PSSM Split points as auto constant?

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Chunks
Gnoblar
Posts: 5
Joined: Wed Jul 08, 2009 5:11 pm

PSSM Split points as auto constant?

Post by Chunks » Mon Oct 18, 2010 11:33 pm

The number of splits would also be nice. I'm assuming that this is actually pretty easy. I'm only good enough at C++ to be extremely dangerous, though. I mostly just write the shaders. However, I work at a place where the engineers tend to not listen to me, so I have to make this request here. I'm using the latest 1.7.* release, so if someone's got the appropriate code snippets and the list of .cpp files to add them to, I can rebuild Ogre and my exporter to handle it. Otherwise, it'd be nice to have in 1.8.*.
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