Hello, I had trouble following the "ImportAnimationsShareSkeletonInstance" sample. I couldn't figure out how to combine multiple .skeleton files into one so that all meshes can follow this master skeleton. The Blender2Ogre exporter doesn't seem to have an option for this, it always exports a .skeleton for each .mesh.
Do I have to create my meshes in a specific way in Blender? Or is there a way by coding?
[Solved] How to import animation clips from multiple .skeleton files into a single .skeleton? Topic is solved
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knn217
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[Solved] How to import animation clips from multiple .skeleton files into a single .skeleton?
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sercero
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Re: How to import animation clips from multiple .skeleton files into a single .skeleton?
Funny that you mention blender2ogre since the documentation has a section dedicated to that topic:
https://github.com/OGRECave/blender2ogr ... d-skeleton
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knn217
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Re: How to import animation clips from multiple .skeleton files into a single .skeleton?
sercero wrote: Sat Oct 28, 2023 1:44 pmFunny that you mention blender2ogre since the documentation has a section dedicated to that topic:
Thanks for the reply! I completely forgot about the documentation for blender2ogre ![]()
However, I still can't find the option "EX_SHARED_ARMATURE" while exporting, is it not in the armature tab?
Here are my options for exporting:
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knn217
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Re: How to import animation clips from multiple .skeleton files into a single .skeleton?
Apparently, "shared armature" option was added in later, so my blender2ogre repository needed to update to the latest version
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The option appears in my export window now, sorry for the trouble!