BSP Plugin Thingy
Posted: Wed Aug 03, 2005 5:17 am
I was looking at an older post asking for more bsp support
and sinbad said:jikbar wrote:Ogre should expose more functionality from Quake3 levels. it would be really nice to attach a Quake3 level to a scene node so that it can be rotated, scaled, etc (you can see how this might come in useful for flipping Z and Y without changing the camera) . Also, the Quake3 level class should include a parser to create a list of all entities in the map so that things like jump pads can be loaded into a game without an extra Entities file. right now, the only entity data i can get from a map is start positions, which isnt very useful since the map is loaded internally through setWorldGeometry() and it cant be accessed without loading the map twice.
if anyone wants, i could make the modifications since this is already a major issue with my project (it might take a while since im still learning how to use Ogre, but 'awhile' for me is a much shorter amount of time than it is for others )
Is there any news on this? Did Q3A end up get GPL'ed? If so maybe you could work on this now.sinbad wrote:Since Carmack has said that Q3A will be GPL'ed by the end of the year, it may be that the level tools will be GPL'ed too, in which case the Q3A format will suddenly become a whole lot more useful.