List of existing libraries for Ogre2+?

Discussion area about developing with Ogre2 branches (2.1, 2.2 and beyond)
Post Reply
Neomex
Gnoblar
Posts: 2
Joined: Wed Jul 02, 2014 12:12 pm

List of existing libraries for Ogre2+?

Post by Neomex » Thu Jul 18, 2019 5:15 am

Is there a list of existing libraries for Ogre2+?
I am interested in some GUI and PhysX 4.
0 x

Lax
Gnome
Posts: 382
Joined: Mon Aug 06, 2007 12:53 pm
Location: Saarland, Germany
x 9

Re: List of existing libraries for Ogre2+?

Post by Lax » Fri Jul 19, 2019 3:37 pm

MyGUI has been ported for Ogre 2.2:
viewtopic.php?f=25&t=95049
0 x

rujialiu
Goblin
Posts: 230
Joined: Mon May 09, 2016 8:21 am
x 24

Re: List of existing libraries for Ogre2+?

Post by rujialiu » Mon Jul 22, 2019 3:23 am

Neomex wrote:
Thu Jul 18, 2019 5:15 am
Is there a list of existing libraries for Ogre2+?
I am interested in some GUI and PhysX 4.
Besides MyGUI, ImGUI(free) and NoesisGUI(commercial) are easy to work with Ogre, especially Ogre 2.2

There are some discussion about integrating physics engines like bullet and PhysX in this forum (but I think those discussions are before NVidia open sourced it). I'm not aware of any complete PhysX+Ogre integration project, but it's worth looking at BtOgre2 forked by Ybalrid. It's Bullet, not PhysX, but still.... it maybe be useful to you, too:
https://github.com/Ybalrid/BtOgre2
0 x

al2950
OGRE Expert User
OGRE Expert User
Posts: 1202
Joined: Thu Dec 11, 2008 7:56 pm
Location: Bristol, UK
x 76

Re: List of existing libraries for Ogre2+?

Post by al2950 » Mon Jul 22, 2019 10:55 am

To add one other GUI library, there is dark_sylinc's colibri gui library. I have not looked at it yet, but you cna check it out here;
https://bitbucket.org/dark_sylinc/colib ... c/default/

I adapted OgrePhysx for Ogre 2.x. The original repo is here;
https://bitbucket.org/ogreaddons/ogrephysx/src/default/

If I had time I could upload changes, but like many of my 2.x dependencies they are a bit hacky and I am not too happy about releasing them into the public domain, but I could probably release some key snippets, there is not really much you need to change. My version supports only works with PhysX 4
1 x

Post Reply