[2.1] Possible OpenGL Bug

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DOS
Gnoblar
Posts: 19
Joined: Tue Oct 27, 2020 5:34 pm

[2.1] Possible OpenGL Bug

Post by DOS »

Hello,

I render a few lines with DirectX11:

Image

When switching to OpenGL, the lines are not displayed with an NVIDIA Quadro RTX 3000 or Intel HD Graphics 630 onboard graphics.
They are displayed correctly however with OpenGL and an AMD graphics card.
The ogre log says this:


16:55:54: Vertex Shader: 300000001VertexShader_vs
Fragment Shader: 300000001PixelShader_ps
GLSL validation result :
Validation Error: Samplers of different types point to the same texture unit
16:55:54: Vertex Shader: 300000002VertexShader_vs
Fragment Shader: 300000002PixelShader_ps
GLSL validation result :
Validation Error: Samplers of different types point to the same texture unit


Thanks in advance for any help.
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