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[News] Ogre3D 1.10 released

Posted: Mon Apr 24, 2017 12:53 am
by paroj

Re: [News] Ogre3D 1.10 released

Posted: Mon Apr 24, 2017 12:04 pm
by farrer
Great! And the best for Ogre's 1.x near future:
to make OGRE releases predictable, we will switch away to a feature based to a time based release model for the 1.x branch.

Re: [News] Ogre3D 1.10 released

Posted: Fri May 12, 2017 9:47 am
by mkultra333
Neat! I haven't been on the board much recently but I'm working on my Ogre 1.10 project pretty intensely at the moment, so it's great to see a stable release.

I see mention of an Ogre 1.11. What's that about? Sounds interesting.

Re: [News] Ogre3D 1.10 released

Posted: Mon May 15, 2017 11:00 am
by paroj
mkultra333 wrote:I see mention of an Ogre 1.11. What's that about? Sounds interesting.
it will mostly remove the functions deprecated in 1.10 and switch to strict resource management. Maybe some backports from 2.0.

Re: [News] Ogre3D 1.10 released

Posted: Fri Jun 16, 2017 5:28 am
by Erostorm
Hey there,

1.9 was realeased decades ago,
so this year is 1.10 ????

wow.

Re: [News] Ogre3D 1.10 released

Posted: Thu Jul 13, 2017 9:17 pm
by loath
this is very exciting! thanks for all the hard work.

Re: [News] Ogre3D 1.10 released

Posted: Thu Aug 10, 2017 3:01 pm
by phil0623
1- I need help in building from download tar source code since I keep getting these errors :
ogre-1.10.7/OgreMain/src/OgreMaterialSerializer.cpp:562: error: reference to ‘ushort’ is ambiguous
cc1plus: error: candidates are: #‘tree_list’ not supported by dump_decl#<declaration error>
and
OgreMain/include/OgrePrerequisites.h:126: error: typedef short unsigned int Ogre::ushort
or
2- Obtain a pre-built binary to run on Redhat Linux platform.

I'm new to this forums and I'm trying to learn ogre.