In many game engines, there is support for different quality profiles. In some cases it is just low, medium, high, very high, in other games specific features can be turned on or off (shadows, reflections).
Does the RTSS allow for something like this? that you define one material, and that based on some configuration setting the shader generator decides whether or not to use normal maps and/or shadows?
What it says on the tin: a place to discuss proposed new features.
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