Ogre 2.1 - pose, possible to add uv's to poses?

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


Post Reply
hedphelym
Gremlin
Posts: 180
Joined: Tue Nov 25, 2008 10:58 am
Location: Kristiansand, Norway
x 23
Contact:

Ogre 2.1 - pose, possible to add uv's to poses?

Post by hedphelym »

Hi,
we're in a need for having a way to animate uv's for pose meshes.
I was looking through my current code today, and I would like to add uv's to the pose, same way as vertex position \ normals are done.
I just wanted to ask here if that sounds like a thing that'll work? (if done correctly of course).

I was thinking just following the 'normals' for the pose, all the way from definition to where it's used, then add optional point2 for uv's.
Generating new mesh buffers, with new uv's for the meshes is not a option for what we need it for, so doing it in the pose would be great.
User avatar
dark_sylinc
OGRE Team Member
OGRE Team Member
Posts: 5296
Joined: Sat Jul 21, 2007 4:55 pm
Location: Buenos Aires, Argentina
x 1278
Contact:

Re: Ogre 2.1 - pose, possible to add uv's to poses?

Post by dark_sylinc »

hedphelym wrote: Fri Oct 16, 2020 6:04 pm I was thinking just following the 'normals' for the pose, all the way from definition to where it's used, then add optional point2 for uv's.
That is pretty much what I was thinking. Follow the codepath that normals do (which are optional) and do the same with UVs.
Post Reply