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[2.1] Support for waving Grass

Posted: Fri Mar 29, 2019 3:11 pm
by Lax
Hi,

has somebody experimented on waving grass with Ogre2.1?
There is an example how to do it with Ogre 1.9, but since then a lot has changed.

Best Regards
Lax

Re: [2.1] Support for waving Grass

Posted: Fri Mar 29, 2019 6:39 pm
by xrgo
I have wind implemented, where I paint vertex color influence and a 3d noise texture makes the waving effect... But If I fill the scene with grass models performance is not so good, I think the ideal would be some kind of shader generated grass, maybe using a code like terra

Re: [2.1] Support for waving Grass

Posted: Fri Mar 29, 2019 10:44 pm
by Lax
Wind effects, sounds great :)

Oh ok, I thought with Ogre's new static flag for Items, SceneNodes, Entities, performance should be no issue.
Implementation like terra sound complicated.