Question about texturing objects.

Design / architecture / roadmap discussions related to future of Ogre3D (version 2.0 and above)
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Jay721
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Question about texturing objects.

Post by Jay721 » Sat Jan 12, 2019 5:44 pm

Hi everyone. I have a basic cuboid that should stretch on different axes, and I need there to be a tiled texture on each face.

How would I get the texture to tile properly rather than stretch based on each face’s size?

Thanks.
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Slicky
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Re: Question about texturing objects.

Post by Slicky » Sun Jan 13, 2019 9:46 pm

I'm not sure but it would seem you would need to dynamically change the uv's.
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xrgo
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Re: Question about texturing objects.

Post by xrgo » Sun Jan 13, 2019 11:36 pm

or map the texture using world space
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