[2.2]Porting my engine to 2.2

Discussion area about developing with Ogre2 branches (2.1, 2.2 and beyond)
zxz
Gremlin
Posts: 160
Joined: Sat Apr 16, 2016 9:25 pm
x 12

Re: [2.2]Porting my engine to 2.2

Post by zxz »

:? Hmm. I could swear that I saw no resolves at all being made in RenderDoc. Although now when I revert to the default store action (which I hadn't seen involved a conditional resolve), they are still there. I think the invalidation bug somehow led me down the wrong path by looking into different store actions. What a waste of time :P Sorry for the noise.

I actually get a superfluous resolve too, but that one can easily be avoided by always disabling resolves on that pass.

Thanks for pushing the fix.

Post Reply