[2.2] Doesn't compile after merging "FSAA explicit resolve logic" Topic is solved

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rujialiu
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[2.2] Doesn't compile after merging "FSAA explicit resolve logic"

Post by rujialiu »

Hi!

The current 2.2 branch doesn't compile.
1. ID_RESOLVE is redefined
2. It's using old TexturePtr (OgreCompositorPassQuad.cpp):

Code: Select all

TexturePtr tex = mParentNode->getDefinedTexture( mDefinition->mFsaaTextureName, 0 );
I think MSAA explicit resolve is already implemented in Ogre 2.2, so this pull request should actually only be merged into Ogre 2.1?
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dark_sylinc
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Re: [2.2] Doesn't compile after merging "FSAA explicit resolve logic"

Post by dark_sylinc »

Wow! Yes, I merged the branches, I was gonna remove that code; but due to lots of work I couldn't.
Then that un-reviewed commit got pushed by accident.

Thanks!
rujialiu
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Re: [2.2] Doesn't compile after merging "FSAA explicit resolve logic"

Post by rujialiu »

dark_sylinc wrote: Wed Aug 29, 2018 11:09 pm Wow! Yes, I merged the branches, I was gonna remove that code; but due to lots of work I couldn't.
Then that un-reviewed commit got pushed by accident.

Thanks!
Thanks for the fix :)
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