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Anisotropic filtering in HLMS
Posted: Tue Dec 01, 2015 4:21 pm
How do I turn on anisotropic filtering in Ogre's default PBS implementation?
Do I have to set a new Samplerblock for each TextureType?
Re: Anisotropic filtering in HLMS
Posted: Wed Dec 02, 2015 8:25 am
I'm planning on adding more functionality to the scripting interface (actually I'm planning on going for JSON... easier to maintain, has editing tools, user readable format; and the Dergo Blender plugin should be able to export to JSON when this happens)
Until then, for the time being yeah, you have to set the samplerblocks for each texture type where you want aniso.