I'm just updating my 2 year old Ogre 2.1 version to the newest one and switched from Visual Studio 2013 to 2017.
In the line 83 of OgreFastArray.h I got the error C2589 because of std::max.
The same problem and some possible solutions are mentioned here: https://stackoverflow.com/questions/500 ... r/22023122
Changing std::max to (std::max) fixed the error for me.
Design / architecture / roadmap discussions related to future of Ogre3D (version 2.0 and above)
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