Physically-based Shading System?

What it says on the tin: a place to discuss proposed new features.
Post Reply
Posts: 164
Joined: Sun Apr 14, 2013 8:51 pm
x 10

Physically-based Shading System?

Post by hydexon »

Currently many professional game engines (in-house as well commercial ones) is moving for the Physically-based shading way instead of traditional. Ogre doesn't have it yet, and will be very useful for great good-looking games.

I don't know if this may means changes in the Ogre material and compositor system, i hope i don't so.

Posts: 26
Joined: Sat Jun 08, 2013 3:12 pm
x 2

Re: Physically-based Shading System?

Post by RandomCitizen »

Hey hydexon!

Here are some good news for you :)
dark_sylinc wrote:I'm actively working on PBS.
Source: ... 25#p505090

And here are some WIP screenshots: ... 80#p505426

Edit: I just saw you've already answered that post :oops:

Well maybe other Forum visitors will find this answer useful^^

Post Reply