Hi
I've successfully created and built a windows project using the example here: https://github.com/OGRECave/ogre/tree/v ... ptyProject
However, when moving this over to Mac, i've been getting semantic issues regarding Ogre's string... I'm not really sure how to fix this - is it a linker issue? EDIT: This has resolved itself, still not sure what was causing it.
Please view the errors below:
http://prntscr.com/nx2xuk
https://prnt.sc/nx2y2y
If anyone can help me i'd be very thankful.
Building 2.1 on MacOS
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- Halfling
- Posts: 62
- Joined: Mon Jan 29, 2018 8:19 am
Building 2.1 on MacOS
Last edited by Jay721 on Mon Jun 10, 2019 5:47 pm, edited 1 time in total.
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- Halfling
- Posts: 62
- Joined: Mon Jan 29, 2018 8:19 am
Re: Building 2.1 on MacOS
I feel like it's some setting with XCode/CMake since Ogre built fine itself.
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- Halfling
- Posts: 62
- Joined: Mon Jan 29, 2018 8:19 am
Re: Building 2.1 on MacOS
That issue has spontaneously resolved itself.
But now when I try to initialise MyGUI, I'm getting some EXC_BAD_ACCESS error. I've been poking around and I'm pretty sure it's happening when MyGUI tries to create some datablocks. (This code runs fine on Windows)
In this function, I see that an IdString is created and passed over to createDatablock...
However, createDatablock is getting an empty IdString, and I don't know why?
I'd appreciate it if someone could throw me some ideas.
But now when I try to initialise MyGUI, I'm getting some EXC_BAD_ACCESS error. I've been poking around and I'm pretty sure it's happening when MyGUI tries to create some datablocks. (This code runs fine on Windows)
In this function, I see that an IdString is created and passed over to createDatablock...
However, createDatablock is getting an empty IdString, and I don't know why?
I'd appreciate it if someone could throw me some ideas.