[CLOSED] Ogre 2.1 linux - material problem

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van4dium
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Posts: 40
Joined: Fri Jul 30, 2010 2:40 am
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[CLOSED] Ogre 2.1 linux - material problem

Post by van4dium »

Hi all.

I've build successfull ogre 2.1 from source and all work fine .
The only problem is show in the images below....

OS : Linux Debian 8
Graphics card : Nvidia gtx250 (yes is a bit old , is here the problem?)

How I can solve this issue (if solveable)

Thanx in advanced.

Van.
Attachments
Pbs Materials
Pbs Materials
Sky Post processing:
Sky Post processing:
Last edited by van4dium on Sat Aug 29, 2015 2:33 pm, edited 1 time in total.

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dark_sylinc
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Location: Buenos Aires, Argentina
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Re: Ogre 2.1 linux - material problem

Post by dark_sylinc »

I was about to ask what was wrong and then WHOA!

Are you on the latest graphics drivers available for that card?
Could you upload the Ogre.log?
Are you able to test on Windows to see if this problem repros there too? (D3D11 and GL)

Thanks

Edit: Quick test: What happens if you change OgreHlmsSamplerblock.cpp to this code? :

Code: Select all

    HlmsSamplerblock::HlmsSamplerblock() :
        BasicBlock( BLOCK_SAMPLER ),
        mMinFilter( FO_LINEAR ),
        mMagFilter( FO_LINEAR ),
        mMipFilter( FO_LINEAR ),
        mU( TAM_WRAP ),
        mV( TAM_WRAP ),
        mW( TAM_WRAP ),
        mMipLodBias( 0.0f ),
        mMaxAnisotropy( 1.0f ),
        mCompareFunction( NUM_COMPARE_FUNCTIONS ),
        mBorderColour( ColourValue::White ),
        mMinLod( -FLT_MAX ),
        mMaxLod( FLT_MAX )

van4dium
Halfling
Posts: 40
Joined: Fri Jul 30, 2010 2:40 am
x 1

Re: Ogre 2.1 linux - material problem

Post by van4dium »

Hi dark_sylinc.

I've make the suggested changes on OgreHlmsSamplerblock.cpp but the issue is always present.
Are you on the latest graphics drivers available for that card?
Yes. Version 340.76 downloaded from nvidia site.
Are you able to test on Windows to see if this problem repros there too? (D3D11 and GL)
No sorry, I run Windows in VirtualBox and the 3D acceleration is not fully supported and very limited (I hate winzoz :D :evil: )
Could you upload the Ogre.log?

Code: Select all

22:06:23: Creating resource group General
22:06:23: Creating resource group Internal
22:06:23: Creating resource group Autodetect
22:06:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:06:23: Registering ResourceManager for type Material
22:06:23: Registering ResourceManager for type Mesh
22:06:23: Registering ResourceManager for type Mesh2
22:06:23: Registering ResourceManager for type OldSkeleton
22:06:23: MovableObjectFactory for type 'ParticleSystem' registered.
22:06:23: ArchiveFactory for archive type FileSystem registered.
22:06:23: ArchiveFactory for archive type Zip registered.
22:06:23: ArchiveFactory for archive type EmbeddedZip registered.
22:06:23: DDS codec registering
22:06:23: FreeImage version: 3.15.4
22:06:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:06:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
22:06:23: ETC codec registering
22:06:23: Registering ResourceManager for type HighLevelGpuProgram
22:06:23: MovableObjectFactory for type 'Entity' registered.
22:06:23: MovableObjectFactory for type 'Item' registered.
22:06:23: MovableObjectFactory for type 'Light' registered.
22:06:23: MovableObjectFactory for type 'BillboardSet' registered.
22:06:23: MovableObjectFactory for type 'ManualObject2' registered.
22:06:23: MovableObjectFactory for type 'BillboardChain' registered.
22:06:23: MovableObjectFactory for type 'RibbonTrail' registered.
22:06:23: Loading library /home/van4dium/SDK/ogre-bitbucket/build/lib/RenderSystem_GL3Plus
22:06:23: Installing plugin: GL 3+ RenderSystem
22:06:23: OpenGL 3+ Rendering Subsystem created.
22:06:23: Plugin successfully installed
22:06:23: Loading library /home/van4dium/SDK/ogre-bitbucket/build/lib/Plugin_ParticleFX
22:06:23: Installing plugin: ParticleFX
22:06:23: Particle Emitter Type 'Point' registered
22:06:23: Particle Emitter Type 'Box' registered
22:06:23: Particle Emitter Type 'Ellipsoid' registered
22:06:23: Particle Emitter Type 'Cylinder' registered
22:06:23: Particle Emitter Type 'Ring' registered
22:06:23: Particle Emitter Type 'HollowEllipsoid' registered
22:06:23: Particle Affector Type 'LinearForce' registered
22:06:23: Particle Affector Type 'ColourFader' registered
22:06:23: Particle Affector Type 'ColourFader2' registered
22:06:23: Particle Affector Type 'ColourImage' registered
22:06:23: Particle Affector Type 'ColourInterpolator' registered
22:06:23: Particle Affector Type 'Scaler' registered
22:06:23: Particle Affector Type 'Rotator' registered
22:06:23: Particle Affector Type 'DirectionRandomiser' registered
22:06:23: Particle Affector Type 'DeflectorPlane' registered
22:06:23: Plugin successfully installed
22:06:23: *-*-* OGRE Initialising
22:06:23: *-*-* Version 2.1.0unstable (Tindalos)
22:06:24: CPU Identifier & Features
22:06:24: -------------------------
22:06:24:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
22:06:24:  *   Logical cores: 2
22:06:24:  *      SSE: yes
22:06:24:  *     SSE2: yes
22:06:24:  *     SSE3: yes
22:06:24:  *      MMX: yes
22:06:24:  *   MMXEXT: yes
22:06:24:  *    3DNOW: yes
22:06:24:  * 3DNOWEXT: yes
22:06:24:  *     CMOV: yes
22:06:24:  *      TSC: yes
22:06:24:  *      FPU: yes
22:06:24:  *      PRO: yes
22:06:24:  *       HT: no
22:06:24: -------------------------
22:06:24: ******************************
*** Starting GLX Subsystem ***
******************************
22:06:24: GL3PlusRenderSystem::_createRenderWindow "PBS Materials Sample", 1024x768 windowed  miscParams: FSAA=0 gamma=true parentWindowHandle=71303176 title=PBS Materials Sample vsync=No 
22:06:24: Created GL 3.3 context
22:06:24: GLXWindow::create used FBConfigID = 237
22:06:24: GL_VERSION = 3.3.0.0
22:06:24: GL_VENDOR = NVIDIA Corporation
22:06:24: GL_RENDERER = GeForce GTS 250/PCIe/SSE2/3DNOW!
22:06:24: GL_EXTENSIONS = 
22:06:24: GL_ARB_arrays_of_arrays
22:06:24: GL_ARB_base_instance
22:06:24: GL_ARB_blend_func_extended
22:06:24: GL_ARB_clear_buffer_object
22:06:24: GL_ARB_color_buffer_float
22:06:24: GL_ARB_compressed_texture_pixel_storage
22:06:24: GL_ARB_conservative_depth
22:06:24: GL_ARB_copy_buffer
22:06:24: GL_ARB_copy_image
22:06:24: GL_ARB_debug_output
22:06:24: GL_ARB_depth_buffer_float
22:06:24: GL_ARB_depth_clamp
22:06:24: GL_ARB_depth_texture
22:06:24: GL_ARB_draw_buffers
22:06:24: GL_ARB_draw_elements_base_vertex
22:06:24: GL_ARB_draw_instanced
22:06:24: GL_ARB_enhanced_layouts
22:06:24: GL_ARB_ES2_compatibility
22:06:24: GL_ARB_ES3_compatibility
22:06:24: GL_ARB_explicit_attrib_location
22:06:24: GL_ARB_explicit_uniform_location
22:06:24: GL_ARB_fragment_coord_conventions
22:06:24: GL_ARB_fragment_layer_viewport
22:06:24: GL_ARB_fragment_program
22:06:24: GL_ARB_fragment_program_shadow
22:06:24: GL_ARB_fragment_shader
22:06:24: GL_ARB_framebuffer_no_attachments
22:06:24: GL_ARB_framebuffer_object
22:06:24: GL_ARB_framebuffer_sRGB
22:06:24: GL_ARB_geometry_shader4
22:06:24: GL_ARB_get_program_binary
22:06:24: GL_ARB_half_float_pixel
22:06:24: GL_ARB_half_float_vertex
22:06:24: GL_ARB_imaging
22:06:24: GL_ARB_instanced_arrays
22:06:24: GL_ARB_internalformat_query
22:06:24: GL_ARB_internalformat_query2
22:06:24: GL_ARB_invalidate_subdata
22:06:24: GL_ARB_map_buffer_alignment
22:06:24: GL_ARB_map_buffer_range
22:06:24: GL_ARB_multi_bind
22:06:24: GL_ARB_multisample
22:06:24: GL_ARB_multitexture
22:06:24: GL_ARB_occlusion_query
22:06:24: GL_ARB_occlusion_query2
22:06:24: GL_ARB_pixel_buffer_object
22:06:24: GL_ARB_point_parameters
22:06:24: GL_ARB_point_sprite
22:06:24: GL_ARB_program_interface_query
22:06:24: GL_ARB_provoking_vertex
22:06:24: GL_ARB_robust_buffer_access_behavior
22:06:24: GL_ARB_robustness
22:06:24: GL_ARB_sampler_objects
22:06:24: GL_ARB_seamless_cube_map
22:06:24: GL_ARB_separate_shader_objects
22:06:24: GL_ARB_shader_bit_encoding
22:06:24: GL_ARB_shader_objects
22:06:24: GL_ARB_shader_texture_lod
22:06:24: GL_ARB_shading_language_100
22:06:24: GL_ARB_shading_language_420pack
22:06:24: GL_ARB_shading_language_include
22:06:24: GL_ARB_shading_language_packing
22:06:24: GL_ARB_shadow
22:06:24: GL_ARB_stencil_texturing
22:06:24: GL_ARB_sync
22:06:24: GL_ARB_texture_border_clamp
22:06:24: GL_ARB_texture_buffer_object
22:06:24: GL_ARB_texture_buffer_range
22:06:24: GL_ARB_texture_compression
22:06:24: GL_ARB_texture_compression_rgtc
22:06:24: GL_ARB_texture_cube_map
22:06:24: GL_ARB_texture_env_add
22:06:24: GL_ARB_texture_env_combine
22:06:24: GL_ARB_texture_env_crossbar
22:06:24: GL_ARB_texture_env_dot3
22:06:24: GL_ARB_texture_float
22:06:24: GL_ARB_texture_mirror_clamp_to_edge
22:06:24: GL_ARB_texture_mirrored_repeat
22:06:24: GL_ARB_texture_multisample
22:06:24: GL_ARB_texture_non_power_of_two
22:06:24: GL_ARB_texture_query_levels
22:06:24: GL_ARB_texture_rectangle
22:06:24: GL_ARB_texture_rg
22:06:24: GL_ARB_texture_rgb10_a2ui
22:06:24: GL_ARB_texture_stencil8
22:06:24: GL_ARB_texture_storage
22:06:24: GL_ARB_texture_storage_multisample
22:06:24: GL_ARB_texture_swizzle
22:06:24: GL_ARB_texture_view
22:06:24: GL_ARB_timer_query
22:06:24: GL_ARB_transpose_matrix
22:06:24: GL_ARB_uniform_buffer_object
22:06:24: GL_ARB_vertex_array_bgra
22:06:24: GL_ARB_vertex_array_object
22:06:24: GL_ARB_vertex_attrib_binding
22:06:24: GL_ARB_vertex_buffer_object
22:06:24: GL_ARB_vertex_program
22:06:24: GL_ARB_vertex_shader
22:06:24: GL_ARB_vertex_type_10f_11f_11f_rev
22:06:24: GL_ARB_vertex_type_2_10_10_10_rev
22:06:24: GL_ARB_viewport_array
22:06:24: GL_ARB_window_pos
22:06:24: GL_ATI_draw_buffers
22:06:24: GL_ATI_texture_float
22:06:24: GL_ATI_texture_mirror_once
22:06:24: GL_S3_s3tc
22:06:24: GL_EXT_texture_env_add
22:06:24: GL_EXT_abgr
22:06:24: GL_EXT_bgra
22:06:24: GL_EXT_bindable_uniform
22:06:24: GL_EXT_blend_color
22:06:24: GL_EXT_blend_equation_separate
22:06:24: GL_EXT_blend_func_separate
22:06:24: GL_EXT_blend_minmax
22:06:24: GL_EXT_blend_subtract
22:06:24: GL_EXT_compiled_vertex_array
22:06:24: GL_EXT_Cg_shader
22:06:24: GL_EXT_depth_bounds_test
22:06:24: GL_EXT_direct_state_access
22:06:24: GL_EXT_draw_buffers2
22:06:24: GL_EXT_draw_instanced
22:06:24: GL_EXT_draw_range_elements
22:06:24: GL_EXT_fog_coord
22:06:24: GL_EXT_framebuffer_blit
22:06:24: GL_EXT_framebuffer_multisample
22:06:24: GL_EXTX_framebuffer_mixed_formats
22:06:24: GL_EXT_framebuffer_multisample_blit_scaled
22:06:24: GL_EXT_framebuffer_object
22:06:24: GL_EXT_framebuffer_sRGB
22:06:24: GL_EXT_geometry_shader4
22:06:24: GL_EXT_gpu_program_parameters
22:06:24: GL_EXT_gpu_shader4
22:06:24: GL_EXT_multi_draw_arrays
22:06:24: GL_EXT_packed_depth_stencil
22:06:24: GL_EXT_packed_float
22:06:24: GL_EXT_packed_pixels
22:06:24: GL_EXT_pixel_buffer_object
22:06:24: GL_EXT_point_parameters
22:06:24: GL_EXT_provoking_vertex
22:06:24: GL_EXT_rescale_normal
22:06:24: GL_EXT_secondary_color
22:06:24: GL_EXT_separate_shader_objects
22:06:24: GL_EXT_separate_specular_color
22:06:24: GL_EXT_shader_integer_mix
22:06:24: GL_EXT_shadow_funcs
22:06:24: GL_EXT_stencil_two_side
22:06:24: GL_EXT_stencil_wrap
22:06:24: GL_EXT_texture3D
22:06:24: GL_EXT_texture_array
22:06:24: GL_EXT_texture_buffer_object
22:06:24: GL_EXT_texture_compression_dxt1
22:06:24: GL_EXT_texture_compression_latc
22:06:24: GL_EXT_texture_compression_rgtc
22:06:24: GL_EXT_texture_compression_s3tc
22:06:24: GL_EXT_texture_cube_map
22:06:24: GL_EXT_texture_edge_clamp
22:06:24: GL_EXT_texture_env_combine
22:06:24: GL_EXT_texture_env_dot3
22:06:24: GL_EXT_texture_filter_anisotropic
22:06:24: GL_EXT_texture_integer
22:06:24: GL_EXT_texture_lod
22:06:24: GL_EXT_texture_lod_bias
22:06:24: GL_EXT_texture_mirror_clamp
22:06:24: GL_EXT_texture_object
22:06:24: GL_EXT_texture_shared_exponent
22:06:24: GL_EXT_texture_sRGB
22:06:24: GL_EXT_texture_sRGB_decode
22:06:24: GL_EXT_texture_storage
22:06:24: GL_EXT_texture_swizzle
22:06:24: GL_EXT_timer_query
22:06:24: GL_EXT_vertex_array
22:06:24: GL_EXT_vertex_array_bgra
22:06:24: GL_EXT_x11_sync_object
22:06:24: GL_EXT_import_sync_object
22:06:24: GL_IBM_rasterpos_clip
22:06:24: GL_IBM_texture_mirrored_repeat
22:06:24: GL_KHR_debug
22:06:24: GL_KTX_buffer_region
22:06:24: GL_NV_blend_square
22:06:24: GL_NV_conditional_render
22:06:24: GL_NV_copy_depth_to_color
22:06:24: GL_NV_copy_image
22:06:24: GL_NV_depth_buffer_float
22:06:24: GL_NV_depth_clamp
22:06:24: GL_NV_ES1_1_compatibility
22:06:24: GL_NV_explicit_multisample
22:06:24: GL_NV_fence
22:06:24: GL_NV_float_buffer
22:06:24: GL_NV_fog_distance
22:06:24: GL_NV_fragment_program
22:06:24: GL_NV_fragment_program_option
22:06:24: GL_NV_fragment_program2
22:06:24: GL_NV_framebuffer_multisample_coverage
22:06:24: GL_NV_geometry_shader4
22:06:24: GL_NV_gpu_program4
22:06:24: GL_NV_half_float
22:06:24: GL_NV_light_max_exponent
22:06:24: GL_NV_multisample_coverage
22:06:24: GL_NV_multisample_filter_hint
22:06:24: GL_NV_occlusion_query
22:06:24: GL_NV_packed_depth_stencil
22:06:24: GL_NV_parameter_buffer_object
22:06:24: GL_NV_parameter_buffer_object2
22:06:24: GL_NV_path_rendering
22:06:24: GL_NV_pixel_data_range
22:06:24: GL_NV_point_sprite
22:06:24: GL_NV_primitive_restart
22:06:24: GL_NV_register_combiners
22:06:24: GL_NV_register_combiners2
22:06:24: GL_NV_shader_buffer_load
22:06:24: GL_NV_texgen_reflection
22:06:24: GL_NV_texture_barrier
22:06:24: GL_NV_texture_compression_vtc
22:06:24: GL_NV_texture_env_combine4
22:06:24: GL_NV_texture_expand_normal
22:06:24: GL_NV_texture_multisample
22:06:24: GL_NV_texture_rectangle
22:06:24: GL_NV_texture_shader
22:06:24: GL_NV_texture_shader2
22:06:24: GL_NV_texture_shader3
22:06:24: GL_NV_transform_feedback
22:06:24: GL_NV_vdpau_interop
22:06:24: GL_NV_vertex_array_range
22:06:24: GL_NV_vertex_array_range2
22:06:24: GL_NV_vertex_buffer_unified_memory
22:06:24: GL_NV_vertex_program
22:06:24: GL_NV_vertex_program1_1
22:06:24: GL_NV_vertex_program2
22:06:24: GL_NV_vertex_program2_option
22:06:24: GL_NV_vertex_program3
22:06:24: GL_NVX_conditional_render
22:06:24: GL_NVX_gpu_memory_info
22:06:24: GL_SGIS_generate_mipmap
22:06:24: GL_SGIS_texture_lod
22:06:24: GL_SGIX_depth_texture
22:06:24: GL_SGIX_shadow
22:06:24: GL_SUN_slice_accum
22:06:24: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address 
22:06:24: **************************************
22:06:24: ***   OpenGL 3+ Renderer Started   ***
22:06:24: **************************************
22:06:24: Registering ResourceManager for type GpuProgram
22:06:24: GL3+: Using FBOs for rendering to textures
22:06:24: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_L16 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 
22:06:24: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
22:06:24: RenderSystem capabilities
22:06:24: -------------------------
22:06:24: RenderSystem Name: OpenGL 3+ Rendering Subsystem
22:06:24: GPU Vendor: nvidia
22:06:24: Device Name: GeForce GTS 250/PCIe/SSE2/3DNOW!
22:06:24: Driver Version: 3.3.0.0
22:06:24:  * Fixed function pipeline: no
22:06:24:  * Hardware generation of mipmaps: yes
22:06:24:  * Texture blending: yes
22:06:24:  * Anisotropic texture filtering: yes
22:06:24:  * Dot product texture operation: yes
22:06:24:  * Cube mapping: yes
22:06:24:  * Hardware stencil buffer: yes
22:06:24:    - Stencil depth: 8
22:06:24:    - Two sided stencil support: yes
22:06:24:    - Wrap stencil values: yes
22:06:24:  * Hardware vertex / index buffers: yes
22:06:24:  * 32-bit index buffers: yes
22:06:24:  * Vertex programs: yes
22:06:24:  * Number of floating-point constants for vertex programs: 4096
22:06:24:  * Number of integer constants for vertex programs: 4096
22:06:24:  * Number of boolean constants for vertex programs: 4096
22:06:24:  * Fragment programs: yes
22:06:24:  * Number of floating-point constants for fragment programs: 2048
22:06:24:  * Number of integer constants for fragment programs: 2048
22:06:24:  * Number of boolean constants for fragment programs: 2048
22:06:24:  * Geometry programs: yes
22:06:24:  * Number of floating-point constants for geometry programs: 2048
22:06:24:  * Number of integer constants for geometry programs: 2048
22:06:24:  * Number of boolean constants for geometry programs: 2048
22:06:24:  * Tessellation Hull programs: no
22:06:24:  * Number of floating-point constants for tessellation hull programs: 0
22:06:24:  * Number of integer constants for tessellation hull programs: 0
22:06:24:  * Number of boolean constants for tessellation hull programs: 0
22:06:24:  * Tessellation Domain programs: no
22:06:24:  * Number of floating-point constants for tessellation domain programs: 0
22:06:24:  * Number of integer constants for tessellation domain programs: 0
22:06:24:  * Number of boolean constants for tessellation domain programs: 0
22:06:24:  * Compute programs: no
22:06:24:  * Number of floating-point constants for compute programs: 0
22:06:24:  * Number of integer constants for compute programs: 0
22:06:24:  * Number of boolean constants for compute programs: 0
22:06:24:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
22:06:24:  * Texture Compression: yes
22:06:24:    - DXT: yes
22:06:24:    - VTC: yes
22:06:24:    - PVRTC: no
22:06:24:    - ATC: no
22:06:24:    - ETC1: no
22:06:24:    - ETC2: yes
22:06:24:    - BC4/BC5: yes
22:06:24:    - BC6H/BC7: no
22:06:24:  * Hardware Occlusion Query: yes
22:06:24:  * User clip planes: yes
22:06:24:  * VET_UBYTE4 vertex element type: yes
22:06:24:  * Infinite far plane projection: yes
22:06:24:  * Hardware render-to-texture: yes
22:06:24:  * Floating point textures: yes
22:06:24:  * Non-power-of-two textures: yes
22:06:24:  * 1d textures: yes
22:06:24:  * Volume textures: yes
22:06:24:  * Max Texture resolution (2D) 8192
22:06:24:  * Max Texture resolution (3D) 2048
22:06:24:  * Max Texture resolution (Cubemaps) 8192
22:06:24:  * Multiple Render Targets: 8
22:06:24:    - With different bit depths: yes
22:06:24:  * Point Sprites: yes
22:06:24:  * Extended point parameters: yes
22:06:24:  * Max Point Size: 189.875
22:06:24:  * Vertex texture fetch: yes
22:06:24:  * Number of world matrices: 0
22:06:24:  * Number of texture units: 16
22:06:24:  * Stencil buffer depth: 8
22:06:24:  * Number of vertex blend matrices: 0
22:06:24:    - Max vertex textures: 32
22:06:24:    - Vertex textures shared: yes
22:06:24:  * Render to Vertex Buffer : yes
22:06:24:  * Hardware Atomic Counters: no
22:06:24:  * GL 1.5 without VBO workaround: no
22:06:24:  * Frame Buffer objects: yes
22:06:24:  * Frame Buffer objects (ARB extension): no
22:06:24:  * Frame Buffer objects (ATI extension): no
22:06:24:  * PBuffer support: no
22:06:24:  * GL 1.5 without HW-occlusion workaround: no
22:06:24:  * Vertex Array Objects: yes
22:06:24:  * Separate shader objects: no
22:06:24: Registering ResourceManager for type Texture
22:06:24: DefaultWorkQueue('Root') initialising on thread b5de77c0.
22:06:24: DefaultWorkQueue('Root')::WorkerFunc - thread b0dd0b40 starting.
22:06:24: DefaultWorkQueue('Root')::WorkerFunc - thread aea7eb40 starting.
22:06:24: Particle Renderer Type 'billboard' registered
22:06:24: OverlayElementFactory for type Panel registered.
22:06:24: OverlayElementFactory for type BorderPanel registered.
22:06:24: OverlayElementFactory for type TextArea registered.
22:06:24: Registering ResourceManager for type Font
22:06:24: Creating resource group Essential
22:06:24: Added resource location '/home/van4dium/SDK/ogre-bitbucket/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
22:06:24: Creating resource group Popular
22:06:25: Added resource location '/home/van4dium/SDK/ogre-bitbucket/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
22:06:25: Added resource location '/home/van4dium/SDK/ogre-bitbucket/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
22:06:25: Added resource location '/home/van4dium/SDK/ogre-bitbucket/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
22:06:25: Added resource location '/home/van4dium/SDK/ogre-bitbucket/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
22:06:25: Added resource location '/home/van4dium/SDK/ogre-bitbucket/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General'
22:06:25: Parsing scripts for resource group Autodetect
22:06:25: Finished parsing scripts for resource group Autodetect
22:06:25: Creating resources for group Autodetect
22:06:25: All done
22:06:25: Parsing scripts for resource group Essential
22:06:25: Parsing script Materials.material
22:06:25: Parsing script DebugFont.fontdef
22:06:25: Finished parsing scripts for resource group Essential
22:06:25: Creating resources for group Essential
22:06:25: All done
22:06:25: Parsing scripts for resource group General
22:06:25: Parsing script PbsMaterials.material
22:06:25: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
22:06:25: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
22:06:25: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
22:06:25: Texture: loading nm_up.png as nm_up.png
22:06:25: Texture: loading 1d_debug.png as 1d_debug.png
22:06:25: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
22:06:25: Texture: loading nm_bk.png as nm_bk.png
22:06:25: Texture: loading NMBumpsOut.png as NMBumpsOut.png
22:06:25: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
22:06:25: Texture: loading NMBalls.png as NMBalls.png
22:06:25: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
22:06:25: Finished parsing scripts for resource group General
22:06:25: Creating resources for group General
22:06:25: All done
22:06:25: Parsing scripts for resource group Internal
22:06:25: Finished parsing scripts for resource group Internal
22:06:25: Creating resources for group Internal
22:06:25: All done
22:06:25: Parsing scripts for resource group Popular
22:06:25: Parsing script PbsMaterials.compositor
22:06:25: Parsing script Tutorial_ReconstructPosFromDepth.compositor
22:06:26: Parsing script StereoRendering.compositor
22:06:26: Parsing script ShadowMapDebugging.compositor
22:06:26: Parsing script TutorialSky_Postprocess.compositor
22:06:26: Finished parsing scripts for resource group Popular
22:06:26: Creating resources for group Popular
22:06:26: All done
22:06:26: Can't assign material  because this Material does not exist. Have you forgotten to define it in a .material script?
22:06:26: Mesh: Loading Sphere1000.mesh.
22:06:26: WARNING: Sphere1000.mesh is an older format ([MeshSerializer_v2.1]); you should upgrade it as soon as possible using the OgreMeshTool tool.
22:06:26: Mesh: Loading Cube_d.mesh.
22:06:26: WARNING: Cube_d.mesh is an older format ([MeshSerializer_v2.1]); you should upgrade it as soon as possible using the OgreMeshTool tool.
22:06:26: Texture: loading SaintPetersBasilica.dds as SaintPetersBasilica.dds
22:06:26: GLSL compiled: 536903680VertexShader_vs
22:06:26: Vertex Shader: 536903680VertexShader_vs
 GLSL link result : 
22:06:26: Vertex Shader: 536903680VertexShader_vs
 GLSL validation result : 
22:06:26: Font DebugFont using texture size 512x256
22:06:26: Info: Freetype returned null for character 160 in font DebugFont
22:06:26: Texture: DebugFontTexture: Loading 1 faces(PF_RG8,512x256x1) Internal format is PF_RG8,512x256x1.
22:06:26: GLSL compiled: 536936449VertexShader_vs
22:06:26: GLSL compiled: 536936449PixelShader_ps
22:06:29: Vertex Shader: 536936449VertexShader_vs
Fragment Shader: 536936449PixelShader_ps
 GLSL link result : 
22:06:29: Vertex Shader: 536936449VertexShader_vs
Fragment Shader: 536936449PixelShader_ps
 GLSL validation result : 
22:06:29: GLSL compiled: 536969217VertexShader_vs
22:06:29: GLSL compiled: 536969217PixelShader_ps
22:06:30: Vertex Shader: 536969217VertexShader_vs
Fragment Shader: 536969217PixelShader_ps
 GLSL link result : 
22:06:30: Vertex Shader: 536969217VertexShader_vs
Fragment Shader: 536969217PixelShader_ps
 GLSL validation result : 
22:06:30: GLSL compiled: 537001985VertexShader_vs
22:06:30: GLSL compiled: 537001985PixelShader_ps
22:06:32: Vertex Shader: 537001985VertexShader_vs
Fragment Shader: 537001985PixelShader_ps
 GLSL link result : 
22:06:32: Vertex Shader: 537001985VertexShader_vs
Fragment Shader: 537001985PixelShader_ps
 GLSL validation result : 
22:06:32: GLSL compiled: 1610612737VertexShader_vs
22:06:32: GLSL compiled: 1610612737PixelShader_ps
22:06:34: Vertex Shader: 1610612737VertexShader_vs
Fragment Shader: 1610612737PixelShader_ps
 GLSL link result : 
22:06:34: Vertex Shader: 1610612737VertexShader_vs
Fragment Shader: 1610612737PixelShader_ps
 GLSL validation result : 
22:06:44: Unregistering ResourceManager for type Font
22:06:44: DefaultWorkQueue('Root') shutting down on thread b5de77c0.
22:06:44: DefaultWorkQueue('Root')::WorkerFunc - thread aea7eb40 stopped.
22:06:44: DefaultWorkQueue('Root')::WorkerFunc - thread b0dd0b40 stopped.
22:06:44: *-*-* OGRE Shutdown
22:06:44: Unregistering ResourceManager for type OldSkeleton
22:06:44: Unregistering ResourceManager for type Mesh2
22:06:44: Unregistering ResourceManager for type Mesh
22:06:44: Unregistering ResourceManager for type Material
22:06:44: Unregistering ResourceManager for type HighLevelGpuProgram
22:06:44: Uninstalling plugin: ParticleFX
22:06:44: Plugin successfully uninstalled
22:06:44: Unloading library /home/van4dium/SDK/ogre-bitbucket/build/lib/Plugin_ParticleFX
22:06:44: Uninstalling plugin: GL 3+ RenderSystem
22:06:44: Unregistering ResourceManager for type GpuProgram
22:06:44: Unregistering ResourceManager for type Texture
22:06:44: ******************************
*** Stopping GLX Subsystem ***
******************************
22:06:44: Plugin successfully uninstalled
22:06:44: Unloading library /home/van4dium/SDK/ogre-bitbucket/build/lib/RenderSystem_GL3Plus

This is the log of Sample_PbsMaterials but other samples produce same log (whitout significant error)

(Sorry for my poor english)

Van.

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dark_sylinc
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Re: Ogre 2.1 linux - material problem

Post by dark_sylinc »

Well, this is clearly a driver or hardware bug, there's very little we can do about (most likely driver issue because it's far too obvious to have gone unnoticed in D3D11 land). Perhaps older drivers won't have this issue.

Your driver says it supports GL_ARB_seamless_cube_map and by the looks of it, clearly it doesn't work.

Locate line 2870 in OgreGL3PlusRenderSystem.cpp and remove it / comment it:

Code: Select all

OGRE_CHECK_GL_ERROR(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS));
After removing it, maybe the white borders disappear. Although it won't look 100% correct (particularly at the lower mips) but there's a workaround for that.

Let me know what happens when you remove/comment that line (if it looks different, even if wrong, upload a pic).

Cheers & thanks
Matias

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Re: Ogre 2.1 linux - material problem

Post by van4dium »

After removing

Code: Select all

OGRE_CHECK_GL_ERROR(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS));
in OgreGL3PlusRenderSystem.cpp

the white border disappear, but yes , the material is'nt perfect (see image)

it seems strange that this problem only happened to me.
It might be an error or bug in some library in my system?
Attachments
Pbs Material Sample
Pbs Material Sample

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Re: Ogre 2.1 linux - material problem

Post by dark_sylinc »

Very interesting!
van4dium wrote:it seems strange that this problem only happened to me.
It might be an error or bug in some library in my system?
Almost certain this is a driver bug. Unfortunately your card is considered "legacy" by NVIDIA so they probably won't fix it.
All we can do is try to workaround it.
the white border disappear, but yes , the material is'nt perfect (see image)
This is expected as that is how it should look when you disable seamless cubemapping.
There are workarounds: If the DDS files gets its mipmaps stripped, Ogre will generate them with an algorithm that is almost seamless (it will take a while though).
You can also use AMD's CubeMapGen or cmft for generating high quality mipmaps that will reduce this artifact.

I'm afraid none of this could be considered a satisfactory answer because the issues lies in NVIDIA's drivers, which are rarely updated now for those "old" cards.

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Re: Ogre 2.1 linux - material problem

Post by van4dium »

Today I bought a graphics card nvidia gtx960 with new drivers and recompiled ogre 2.1 ....

The problem disappeared.

I confirm that the 340 nvidia driver has a bug on seamless cubemap.

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