Second Order Particle System

What it says on the tin: a place to discuss proposed new features.
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tuan kuranes
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Second Order Particle System

Post by tuan kuranes »

The Paper :
http://www.tml.hut.fi/~tilmonen/vee/dow ... scg-03.pdf

lgpl, qt , linux code (renderer, particle and editor seems separated ) :

http://www.tml.hut.fi/~tilmonen/vee/home.html
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Post by :wumpus: »

It assumes some $MUSTAJUURI_PATH directory is set that points to a script that gives the PLATFORM? Ahh, MUSTAJUURI is some kind of audio processing toolkit. Weird, why would that be needed.

The build system is weird shit. But the screenshots look impressive :)
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Post by tuan kuranes »

yep install, dependencies are incredible crap, and my mandrake isn't even in its 'success' install list... Author seems aware of the problem as it's in its 'help needed'. its seems to use build system and some widgets from his audio tools...

Ideas, movies and screenshots are great...
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Post by :wumpus: »

I suggest we port this to ogre/cegui asap and lose all the other crap.
:lol:
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Post by tuan kuranes »

yep !

The 'base' 'Vee' code seems to be portable directly as it seems perfectly separated from the rest, just have to spot how to use it in 'Gee'.
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Post by Cyberdigitus »

That looks pretty amazing!

Seems it would just need an Ogre renderer plugin, in the same way that cegui connects to ogre?
. . .
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Post by :wumpus: »

You could use BillboardSet, just like the current particle system renderer does.
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