[2.1] ParticleSystem disappears when far from camera

Design / architecture / roadmap discussions related to future of Ogre3D (version 2.0 and above)
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xissburg
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[2.1] ParticleSystem disappears when far from camera

Post by xissburg » Thu Oct 18, 2018 12:43 am

I have a ParticleSystem attached to a TagPoint which is a child of a Bone of a Skeleton. All particles are visible when the camera is near the object/skeleton but when it moves a bit away from it all particles get culled (with the object/skeleton still visible). It looks like a bug with this particular setup. Any ideas?

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hedphelym
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Re: [2.1] ParticleSystem disappears when far from camera

Post by hedphelym » Thu Oct 18, 2018 8:21 am

Does setting this help?

Code: Select all

particleSystem->setRenderingDistance( ... );
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xissburg
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Re: [2.1] ParticleSystem disappears when far from camera

Post by xissburg » Thu Oct 18, 2018 6:05 pm

Using `mCamera->setUseRenderingDistance(false);` or setting a high rendering distance on the ParticleSystem makes no difference.
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