No function to get fixed yaw

What it says on the tin: a place to discuss proposed new features.
Post Reply
User avatar
samaursa
Greenskin
Posts: 126
Joined: Thu Jan 28, 2010 8:14 pm

No function to get fixed yaw

Post by samaursa » Sun Aug 29, 2010 7:47 am

NOTE: Originally posted in General Discussion. I was not sure whether this is qualifies as a 'feature' but it is a request nonetheless.
The OgreCamera class does not have a GetFixedYaw() to retrieve the current fixed yaw axis of the camera. It also does not have IsYawFixed() (or similar) function. Is there a reason the getters for the two variables are not included? If not, I would request that they be added in the next Ogre3D release.

Thanks
0 x
"If I am am wrong, it is your duty to correct me and my duty to accept it"

User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
Contact:

Re: No function to get fixed yaw

Post by Klaim » Fri Sep 10, 2010 10:55 pm

Looks like a simple patch you could submit to the Ogre Team ;)
0 x

User avatar
samaursa
Greenskin
Posts: 126
Joined: Thu Jan 28, 2010 8:14 pm

Re: No function to get fixed yaw

Post by samaursa » Fri Sep 10, 2010 11:50 pm

I fully agree, which is why I posted it here so that someone who has the compete setup :D (latest source, mercurial, knowledge to compile and test [yes, I know that part is easy, but still takes time if you are new]). I am still using prebuilt libraries due to lack of time and knowledge (of c-make for example).
0 x
"If I am am wrong, it is your duty to correct me and my duty to accept it"

Post Reply