2.1 sample problem...

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dummy_98
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2.1 sample problem...

Post by dummy_98 »

I am testing a 2.1 sample example On Windows 10

But I can not operate from the camera.

And some examples do not work ...

For example, examples such as DynamicGeometry only work in Direct 11.

If you want to make the engine feel stable, it is better to stabilize it from the example first.
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dark_sylinc
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Re: 2.1 sample problem...

Post by dark_sylinc »

Hi!

The most basic samples do not have camera movement, but the ones that are a little more advanced begin to do (such as ShadowMapDebugging, PbsMaterials, etc).
dummy_98 wrote: Thu Jun 14, 2018 6:03 pm And some examples do not work ...
For example, examples such as DynamicGeometry only work in Direct 11.
Wow, you're right. We recently improved our detection of our bound range on buffer mapping, and it seems it caught one that was very old. Fixed. Thanks.
dummy_98
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Re: 2.1 sample problem...

Post by dummy_98 »

hi~

thanks for reply.



I am converting from 2.0 to 2.1 ...
 
But some of the examples do not seem to work ...

I will report more after confirming.
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