16bits channel image buffers

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16bits channel image buffers

Post by jordiperez » Mon Aug 23, 2010 7:35 pm

In the cases where using OpenEXR textures, also using layered textures blending with <modulate_x4> with realtime generated textures, colour information can be lost in the passes resulting solid colours.

Would be great to have premade frameworks working with 16bits per channel images/textures/buffers, and outputing the normal RGB final image to the screen.
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Re: 16bits channel image buffers

Post by dark_sylinc » Sat Sep 25, 2010 7:32 pm

Try DDS with RGBA16F format. That ought to solve it.
I agree Ogre lacks some extra functionality regarding 16-bit per channel images.
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