In the cases where using OpenEXR textures, also using layered textures blending with <modulate_x4> with realtime generated textures, colour information can be lost in the passes resulting solid colours.
Would be great to have premade frameworks working with 16bits per channel images/textures/buffers, and outputing the normal RGB final image to the screen.
16bits channel image buffers
- dark_sylinc
- OGRE Team Member
- Posts: 5299
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
- x 1280
- Contact:
Re: 16bits channel image buffers
Try DDS with RGBA16F format. That ought to solve it.
I agree Ogre lacks some extra functionality regarding 16-bit per channel images.
I agree Ogre lacks some extra functionality regarding 16-bit per channel images.