Listener for particle script naming collisions

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spacegaier
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Listener for particle script naming collisions

Post by spacegaier » Sun Jan 09, 2011 7:24 pm

We already have the possibility to get notified on resource naming collisions for materials (ResourceLoadListener::resourceCollision()). However for particle scripts it seems that that method is not working, since they are processed differently. I also could not find any other way to get notified on particle naming issues.

So, I would request/propose to either get notified via the same listener if a particle script problem occurs or introduce a totally new listener. I will propably provide a patch for that once I find the time, but want to discuss that with you upfront before I start working on it.

Any comments/ideas? Is there perhaps already this functionality somewhere and if not which approach should I take?
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spacegaier
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Re: Listener for particle script naming collisions

Post by spacegaier » Fri Jan 14, 2011 9:58 am

No comments = no objections = I will submit a patch :twisted: .
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