how to realize Func: attachObjectToBone() with Ogre::Item

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


Post Reply
suttier
Gnoblar
Posts: 11
Joined: Fri Jun 05, 2015 10:06 am

how to realize Func: attachObjectToBone() with Ogre::Item

Post by suttier »

I want attach an object to a bone ,but i found Ogre::Item does not include the function attachObjectToBone()

is there other way?
Thanks
User avatar
dark_sylinc
OGRE Team Member
OGRE Team Member
Posts: 5298
Joined: Sat Jul 21, 2007 4:55 pm
Location: Buenos Aires, Argentina
x 1279
Contact:

Re: how to realize Func: attachObjectToBone() with Ogre::Ite

Post by dark_sylinc »

Work in progress.

TagPoints haven't been coded yet. They're in my TODO list.
Until then your option is to get the Bone's derived transform every frame and set a SceneNode to that transform.
Post Reply