I have a ParticleSystem attached to a TagPoint which is a child of a Bone of a Skeleton. All particles are visible when the camera is near the object/skeleton but when it moves a bit away from it all particles get culled (with the object/skeleton still visible). It looks like a bug with this particular setup. Any ideas?
Thanks
[2.1] ParticleSystem disappears when far from camera
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Re: [2.1] ParticleSystem disappears when far from camera
Does setting this help?
Code: Select all
particleSystem->setRenderingDistance( ... );
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Re: [2.1] ParticleSystem disappears when far from camera
Using `mCamera->setUseRenderingDistance(false);` or setting a high rendering distance on the ParticleSystem makes no difference.
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