What it says on the tin: a place to discuss proposed new features.
- Posts: 52
- Joined: Wed Jun 06, 2007 5:01 pm
It'd be nice if staticgeometry could let you specify a scenenode to create it's childnodes on. Right now it does this
Code: Select all
void StaticGeometry::Region::build(bool stencilShadows)
// Create a node
mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(mName,
so after it builds i have to go in and reparent the nodes, etc (i do a bunch of node juggling), it'd be nice to be able to just specify this ahead of time.
- OGRE Retired Team Member
- Posts: 19265
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66
A pretty reasonable request, should also apply to InstancedGeometry.
I'll make a note of it on our roadmap.