grass.png rock.png
Along with 2 single-channel mask textures:
grass_mask.png rock_mask.png
By using one mask and one diffuse texture, I can successfully blend them using this material
Code: Select all
{
"unlit" :
{
"BlendTest" :
{
"diffuse_map0" :
{
"texture" : "grass_mask.png"
},
"diffuse_map1" :
{
"texture" : "grass.png",
"blendmode" : "Multiply"
}
}
}
}
I thought I could accomplish this using blend modes for each associated diffuse_map entry, but I could not get the desired outcome. Is this possible using the Unlit material system? If so, could someone show/explain what I am missing?