I've been using Ogre3D for the custom renderer I'm developing for Half-Life, and it's going great so far.
One feature that I would like to have is JXL and/or WebP support for lossless textures. For my setup, I mainly use PNG for the textures since JPEG and DX5 compression ruin my low-res textures' fidelity. But this approach is a bit disk-heavy.
These formats might not be optimal for texture streaming, but in my case, since I use only pre-cached textures, the overhead is not that problematic.
This request might be a bit "nitpicky", but I think it would be nice to see these as options.
