I want to change the WireBoundingBox's material to BBox shows at call: SceneNode::showBoundingBox. I dug into the code and I found it uses (regular) BaseWhiteNoLighting - set in it's( WireBoundingBox's) constructor, then I cannot get the WireBoundingBox of the SceneNode from outside the class.
So the problem is: if I want to change the material of the WBB I have to modify ogre's code.
It would be nice if I could define basic material names for Ogre core stuffs (e.g. for WBBox), and also should allow to change it per object (maybe a function to SceneNode::setWireBoundingBoxMaterial(), or simply getWireBoundingBox() then set it).
Are there any solutions already or planned to solve the issue?
What it says on the tin: a place to discuss proposed new features.
1 post • Page 1 of 1