[Announcement] Release planning Ogre 1.9 & Ogre 1.10

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[Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by spacegaier » Fri Oct 04, 2013 11:18 am

Hello community,

quite of few of you have asked what the exact state of Ogre 1.9 is, when the GSoC projects will be merged in, etc.

We now internally formulated the following plan and will try to stick to it to the best of our abilities...or more importantly to the best of our available time.

First the milestones, then the explanations:
  • 13th. Oct.: Release Ogre 1.9 RC 2 (v1-9-0RC2) w/o GSoC
  • 10th. Nov.: Release Ogre 1.9 as "stable" & start Ogre 1.10
  • 31th. Dec.: Release Ogre 1.10 as RC1
Q: Why another RC for Ogre 1.9?
A: There have been some API-breaking changes between RC1 and now and in general quite some fixes, so that we feel we need another RC to let the version mature a bit. Also this approach gives us a bit of time to squash some remaining bugs for 1.9. With that task we also need your help :!: So please take a look at our JIRA tracker and check where you can help to investigate or provide feedback and prioritize the tickets. And of course: Each pull request helps :D .

Q: Why are the GSoC 2013 projects not included in Ogre 1.9 and what is Ogre 1.10?
A: We thought about that but then decided against it, since that would delay 1.9 further and would potentially bring in some unforeseen instabilities. Instead we opted to create a previously unplanned version inbetween now and Ogre 2.0, namely Ogre 1.10 (version name will be announced soon ;) ). That version will include the first three GSoC projects: OpenGL3+, DirectX11 as well as Progressive Mesh improvements. The other two projects (Ogre 2.0 redesign and ResourceSystem redesign) will be merged into Ogre 2.0 since they represent major (API) changes.

Q: When will the GSoC projects be merged in?
A: See answer above.

Q: When will Ogre 1.10 be released?
A: We are currently planning with a release date somewhere between the years, but we might also push that further into 2014 if we well that it is not yet stable enough. However, the GSoC projects are already in good shape, so we'll see...

Q: When will Ogre 2.0 be released?
A: This is still open. Paralelly to merging the first three GSoC projects into Ogre 1.10, we will start with merging the other two into the Ogre 2.0 branch. But is yet to early to predict when all those changes are integrated and we are back to the same functionality level we are now at, but with heavily improved performance / cleanup up APIs / additional flexibility...and when those things become thoroughly tested and stabilized. But we aim to setup a basic Ogre 2.0 branch soon to get it going (in fact we already have such a branch for quite a while).

Update (2013-10-14): Ogre 1.9 RC2 released & Ogre 1.10 announcement
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by Shtuka » Fri Oct 04, 2013 12:05 pm

Q: When will Ogre 2.0 be released?
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by spacegaier » Fri Oct 04, 2013 1:26 pm

Shtuka wrote:Q: When will Ogre 2.0 be released?
See first post.
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by scrawl » Sat Oct 05, 2013 1:07 am

Good decision, imo!

Pill request? ;)
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by spacegaier » Sat Oct 05, 2013 2:00 am

scrawl wrote:Pill request? ;)
Fixed...
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by Wolfmanfx » Sat Oct 05, 2013 7:47 am

Pill request is awesome :) I want the blue pill :mrgreen:
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by Klaim » Sat Oct 05, 2013 6:17 pm

Ogre will make you take the green Pill 8)
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by iamxinbao » Mon Oct 14, 2013 12:31 am

today will release 1.9 RC2 ? :wink: where, i cann't find in https://bitbucket.org/sinbad/ogre/ :wink:
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by masterfalcon » Mon Oct 14, 2013 2:23 am

Be patient...

I've been super busy today but I'll tag it and create the new branch for sure tonight.
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by spacegaier » Mon Oct 14, 2013 9:59 am

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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by Conoktra » Mon Oct 21, 2013 12:46 am

This is excellent news. Can you describe the differences/purposes of each branch? 2.0? 1.10? 1.9?
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by spacegaier » Mon Oct 21, 2013 1:07 am

Not really sure what to tell you other than what was already been written in the first post. They represent different states of Ogre development and its purpose is to separate the changes (e.g. Ogre 2.0 will be API- and logic-breaking in many ways, since that is the cost of huge performance gains).

But not sure if that is what you wanted to hear. From your wording, it is a very peculiar question to me...
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by shenjoku » Tue Nov 19, 2013 1:21 am

Is 1.9 not released yet? All I see in the news is that 1.9 RC2 has been released, but no official stable release, which is surprising since it says it was supposed to have been release Nov. 10th. Was it delayed or something?
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by scrawl » Tue Nov 19, 2013 2:10 am

Was it delayed or something?
Obviously :)
Don't expect accurate release dates, everyone is working in their free time.
Also, it doesn't actually say "release date" anywhere. The title of this topic is "planning" :wink:
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by shenjoku » Tue Nov 19, 2013 2:46 am

scrawl wrote:
Was it delayed or something?
Obviously :)
Don't expect accurate release dates, everyone is working in their free time.
Also, it doesn't actually say "release date" anywhere. The title of this topic is "planning" :wink:
Figured as much. Finally getting back onto the game we started almost three years ago after a nearly two year break so just trying to get caught up with the engine and all.
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by jorgerosa » Thu Nov 21, 2013 4:24 pm

Great!!! Thanks all for your hard work! :D
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by cybereality » Fri Nov 22, 2013 6:07 am

Awesome! Can't wait for the release.
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by spacegaier » Sun Nov 24, 2013 1:50 pm

cybereality wrote:Awesome! Can't wait for the release.
Well, from now on, you don't' have to anymore :) :

http://www.ogre3d.org/forums/viewtopic.php?f=27&t=79550
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Re: [Announcement] Release planning Ogre 1.9 & Ogre 1.10

Post by markusrapp » Tue May 06, 2014 6:01 pm

Hi there,

is there a new release date for Ogre 1.10 yet? Which OpenGL3 or OpenGL4 features will be implemented there? Will the full tessellation functionality of OpenGL be implemented?
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