Hey guys, would it be any use for us to start up an Open GL Shader repository with some advanced shaders?
I mean, it's great that we can all use thewm, but doens't it seem senseless and anti-open-source to make 50 people all try to blindly make their own versions of a soft-shadow shader, when a few could work on one that could be easily modified for all to use?
Shader library
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- Kobold
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