Extrusion - triangulation

What it says on the tin: a place to discuss proposed new features.
Post Reply
Posts: 4
Joined: Tue Dec 01, 2009 12:22 pm

Extrusion - triangulation

Post by fausto » Tue Oct 19, 2010 1:32 pm

Hi All,
maybe I'm wrong but I don't find any mean to triangulate or extrude a 2d polygon in OGRE.
it would be great to have these features.

User avatar
Posts: 603
Joined: Thu Jul 28, 2005 4:11 pm
Location: Nice, France
x 37

Re: Extrusion - triangulation

Post by Mikachu » Mon Oct 25, 2010 2:19 pm

Ogre is a real-time rendering engine, so its primary focus is to render things modelled offline using appropriate tools.

The next version of OgreProcedural will be able to create a mesh from a 2d polygon along a path (and probably also do triangulation), but these kinds of features are too specific to get into Ogre core.
OgreProcedural - Procedural Geometry for Ogre3D

Post Reply