[2.3] Ogre_glTF

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


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crjc
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Posts: 14
Joined: Sat Oct 10, 2020 10:19 pm

[2.3] Ogre_glTF

Post by crjc »

I've got https://github.com/Ybalrid/Ogre_glTF/ working on Ogre 2.3, but I have sunk HOURS trying to debug loading the skeleton/animations on a particular mesh (unfortunately this definitely isn't my area of expertise).

I just feel like there may be some flawed logic somewhere in the skeletonImporter file, which causes Ogre to produce NaN values.

If anyone could take a look, I opened an issue on the plugin here: https://github.com/Ybalrid/Ogre_glTF/issues/32 (contains the location of the assert)

A side question, are there any alternative gltf loaders for Ogre?
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