VS2013 SDK

What it says on the tin: a place to discuss proposed new features.
Post Reply
Posts: 2
Joined: Wed Apr 02, 2014 4:58 am

VS2013 SDK

Post by bigjoe5 »


I'm currently working on a project that uses Ogre, and I'm attempting to upgrade its Windows SDK to Visual Studio 2013. I don't want to compile Ogre from source if I can get all the libs/dlls handed to me on a silver platter, so I wanted to ask: Will there be a VS2013 SDK for Ogre released in the near future?

Posts: 933
Joined: Mon Mar 05, 2012 11:37 am
Location: Germany
x 110

Re: VS2013 SDK

Post by Transporter »

:mrgreen: There is a small text box in the top right corner of this page. You can enter a keyword and click on the button with the caption "Search". :mrgreen:

VS2013 is not the main used compiling environment. You can find a compiled version at http://www.ogre3d.org/forums/viewtopic. ... 13#p504699

User avatar
Posts: 138
Joined: Wed Jan 09, 2013 8:58 pm
x 6

Re: VS2013 SDK

Post by LJS »

For those who wishes to use VS2013, you can use the SDK there too. Just create your project as v100 rather then v120. Then you would be using the compiler of 2010.

Maybe you need to have 2010 installed, don't know as I have them both.

You can do this by:
Project > Properties > Configuration Properties > General > Platform toolset --> Visual Studio 2010 (v100).

:mrgreen: Versions :mrgreen:
VS2008 == v90
VS2010 == v100
VS2012 == v110
VS2013 == v120
(am very clumbsy, especially with words on a static screen.)
Ogre 3D 1.9.0 static
Bullet 2.8 static

Post Reply