What it says on the tin: a place to discuss proposed new features.
4 posts • Page 1 of 1
- Posts: 8
- Joined: Sat May 05, 2018 8:15 pm
I would like for EasyOgreExporter to allow you to parse the animations. A simple list like "walk" 0-20, "run" 25-35 would do, but it could also synchronize with the mixer automatically (it's banal to do that in MaxScript and I could post the code here if needed be). Also, I have need of OgreXML. I can still use the command line tools, but I don't know for how long that will work since they haven't been recompiled in a very long time.
- OGRE Team Member
- Posts: 683
- Joined: Sun Mar 30, 2014 2:51 pm
- x 100
- Posts: 6
- Joined: Thu Nov 22, 2018 6:17 pm
Sorry for digging up a rather old discussion, but has this feature request been implemented in the latest builds? I'm still looking at several engines to create the game I want, and Ogre3D is the main candidate; having a complete, well thought easy export feature would be a big plus...