Like I said, not a big deal, just thought I'd bring it to the attention of whoever.Tests whether the given container is visible in the Frustum.
bound Bounding box to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
If the box was visible, true is returned.
Otherwise, false is returned.
Reimplemented from Ogre::Frustum.
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Not a big deal, but I was looking at the API for the isVisible method on the camera, and all three overloads have the exact same comment referencing a bounding box, even though the other two take a Vector3 and a Spehere.
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