What's in 2.1, 2.1+, 2.2 Topic is solved

Discussion area about developing with Ogre2 branches (2.1, 2.2 and beyond)
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xissburg
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What's in 2.1, 2.1+, 2.2

Post by xissburg » Tue May 14, 2019 12:20 am

I couldn't find any info on what's the difference among these versions (just noticed some posts are tagged [2.1+]). What is the main difference?
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xrgo
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Re: What's in 2.1, 2.1+, 2.2

Post by xrgo » Tue May 14, 2019 1:59 am

Hello!
2.1+ probably means that its something that applies to 2.1 and 2.2
2.2 is the same as 2.1 but with the texture refactoring mentioned here: viewtopic.php?f=25&t=89127, which is a huge refactor at the core of ogre needed to keep modernizing the engine and implementing new features, 2.1 should be feature freeze by now I think, and 2.2 its has new features (per pixel probes, light baking, coming soon voxel cone traced stuffs, etc, etc). I you're on 2.1 and want to port read this: https://bitbucket.org/sinbad/ogre/src/v ... Changes.md and maybe this: viewtopic.php?f=25&t=94748

cheers!
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xissburg
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Re: What's in 2.1, 2.1+, 2.2

Post by xissburg » Tue May 14, 2019 2:25 am

Ok got it, I should definitely move to 2.2

Thanks for the links, they're gonna be useful.
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rujialiu
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Re: What's in 2.1, 2.1+, 2.2

Post by rujialiu » Tue May 14, 2019 3:06 am

xissburg wrote:
Tue May 14, 2019 2:25 am
Ok got it, I should definitely move to 2.2

Thanks for the links, they're gonna be useful.
I didn't realize that the 2.1+ tag is unclear... It looks like I'm the first one who uses this tag :D, and yes, it means 2.1 AND 2.2. Though we're only using 2.2 in production (both D3D11 RS and Metal), some of my questions apply to 2.1 too, so I was trying to prevent people from incorrectly ignore a 2.2 tagged thread which actually applies to 2.1, too.

Another very good feature in 2.2 is reverse z-buffer 8-)
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