No interpolation animation

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madmarx
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No interpolation animation

Post by madmarx » Fri Apr 29, 2011 4:29 pm

I completely forgot about this until I needed it again.
So I post it here to not forget :wink: : allow to control node animation with no interpolation. Currently there is spherical and linear, but "no-interpolation" can be useful too (reduce cpu cost, + avoid some interpolations problem).
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xavier
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Re: No interpolation animation

Post by xavier » Fri Apr 29, 2011 6:18 pm

Do you mean step-wise animation?
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madmarx
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Re: No interpolation animation

Post by madmarx » Fri Apr 29, 2011 7:31 pm

Yes, exactly.
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Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0

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xavier
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Re: No interpolation animation

Post by xavier » Fri Apr 29, 2011 7:35 pm

Just to note that you also need a way to tell the curve evaluator which keyframe you want to use when between keys; the previous or next.
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