[2.1] is good news according requirements?

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Kohedlo
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[2.1] is good news according requirements?

Post by Kohedlo »

is available good news according requirements:
HW & SW Requirements

Ogre version 2.1

Hardware
All of DX10 hardware (GeForce 8, 9, 200; AMD Radeon HD 2000-4000) (1)
All of DX11 hardware (GeForce 400 – 900; AMD Radeon HD 5000-7000; Radeon R2xx)
(1) At the time of writing both NVIDIA and AMD have stopped releasing new drivers for DX10 cards.
On Windows using GL3+ RS, AMD DX10 cards don’t have key extensions required to run Ogre. It is likely that these cards will be able to run Ogre 2.1 on Linux using the Mesa 10.6 drivers much better than in Windows; since this is a driver problem, not a hardware one.
For maximum compatibility with DX10 hardware, use the D3D11 RS.
Intel has always had very poor OpenGL support; and lately Intel seems to stop releasing new drivers very quickly, even with very recent cards. Only the very latest cards (Intel HD 4400 and newer with latest drivers) seem work correctly with our GL3+ on Windows.
For Intel cards, prefer the D3D11 RS. It’s possible that the Mesa drivers can improve the situation on Linux.
we have for example 9500 GT

THAT GIVE EXCEPTION:

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what next? from what commit DX 10.0 is supported?
c++ game developer.
current project: Imperial Game Engine 2.5
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dark_sylinc
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Re: [2.1] is good news according requirements?

Post by dark_sylinc »

That card is supported.

Likely reasons for why this happened:
  • PC does not have the latest Windows Updates / DirectX / drivers version installed. In Windows 7, the KB2670838 update is needed.
  • You're trying to run a Debug build, and the debug DX runtimes are not installed in that machine.
  • You've selected minimum version for API level as "11.0".
If that does not solve it, then further debugging will be required to find out why it's not working.
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Kohedlo
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Re: [2.1] is good news according requirements?

Post by Kohedlo »

we use like jule 2016 Ogre 2.1 update. is sufficient update Ogre to last commit?

what is way to RUN7 throught opengl renderer or throught DX renderer setting minimal 10.0 plank?
c++ game developer.
current project: Imperial Game Engine 2.5
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