc5f7700 starting.
15:57:13: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bbdf6700 starting.
15:57:13: Particle Renderer Type 'billboard' registered
15:57:13: OverlayElementFactory for type Panel registered.
15:57:13: OverlayElementFactory for type BorderPanel registered.
15:57:13: OverlayElementFactory for type TextArea registered.
15:57:13: Registering ResourceManager for type Font
15:57:13: Creating resource group Essential
15:57:13: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
15:57:13: Creating resource group Popular
15:57:13: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
15:57:13: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
15:57:13: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
15:57:13: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
15:57:13: Added resource location '/home/user/cpp/SDK/ogre2.0/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General'
15:57:13: Parsing scripts for resource group Autodetect
15:57:13: Finished parsing scripts for resource group Autodetect
15:57:13: Creating resources for group Autodetect
15:57:13: All done
15:57:13: Parsing scripts for resource group Essential
15:57:13: Parsing script Materials.material
15:57:13: Parsing script DebugFont.fontdef
15:57:13: Finished parsing scripts for resource group Essential
15:57:13: Creating resources for group Essential
15:57:13: All done
15:57:13: Parsing scripts for resource group General
15:57:13: Parsing script PbsMaterials.material
15:57:13: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
15:57:13: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
15:57:13: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
15:57:13: Texture: loading nm_up.png as nm_up.png
15:57:13: Texture: loading 1d_debug.png as 1d_debug.png
15:57:13: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
15:57:13: Texture: loading nm_bk.png as nm_bk.png
15:57:13: Texture: loading NMBumpsOut.png as NMBumpsOut.png
15:57:13: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
15:57:13: Texture: loading NMBalls.png as NMBalls.png
15:57:13: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
15:57:13: Finished parsing scripts for resource group General
15:57:13: Creating resources for group General
15:57:13: All done
15:57:13: Parsing scripts for resource group Internal
15:57:13: Finished parsing scripts for resource group Internal
15:57:13: Creating resources for group Internal
15:57:13: All done
15:57:13: Parsing scripts for resource group Popular
15:57:13: Parsing script TutorialSky_Postprocess.compositor
15:57:13: Parsing script ShadowMapDebugging.compositor
15:57:13: Parsing script PbsMaterials.compositor
15:57:13: Parsing script StereoRendering.compositor
15:57:13: Finished parsing scripts for resource group Popular
15:57:13: Creating resources for group Popular
15:57:13: All done
15:57:13: Can't find HLMS datablock material '[Hash 0x925af566]'. It may not be visible to this manager, try finding it by retrieving getHlms()->getDatablock()
15:57:13: Font DebugFont using texture size 512x256
15:57:13: Info: Freetype returned null for character 160 in font DebugFont
15:57:13: Texture: DebugFontTexture: Loading 1 faces(PF_RG8,512x256x1) Internal format is PF_RG8,512x256x1.
15:57:13: Vertex Shader: 536870912VertexShader_vs
Fragment Shader: 536870912PixelShader_ps
 GLSL validation result : 
Validation warning! - Sampler value worldMatBuf has not been set.
Validation successful.
15:57:13: Vertex Shader: 536936448VertexShader_vs
Fragment Shader: 536936448PixelShader_ps
 GLSL validation result : 
Validation failed! - Different sampler types for same sample texture unit in fragment shader.
15:57:13: Vertex Shader: 1610612736VertexShader_vs
Fragment Shader: 1610612736PixelShader_ps
 GLSL validation result : 
Validation failed! - Different sampler types for same sample texture unit in fragment shader.
15:57:15: Unregistering ResourceManager for type Font
15:57:15: DefaultWorkQueue('Root') shutting down on thread 7fb6d432c840.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6be5fb700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bd5f9700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bedfc700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bddfa700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6c538a700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bcdf8700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bc5f7700 stopped.
15:57:15: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb6bbdf6700 stopped.
15:57:15: OGRE EXCEPTION(1:InvalidStateException): Buffer wasn't mapped! in BufferPacked::unmap at /home/user/cpp/SDK/ogre2.0/OgreMain/src/Vao/OgreBufferPacked.cpp (line 204)

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dark_sylinc
OGRE Team Member
OGRE Team Member
Posts: 4262
Joined: Sat Jul 21, 2007 4:55 pm
Location: Buenos Aires, Argentina
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by dark_sylinc »

V2ManualObject was a community addition via Pull Request and not written by me. I don't have the time to maintain it :|

As for your driver issue, I don't experience it myself. It's weird because I've been lately asking the drivers for 800MB straight and it keeps working. Eventually it crashes with out of memory issues but I close a few tabs of Chrome or try a couple more times and it fixes itself. But it's normal for an app that is requesting 800MB.

I don't have Steam installed or many fancy widgets (I do keep Skype running in the background). Perhaps you're running something in the background (a custom Unity Compiz plugin? Steam?) that is not friendly in terms of GPU usage.

I haven't tried the very latest drivers yet though.

Edit: Sounds like I'm giving up on the subject. I'm not. Our apps on Linux + AMD don't run perfectly and I'm constantly trying to find cause of these issues (and reporting bugs to the driver team). I will continue to research.

kracejic
Kobold
Posts: 25
Joined: Wed Sep 10, 2014 5:18 pm
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Re: [2.1][BUG?] Out of GPU memory or driver refused

Post by kracejic »

OK, I will try to contact the author. :)

I still did not get "Out of GPU memory or driver refused" error with the changes you have described. I have not restarted PC since then and I did a little bit of programming each day.

My OS/SW setup: I am using plain MATE (fork of Gnome2) without compiz or anything. I usually have about 50 tabs open in 3 windows in chrome. I use conky to display some data on my third monitor (maybe multimonitor setup can cause trobles? I had to edit X11 conf to allow my setup to happen - there was some horizontal limit on hw big your desktop can be). As an IDE I use Sublime text 3, I think it is using OpenGL acceleration. Other than that no other app was running on all occasions of the error.

I would really like to help, but my knowledge in this field is limited, so I can be used only as a tester. So when you have something I could test, please post here or PM me, I will be very happy to help.

PS: On weekend I will try to run only Firefox + Sublime text3 + Ogre and I will see if the problem occurs again.

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