[News] Ogre 2.2.2 Cerberus Released

News, announcements and important global threads from the Ogre3D Team.
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SolarPortal
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Re: [News] Ogre 2.2.2 Cerberus Released

Post by SolarPortal »

Good job! :)
Lead developer of the Skyline Game Engine: https://aurasoft-skyline.co.uk
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Re: [News] Ogre 2.2.2 Cerberus Released

Post by TaaTT4 »

Congrats! Keep pushing!

Senior programmer at 505 Games; former senior engine programmer at Sandbox Games
Worked on: Racecraft EsportRacecraft Coin-Op, Victory: The Age of Racing

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Re: [News] Ogre 2.2.2 Cerberus Released

Post by PBY »

I'm very interested to upgrade, because of the "D3D11 improved its handling of device lost". It is one of the biggest issue I still have since migrating from Ogre 1.9 Directx 9.

Unfortunately, I'm unable to build Ogre with VS2019. The build scripts is unable to compile, and when using manually CMake, I failed with the dependencies (some strange issues with SDL2).

I would by glad if the SDK for MSVC19, x64 would be released.
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